diff options
Diffstat (limited to 'game')
34 files changed, 1049 insertions, 837 deletions
diff --git a/game/localisation/README.md b/game/localisation/README.md index 401517f..909e380 100644 --- a/game/localisation/README.md +++ b/game/localisation/README.md @@ -1,16 +1,16 @@ # Localisation -This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries. +This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a semicolon-separated key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries. ``` -,, Example Localisation Comment -EXAMPLE_KEY,Example Value -ANOTHER_EXAMPLE,Another Example, This is a comment +;; Example Localisation Comment +EXAMPLE_KEY;Example Value +ANOTHER_EXAMPLE;Another Example; This is a comment -,, Entries with empty keys/values are skipped but can still produce warnings -THIS,, produces a warning! -,As, does this! -,, This doesn't! +;; Entries with empty keys/values are skipped but can still produce warnings +THIS;; produces a warning! +;As; does this! +;; This doesn't! BUT_THIS_DOES -AND_THIS, +AND_THIS; ``` diff --git a/game/localisation/en_GB/goods.csv b/game/localisation/en_GB/goods.csv index 7e2c63c..9d41b6a 100644 --- a/game/localisation/en_GB/goods.csv +++ b/game/localisation/en_GB/goods.csv @@ -1,59 +1,59 @@ -,, Good Categories -good_category_military,Military -good_category_raw,Raw -good_category_industrial,Industrial -good_category_consumer,Consumer +;; Good Categories +good_category_military;Military +good_category_raw;Raw +good_category_industrial;Industrial +good_category_consumer;Consumer -,, Goods -good_ammunition,Ammunition -good_small_arms,Small Arms -good_artillery,Artillery -good_canned_food,Canned Food -good_tanks,Tanks -good_aeroplanes,Aeroplanes +;; Goods +good_ammunition;Ammunition +good_small_arms;Small Arms +good_artillery;Artillery +good_canned_food;Canned Food +good_tanks;Tanks +good_aeroplanes;Aeroplanes -good_coal,Coal -good_cotton,Cotton -good_dye,Dye -good_iron,Iron -good_oil,Oil -good_precious_metal,Precious Metal -good_rubber,Rubber -good_silk,Silk -good_sulphur,Sulphur -good_timber,Timber -good_tropical_wood,Tropical Wood -good_wool,Wool +good_coal;Coal +good_cotton;Cotton +good_dye;Dye +good_iron;Iron +good_oil;Oil +good_precious_metal;Precious Metal +good_rubber;Rubber +good_silk;Silk +good_sulphur;Sulphur +good_timber;Timber +good_tropical_wood;Tropical Wood +good_wool;Wool -good_steel,Steel -good_cement,Cement -good_machine_parts,Machine Parts -good_glass,Glass -good_fuel,Fuel -good_fertilizer,Fertilizer -good_explosives,Explosives -good_clipper_convoys,Clipper Convoys -good_steamer_convoys,Steamer Convoys -good_electric_gears,Electric Gears -good_fabric,Fabric -good_lumber,Lumber +good_steel;Steel +good_cement;Cement +good_machine_parts;Machine Parts +good_glass;Glass +good_fuel;Fuel +good_fertilizer;Fertilizer +good_explosives;Explosives +good_clipper_convoys;Clipper Convoys +good_steamer_convoys;Steamer Convoys +good_electric_gears;Electric Gears +good_fabric;Fabric +good_lumber;Lumber -good_paper,Paper -good_cattle,Cattle -good_fish,Fish -good_fruit,Fruit -good_grain,Grain -good_tobacco,Tobacco -good_tea,Tea -good_coffee,Coffee -good_opium,Opium -good_automobiles,Automobiles -good_telephones,Telephones -good_wine,Wine -good_liquor,Liquor -good_regular_clothes,Regular Clothes -good_luxury_clothes,Luxury Clothes -good_furniture,Furniture -good_luxury_furniture,Luxury Furniture -good_radios,Radio +good_paper;Paper +good_cattle;Cattle +good_fish;Fish +good_fruit;Fruit +good_grain;Grain +good_tobacco;Tobacco +good_tea;Tea +good_coffee;Coffee +good_opium;Opium +good_automobiles;Automobiles +good_telephones;Telephones +good_wine;Wine +good_liquor;Liquor +good_regular_clothes;Regular Clothes +good_luxury_clothes;Luxury Clothes +good_furniture;Furniture +good_luxury_furniture;Luxury Furniture +good_radios;Radio diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv index 7c2830d..34c3890 100644 --- a/game/localisation/en_GB/mapmodes.csv +++ b/game/localisation/en_GB/mapmodes.csv @@ -1,8 +1,8 @@ -,, Test Mapmodes -mapmode_province,Province -mapmode_region,Region -mapmode_terrain,Terrain -mapmode_index,Index -mapmode_rgo,RGO -mapmode_infrastructure,Infrastructure +;; Test Mapmodes +mapmode_province;Province +mapmode_region;Region +mapmode_terrain;Terrain +mapmode_index;Index +mapmode_rgo;RGO +mapmode_infrastructure;Infrastructure diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index 0ae1509..a086e85 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -1,102 +1,131 @@ -,, Main Menu -MAINMENU_TITLE,OpenVic -MAINMENU_NEW_GAME,New Game -MAINMENU_CONTINUE,Continue -MAINMENU_MULTIPLAYER,Multiplayer -MAINMENU_OPTIONS,Options -MAINMENU_CREDITS,Credits -MAINMENU_EXIT,Exit -MAINMENU_CHECKSUM,Checksum {checksum} - -,, Options -OPTIONS_RESET,R -OPTIONS_BACK,X - -,, General Tab -OPTIONS_GENERAL_SAVEFORMAT,Savegame Format -OPTIONS_GENERAL_BINARY,Binary -OPTIONS_GENERAL_TEXT,Text -OPTIONS_GENERAL_AUTOSAVE,Autosave Interval -OPTIONS_GENERAL_AUTOSAVE_MONTHLY,Monthly -OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY,Bi-Monthly -OPTIONS_GENERAL_AUTOSAVE_YEARLY,Yearly -OPTIONS_GENERAL_AUTOSAVE_BIYEARLY,Bi-Yearly -OPTIONS_GENERAL_AUTOSAVE_NEVER,Never -OPTIONS_GENERAL_LANGUAGE,Language - -,, Video Tab -OPTIONS_VIDEO_RESOLUTION,Resolution -OPTIONS_VIDEO_SCREEN_MODE,Screen Mode -OPTIONS_VIDEO_FULLSCREEN,Fullscreen -OPTIONS_VIDEO_BORDERLESS,Borderless -OPTIONS_VIDEO_WINDOWED,Windowed -OPTIONS_VIDEO_MONITOR_SELECTION,Monitor Selection -OPTIONS_VIDEO_REFRESH_RATE,Refresh Rate -OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP,Only change from VSYNC if you are having issues with screen tearing. -OPTIONS_VIDEO_QUALITY,Quality Preset -OPTIONS_VIDEO_GUI_SCALE,Gui Scaling Factor -OPTIONS_VIDEO_RESOLUTION_DIALOG_TITLE,Keep Resolution? -OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT,Reverting resolution in ({time}) - -,, Sound Tab -MASTER_BUS,Master Volume -MUSIC_BUS,Music Volume -SFX_BUS,SFX Volume - -,, Credits Menu -CREDITS_BACK,Back to Main Menu - -,, Game Lobby -GAMELOBBY_START,Start Game -GAMELOBBY_BACK,Back -GAMELOBBY_SESSION_TAG,Session Tag -GAMELOBBY_SELECT_ALL,All -GAMELOBBY_DELETE_DIALOG_TITLE,Delete {file_name} -GAMELOBBY_DELETE_DIALOG_TEXT,Are you sure you want to delete {file_name}? -GAMELOBBY_SESSIONTAG_DIALOG_TITLE,Override {session_tag} -GAMELOBBY_SESSIONTAG_DIALOG_TEXT,Are you want to override {session_tag} as a previous session? - -,, Game Session Menu -GAMESESSIONMENU_SAVE,Save Game -GAMESESSIONMENU_LOAD,Load Game -GAMESESSIONMENU_OPTIONS,Options -GAMESESSIONMENU_MAINMENU,Resign -GAMESESSIONMENU_QUIT,Quit -GAMESESSIONMENU_CLOSE,Close - -GAMESESSIONMENU_MAINMENU_DIALOG_TITLE,Resign Game -GAMESESSIONMENU_MAINMENU_DIALOG_TEXT,Are you sure you want to resign and return to the main menu? -GAMESESSIONMENU_QUIT_DIALOG_TITLE,Quit Game -GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to desktop? - -,, Save Load Menu -SAVELOADMENU_SAVE_TITLE,Save Menu -SAVELOADMENU_LOAD_TITLE,Load Menu -SAVELOADMENU_SAVE_BUTTON,Save -SAVELOADMENU_LOAD_BUTTON,Load - -SAVELOADMENU_DELETE_DIALOG_TITLE,Delete {file_name} -SAVELOADMENU_DELETE_DIALOG_TEXT,Are you sure you want to delete {file_name}? -SAVELOADMENU_OVERWRITE_DIALOG_TITLE,Overwrite {file_name} -SAVELOADMENU_OVERWRITE_DIALOG_TEXT,Are you want to overwrite {file_name}? - -SAVELOADMENU_SESSION,Session: - -SAVELOADMENU_TABSELECTIONTABBAR_ALL,All - -DIALOG_OK,OK -DIALOG_CANCEL,Cancel -DIALOG_SAVE_AND_RESIGN,Save and Resign -DIALOG_SAVE_AND_QUIT,Save and Quit - -,, Province Overview Panel -province_MISSING,No Province -region_MISSING,No Region -LIFE_RATING_TOOLTIP,Liferating: {life_rating} -rgo_MISSING,No RGO -building_MISSING,No Building -building_fort,Fort -building_naval_base,Naval Base -building_railroad,Railroad -EXPAND_PROVINCE_BUILDING,Expand +;; Main Menu +MAINMENU_TITLE;OpenVic +MAINMENU_NEW_GAME;New Game +MAINMENU_CONTINUE;Continue +MAINMENU_MULTIPLAYER;Multiplayer +MAINMENU_OPTIONS;Options +MAINMENU_CREDITS;Credits +MAINMENU_EXIT;Exit +MAINMENU_CHECKSUM;Checksum {checksum} + +;; Options +OPTIONS_RESET;R +OPTIONS_BACK;X + +;; General Tab +OPTIONS_GENERAL;General +OPTIONS_GENERAL_SAVEFORMAT;Savegame Format +OPTIONS_GENERAL_BINARY;Binary +OPTIONS_GENERAL_TEXT;Text +OPTIONS_GENERAL_AUTOSAVE;Autosave Interval +OPTIONS_GENERAL_AUTOSAVE_MONTHLY;Monthly +OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY;Bi-Monthly +OPTIONS_GENERAL_AUTOSAVE_YEARLY;Yearly +OPTIONS_GENERAL_AUTOSAVE_BIYEARLY;Bi-Yearly +OPTIONS_GENERAL_AUTOSAVE_NEVER;Never +OPTIONS_GENERAL_LANGUAGE;Language + +;; Video Tab +OPTIONS_VIDEO;Video + +OPTIONS_VIDEO_RESOLUTION;Resolution +OPTIONS_VIDEO_RESOLUTION_DIMS;{width}x{height} +OPTIONS_VIDEO_RESOLUTION_DIMS_DEFAULT;{width}x{height} (Default) +OPTIONS_VIDEO_RESOLUTION_DIMS_NAMED;{width}x{height} ({name}) +OPTIONS_VIDEO_RESOLUTION_DIMS_NAMED_DEFAULT;{width}x{height} ({name}, Default) + +OPTIONS_VIDEO_RESOLUTION_3840x2160;4K +OPTIONS_VIDEO_RESOLUTION_2560x1080;UW1080p +OPTIONS_VIDEO_RESOLUTION_1920x1080;1080p +OPTIONS_VIDEO_RESOLUTION_1280x720;720p + +OPTIONS_VIDEO_SCREEN_MODE;Screen Mode +OPTIONS_VIDEO_FULLSCREEN;Fullscreen +OPTIONS_VIDEO_BORDERLESS;Borderless +OPTIONS_VIDEO_WINDOWED;Windowed + +OPTIONS_VIDEO_MONITOR_SELECTION;Monitor Selection +OPTIONS_VIDEO_MONITOR;Monitor {index} + +OPTIONS_VIDEO_REFRESH_RATE;Refresh Rate +OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP;Only change from VSYNC if you are having issues with screen tearing. + +OPTIONS_VIDEO_QUALITY;Quality Preset +OPTIONS_VIDEO_QUALITY_LOW;Low +OPTIONS_VIDEO_QUALITY_MEDIUM;Medium +OPTIONS_VIDEO_QUALITY_HIGH;High +OPTIONS_VIDEO_QUALITY_ULTRA;Ultra +OPTIONS_VIDEO_QUALITY_CUSTOM;Custom + +OPTIONS_VIDEO_GUI_SCALE;Gui Scaling Factor + +OPTIONS_VIDEO_REVERT_DIALOG_TITLE;Keep Video Changes? +OPTIONS_VIDEO_REVERT_DIALOG_TEXT;Reverting changes in {time} seconds... + +;; Sound Tab +OPTIONS_SOUND;Sound +MASTER_BUS;Master Volume +MUSIC_BUS;Music Volume +SFX_BUS;SFX Volume +OPTIONS_SOUND_EXPLODE_EARS;Explode Eardrums on Startup? + +OPTIONS_CONTROLS;Controls +OPTIONS_OTHER;Other + +;; Credits Menu +CREDITS_BACK;Back to Main Menu + +;; Game Lobby +GAMELOBBY_START;Start Game +GAMELOBBY_BACK;Back +GAMELOBBY_SESSION_TAG;Session Tag +GAMELOBBY_SELECT_ALL;All +GAMELOBBY_DELETE_DIALOG_TITLE;Delete {file_name} +GAMELOBBY_DELETE_DIALOG_TEXT;Are you sure you want to delete {file_name}? +GAMELOBBY_SESSIONTAG_DIALOG_TITLE;Override {session_tag} +GAMELOBBY_SESSIONTAG_DIALOG_TEXT;Are you want to override {session_tag} as a previous session? + +;; Game Session Menu +GAMESESSIONMENU_SAVE;Save Game +GAMESESSIONMENU_LOAD;Load Game +GAMESESSIONMENU_OPTIONS;Options +GAMESESSIONMENU_MAINMENU;Resign +GAMESESSIONMENU_QUIT;Quit +GAMESESSIONMENU_CLOSE;Close + +GAMESESSIONMENU_MAINMENU_DIALOG_TITLE;Resign Game +GAMESESSIONMENU_MAINMENU_DIALOG_TEXT;Are you sure you want to resign and return to the main menu? +GAMESESSIONMENU_QUIT_DIALOG_TITLE;Quit Game +GAMESESSIONMENU_QUIT_DIALOG_TEXT;Are you sure you want to quit and return to desktop? + +;; Save Load Menu +SAVELOADMENU_SAVE_TITLE;Save Menu +SAVELOADMENU_LOAD_TITLE;Load Menu +SAVELOADMENU_SAVE_BUTTON;Save +SAVELOADMENU_LOAD_BUTTON;Load + +SAVELOADMENU_DELETE_DIALOG_TITLE;Delete {file_name} +SAVELOADMENU_DELETE_DIALOG_TEXT;Are you sure you want to delete {file_name}? +SAVELOADMENU_OVERWRITE_DIALOG_TITLE;Overwrite {file_name} +SAVELOADMENU_OVERWRITE_DIALOG_TEXT;Are you want to overwrite {file_name}? + +SAVELOADMENU_SESSION;Session: + +SAVELOADMENU_TABSELECTIONTABBAR_ALL;All + +DIALOG_OK;OK +DIALOG_CANCEL;Cancel +DIALOG_SAVE_AND_RESIGN;Save and Resign +DIALOG_SAVE_AND_QUIT;Save and Quit + +;; Province Overview Panel +province_MISSING;No Province +region_MISSING;No Region +LIFE_RATING_TOOLTIP;Liferating: {life_rating} +rgo_MISSING;No RGO +building_MISSING;No Building +building_fort;Fort +building_naval_base;Naval Base +building_railroad;Railroad +EXPAND_PROVINCE_BUILDING;Expand diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv index 80931c3..39cdae7 100644 --- a/game/localisation/en_GB/provinces.csv +++ b/game/localisation/en_GB/provinces.csv @@ -1,245 +1,245 @@ -,, Europe -prov_britain,Britain -prov_ireland,Ireland -prov_iceland,Iceland -prov_corsica,Corsica -prov_sardinia,Sardinia -prov_sicily,Sicily -prov_malta,Malta -prov_cyprus,Cyprus -prov_greenland,Greenland -prov_baleares,Balearic Islands -prov_gotland,Gotland -prov_crete,Crete -prov_jan_mayen,Jan Mayen -prov_faroes,Faroe Islands -prov_mann,Isle of Mann -prov_shetlands,Shetlands -prov_orkney,Orkney -prov_channel_islands,Channel Islands -prov_madiera,Madiera -prov_canarias,Canarias -prov_sjaeland,Sjaeland -prov_bornholm,Bornholm -prov_bear_island,Bear Island -prov_pantelleria,Pantelleria -prov_iberia,Iberia -prov_scandinavia,Scandinavia -prov_jutland,Jutland -prov_fyn,Fyn -prov_hiiumaa,Hiiumaa -prov_saaremaa,Saaremaa -prov_italy,Italy -prov_elba,Elba -prov_france,France -prov_netherlands,Netherlands -prov_belgium,Belgium -prov_luxembourg,Luxembourg -prov_switzerland,Switzerland -prov_balkans,Balkans -prov_crimea,Crimea -prov_germany,Germany -prov_poland,Poland -prov_baltics,Baltics -prov_finland,Finland -prov_aland,Åland -prov_ukraine,Ukraine -prov_russia,Russia +;; Europe +prov_britain;Britain +prov_ireland;Ireland +prov_iceland;Iceland +prov_corsica;Corsica +prov_sardinia;Sardinia +prov_sicily;Sicily +prov_malta;Malta +prov_cyprus;Cyprus +prov_greenland;Greenland +prov_baleares;Balearic Islands +prov_gotland;Gotland +prov_crete;Crete +prov_jan_mayen;Jan Mayen +prov_faroes;Faroe Islands +prov_mann;Isle of Mann +prov_shetlands;Shetlands +prov_orkney;Orkney +prov_channel_islands;Channel Islands +prov_madiera;Madiera +prov_canarias;Canarias +prov_sjaeland;Sjaeland +prov_bornholm;Bornholm +prov_bear_island;Bear Island +prov_pantelleria;Pantelleria +prov_iberia;Iberia +prov_scandinavia;Scandinavia +prov_jutland;Jutland +prov_fyn;Fyn +prov_hiiumaa;Hiiumaa +prov_saaremaa;Saaremaa +prov_italy;Italy +prov_elba;Elba +prov_france;France +prov_netherlands;Netherlands +prov_belgium;Belgium +prov_luxembourg;Luxembourg +prov_switzerland;Switzerland +prov_balkans;Balkans +prov_crimea;Crimea +prov_germany;Germany +prov_poland;Poland +prov_baltics;Baltics +prov_finland;Finland +prov_aland;Åland +prov_ukraine;Ukraine +prov_russia;Russia -,, North America -prov_north_america,North America -prov_cuba,Cuba -prov_bermuda,Bermuda -prov_jamaica,Jamaica -prov_hispaniola,Hispaniola -prov_aleutians,Aleutian Islands -prov_bahamas,Bahamas -prov_turks_and_caicos,Turks and Caicos -prov_puerto_rico,Puerto Rico -prov_barbados,Barbados -prov_grenada,Grenada -prov_st_vincent,St Vincent -prov_st_lucia,St Lucia -prov_martinique,Martinique -prov_dominica,Dominica -prov_guadeloupe,Guadeloupe -prov_montserrat,Montserrat -prov_antigua,Antigua -prov_barbuda,Barbuda -prov_st_kitts,St Kitts -prov_west_virgin_islands,West Virgin Islands -prov_east_virgin_islands,East Virgin Islands -prov_cayman_islands,Cayman Islands -prov_angulia,Angulia -prov_central_america,Central America -prov_mexico,Mexico +;; North America +prov_north_america;North America +prov_cuba;Cuba +prov_bermuda;Bermuda +prov_jamaica;Jamaica +prov_hispaniola;Hispaniola +prov_aleutians;Aleutian Islands +prov_bahamas;Bahamas +prov_turks_and_caicos;Turks and Caicos +prov_puerto_rico;Puerto Rico +prov_barbados;Barbados +prov_grenada;Grenada +prov_st_vincent;St Vincent +prov_st_lucia;St Lucia +prov_martinique;Martinique +prov_dominica;Dominica +prov_guadeloupe;Guadeloupe +prov_montserrat;Montserrat +prov_antigua;Antigua +prov_barbuda;Barbuda +prov_st_kitts;St Kitts +prov_west_virgin_islands;West Virgin Islands +prov_east_virgin_islands;East Virgin Islands +prov_cayman_islands;Cayman Islands +prov_angulia;Angulia +prov_central_america;Central America +prov_mexico;Mexico -,, Canada -prov_victoria,Victoria -prov_calgary,Calgary -prov_saskatoon,Saskatoon -prov_winnipeg,Winnipeg -prov_ottawa,Ottawa -prov_quebec,Quebec -prov_new_brunswick,New Brunswick -prov_prince_edward_island,Prince Edward Island -prov_nova_scotia,Nova Scotia -prov_labrador,Labrador -prov_newfoundland,Newfoundland -prov_whitehorse,Whitehorse -prov_yellowknife,Yellowknife -prov_iqaluit,Iqaluit +;; Canada +prov_victoria;Victoria +prov_calgary;Calgary +prov_saskatoon;Saskatoon +prov_winnipeg;Winnipeg +prov_ottawa;Ottawa +prov_quebec;Quebec +prov_new_brunswick;New Brunswick +prov_prince_edward_island;Prince Edward Island +prov_nova_scotia;Nova Scotia +prov_labrador;Labrador +prov_newfoundland;Newfoundland +prov_whitehorse;Whitehorse +prov_yellowknife;Yellowknife +prov_iqaluit;Iqaluit -,, South America -prov_south_america,South America -prov_galapagos,Galapagos -prov_falklands,Falklands -prov_south_georgia,South Georgia +;; South America +prov_south_america;South America +prov_galapagos;Galapagos +prov_falklands;Falklands +prov_south_georgia;South Georgia -,, Africa -prov_africa,Africa -prov_madagascar,Madagascar -prov_socotra,Socotra -prov_mauritius,Mauritius -prov_reunion,Réunion -prov_comoros,Comoros -prov_sao_tome,Sao Tome -prov_fernando_po,Fernando Po -prov_cape_verde,Cape Verde -prov_ascension,Ascension -prov_st_helena,St Helena -prov_tristan_da_cunha,Tristan da Cunha -prov_seychelles,Seychelles -prov_prince_edward_islands,Prince Edward Islands -prov_kerguelen_islands,Kerguelen Islands -prov_heard_island,Heard Island -prov_egypt,Egypt -prov_morocco,Morocco +;; Africa +prov_africa;Africa +prov_madagascar;Madagascar +prov_socotra;Socotra +prov_mauritius;Mauritius +prov_reunion;Réunion +prov_comoros;Comoros +prov_sao_tome;Sao Tome +prov_fernando_po;Fernando Po +prov_cape_verde;Cape Verde +prov_ascension;Ascension +prov_st_helena;St Helena +prov_tristan_da_cunha;Tristan da Cunha +prov_seychelles;Seychelles +prov_prince_edward_islands;Prince Edward Islands +prov_kerguelen_islands;Kerguelen Islands +prov_heard_island;Heard Island +prov_egypt;Egypt +prov_morocco;Morocco -,, Asia -prov_middle_east,Middle East -prov_ceylon,Ceylon -prov_formosa,Formosa -prov_sakhalin,Sakhalin -prov_maldives,Maldives -prov_hainan,Hainan -prov_hokkaido,Hokkaido -prov_diego_garcia,Diego Garcia -prov_philippines,Philippines -prov_india,India -prov_andamans,Andaman Islands -prov_nicobar_islands,Nicobar Islands -prov_indochina,Indochina -prov_korea,Korea -prov_okinawa,Okinawa -prov_yaeyama,Yaeyama -prov_kyushu,Kyushu -prov_shikoku,Shikoku -prov_japan,Japan -prov_kurils,Kuril Islands -prov_manchuria,Manchuria -prov_china,China -prov_central_asia,Central Asia -prov_siberia,Siberia -prov_iran,Iran -prov_anatolia,Anatolia +;; Asia +prov_middle_east;Middle East +prov_ceylon;Ceylon +prov_formosa;Formosa +prov_sakhalin;Sakhalin +prov_maldives;Maldives +prov_hainan;Hainan +prov_hokkaido;Hokkaido +prov_diego_garcia;Diego Garcia +prov_philippines;Philippines +prov_india;India +prov_andamans;Andaman Islands +prov_nicobar_islands;Nicobar Islands +prov_indochina;Indochina +prov_korea;Korea +prov_okinawa;Okinawa +prov_yaeyama;Yaeyama +prov_kyushu;Kyushu +prov_shikoku;Shikoku +prov_japan;Japan +prov_kurils;Kuril Islands +prov_manchuria;Manchuria +prov_china;China +prov_central_asia;Central Asia +prov_siberia;Siberia +prov_iran;Iran +prov_anatolia;Anatolia -,, Oceania -prov_oceania,Oceania -prov_indonesia,Indonesia -prov_north_island,North Island -prov_south_island,South Island -prov_tasmania,Tasmania -prov_australia,Australia -prov_hawaii,Hawaii +;; Oceania +prov_oceania;Oceania +prov_indonesia;Indonesia +prov_north_island;North Island +prov_south_island;South Island +prov_tasmania;Tasmania +prov_australia;Australia +prov_hawaii;Hawaii -,, Lakes -prov_aral_sea,Aral Sea -prov_caspian_sea,Caspian Sea -prov_lake_ladoga,Lake Ladoga -prov_lake_ontario,Lake Ontario -prov_lake_erie,Lake Erie -prov_lake_huron,Lake Huron -prov_lake_michigan,Lake Michigan -prov_lake_superior,Lake Superior -prov_lake_baikal,Lake Baikal -prov_lake_woods,Lake of the Woods -prov_lake_manitoba,Lake Manitoba -prov_reindeer_lake,Reindeer Lake -prov_lake_ronge,Lac la Ronge -prov_lake_athabasca,Lake Athabasca -prov_great_slave_lake,Great Slave Lake -prov_great_bear_lake,Great Bear Lake +;; Lakes +prov_aral_sea;Aral Sea +prov_caspian_sea;Caspian Sea +prov_lake_ladoga;Lake Ladoga +prov_lake_ontario;Lake Ontario +prov_lake_erie;Lake Erie +prov_lake_huron;Lake Huron +prov_lake_michigan;Lake Michigan +prov_lake_superior;Lake Superior +prov_lake_baikal;Lake Baikal +prov_lake_woods;Lake of the Woods +prov_lake_manitoba;Lake Manitoba +prov_reindeer_lake;Reindeer Lake +prov_lake_ronge;Lac la Ronge +prov_lake_athabasca;Lake Athabasca +prov_great_slave_lake;Great Slave Lake +prov_great_bear_lake;Great Bear Lake -,, Seas and Oceans -prov_azov_sea,Sea of Azov -prov_black_sea,Black Sea -prov_marmara_sea,Sea of Marmara -prov_agean_sea,Agean Sea -prov_ionian_sea,Ionian Sea -prov_adriatic_sea,Adriatic Sea -prov_tyrrhenian_sea,Tyrrhenian Sea -prov_east_mediterranean,East Mediterranean Sea -prov_central_mediterranean,Central Mediterranean Sea -prov_west_mediterranean,West Mediterranean Sea -prov_ligurian_sea,Ligurian Sea -prov_balearic_sea,Balearic Sea -prov_alboran_sea,Alboran Sea -prov_gulf_bothnia,Gulf of Bothnia -prov_gulf_finland,Gulf of Finland -prov_gulf_riga,Gulf of Riga -prov_baltic_sea,Baltic Sea -prov_danish_straits,Danish Straits -prov_english_channel,English Channel -prov_irish_sea,Irish Sea -prov_biscay_bay,Bay of Biscay -prov_north_sea,North Sea -prov_red_sea,Red Sea -prov_arabian_sea,Arabian Sea -prov_persian_gulf,Persian Gulf -prov_andaman_sea,Andaman Sea -prov_bay_bengal,Bay of Bengal -prov_okhotsk_sea,Sea of Okhotsk -prov_japan_sea,Sea of Japan -prov_east_china_sea,East China Sea -prov_south_china_sea,South China Sea -prov_philippine_sea,Philippine Sea -prov_celebes_sea,Celebes Sea -prov_java_sea,Java Sea -prov_banda_sea,Banda Sea -prov_arafura_sea,Arafura Sea -prov_gulf_mexico,Gulf of Mexico -prov_caribbean_sea,Caribbean Sea -prov_mozambique_channel,Mozambique Channel -prov_zanj_sea,Sea of Zanj -prov_kara_sea,Kara Sea -prov_barents_sea,Barents Sea -prov_norwegian_sea,Norwegian Sea -prov_greenland_sea,Greenland Sea -prov_labrador_sea,Labrador Sea -prov_hudson_bay,Hudson Bay -prov_gulf_st_lawrence,Gulf of St Lawrence -prov_gulf_alaska,Gulf of Alaska -prov_gulf_california,Gulf of California -prov_east_siberian_sea,East Siberian Sea -prov_sargasso_sea,Sargasso Sea -prov_gulf_guinea,Gulf of Guinea -prov_celtic_sea,Celtic Sea -prov_argentine_sea,Argentine Sea -prov_chilean_sea,Chilean Sea -prov_north_atlantic,North Atlantic Ocean -prov_central_atlantic,Central Atlantic Ocean -prov_south_atlantic,South Atlantic Ocean -prov_indian_ocean,Indian Ocean -prov_great_australian_bight,Great Australian Bight -prov_tasman_sea,Tasman Sea -prov_coral_sea,Coral Sea -prov_melanesia,Melanesia -prov_micronesia,Micronesia -prov_polynesia,Polynesia -prov_north_pacific,North Pacific Ocean -prov_south_pacific,South Pacific Ocean -prov_bering_sea,Bering Sea -prov_chukchi_sea,Chukchi Sea -prov_beaufort_sea,Beaufort Sea +;; Seas and Oceans +prov_azov_sea;Sea of Azov +prov_black_sea;Black Sea +prov_marmara_sea;Sea of Marmara +prov_agean_sea;Agean Sea +prov_ionian_sea;Ionian Sea +prov_adriatic_sea;Adriatic Sea +prov_tyrrhenian_sea;Tyrrhenian Sea +prov_east_mediterranean;East Mediterranean Sea +prov_central_mediterranean;Central Mediterranean Sea +prov_west_mediterranean;West Mediterranean Sea +prov_ligurian_sea;Ligurian Sea +prov_balearic_sea;Balearic Sea +prov_alboran_sea;Alboran Sea +prov_gulf_bothnia;Gulf of Bothnia +prov_gulf_finland;Gulf of Finland +prov_gulf_riga;Gulf of Riga +prov_baltic_sea;Baltic Sea +prov_danish_straits;Danish Straits +prov_english_channel;English Channel +prov_irish_sea;Irish Sea +prov_biscay_bay;Bay of Biscay +prov_north_sea;North Sea +prov_red_sea;Red Sea +prov_arabian_sea;Arabian Sea +prov_persian_gulf;Persian Gulf +prov_andaman_sea;Andaman Sea +prov_bay_bengal;Bay of Bengal +prov_okhotsk_sea;Sea of Okhotsk +prov_japan_sea;Sea of Japan +prov_east_china_sea;East China Sea +prov_south_china_sea;South China Sea +prov_philippine_sea;Philippine Sea +prov_celebes_sea;Celebes Sea +prov_java_sea;Java Sea +prov_banda_sea;Banda Sea +prov_arafura_sea;Arafura Sea +prov_gulf_mexico;Gulf of Mexico +prov_caribbean_sea;Caribbean Sea +prov_mozambique_channel;Mozambique Channel +prov_zanj_sea;Sea of Zanj +prov_kara_sea;Kara Sea +prov_barents_sea;Barents Sea +prov_norwegian_sea;Norwegian Sea +prov_greenland_sea;Greenland Sea +prov_labrador_sea;Labrador Sea +prov_hudson_bay;Hudson Bay +prov_gulf_st_lawrence;Gulf of St Lawrence +prov_gulf_alaska;Gulf of Alaska +prov_gulf_california;Gulf of California +prov_east_siberian_sea;East Siberian Sea +prov_sargasso_sea;Sargasso Sea +prov_gulf_guinea;Gulf of Guinea +prov_celtic_sea;Celtic Sea +prov_argentine_sea;Argentine Sea +prov_chilean_sea;Chilean Sea +prov_north_atlantic;North Atlantic Ocean +prov_central_atlantic;Central Atlantic Ocean +prov_south_atlantic;South Atlantic Ocean +prov_indian_ocean;Indian Ocean +prov_great_australian_bight;Great Australian Bight +prov_tasman_sea;Tasman Sea +prov_coral_sea;Coral Sea +prov_melanesia;Melanesia +prov_micronesia;Micronesia +prov_polynesia;Polynesia +prov_north_pacific;North Pacific Ocean +prov_south_pacific;South Pacific Ocean +prov_bering_sea;Bering Sea +prov_chukchi_sea;Chukchi Sea +prov_beaufort_sea;Beaufort Sea diff --git a/game/localisation/en_GB/regions.csv b/game/localisation/en_GB/regions.csv index 258cce6..70abd1c 100644 --- a/game/localisation/en_GB/regions.csv +++ b/game/localisation/en_GB/regions.csv @@ -1,8 +1,8 @@ -,, Regions -region_europe,Europe -region_north_america,North America -region_south_america,South America -region_africa,Africa -region_asia,Asia -region_oceania,Oceania +;; Regions +region_europe;Europe +region_north_america;North America +region_south_america;South America +region_africa;Africa +region_asia;Asia +region_oceania;Oceania diff --git a/game/localisation/en_US/menus.csv b/game/localisation/en_US/menus.csv index 0e86438..1312f3b 100644 --- a/game/localisation/en_US/menus.csv +++ b/game/localisation/en_US/menus.csv @@ -1,60 +1,60 @@ -,, Main Menu -MAINMENU_TITLE,OpenVic -MAINMENU_NEW_GAME,New Game -MAINMENU_CONTINUE,Continue -MAINMENU_MULTIPLAYER,Multiplayer -MAINMENU_OPTIONS,Options -MAINMENU_CREDITS,Credits -MAINMENU_EXIT,Exit -MAINMENU_CHECKSUM,Checksum {checksum} - -,, Options -OPTIONS_RESET,R -OPTIONS_BACK,X - -,, General Tab -OPTIONS_GENERAL_SAVEFORMAT,Savegame Format -OPTIONS_GENERAL_BINARY,Binary -OPTIONS_GENERAL_TEXT,Text -OPTIONS_GENERAL_AUTOSAVE,Autosave Interval -OPTIONS_GENERAL_AUTOSAVE_MONTHLY,Monthly -OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY,Bi-Monthly -OPTIONS_GENERAL_AUTOSAVE_YEARLY,Yearly -OPTIONS_GENERAL_AUTOSAVE_BIYEARLY,Bi-Yearly -OPTIONS_GENERAL_AUTOSAVE_NEVER,Never -OPTIONS_GENERAL_LANGUAGE,Language - -,, Video Tab -OPTIONS_VIDEO_RESOLUTION,Resolution -OPTIONS_VIDEO_SCREEN_MODE,Screen Mode -OPTIONS_VIDEO_FULLSCREEN,Fullscreen -OPTIONS_VIDEO_BORDERLESS,Borderless -OPTIONS_VIDEO_WINDOWED,Windowed -OPTIONS_VIDEO_MONITOR_SELECTION,Monitor Selection -OPTIONS_VIDEO_REFRESH_RATE,Refresh Rate -OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP,Only change from VSYNC if you are having issues with screen tearing. -OPTIONS_VIDEO_QUALITY,Quality Preset -OPTIONS_VIDEO_GUI_SCALE,Gui Scaling Factor -OPTIONS_VIDEO_RESOLUTION_DIALOG_TITLE,Keep Resolution? -OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT,Reverting resolution in ({time}) - -,, Sound Tab -MASTER_BUS,Master Volume -MUSIC_BUS,Music Volume -SFX_BUS,SFX Volume - -,, Credits Menu -CREDITS_BACK,Back to Main Menu - -,, Game Lobby -GAMELOBBY_START,Start Game -GAMELOBBY_BACK,Back - -,, Game Session Menu -GAMESESSIONMENU_SAVE,Save Game -GAMESESSIONMENU_LOAD,Load Game -GAMESESSIONMENU_OPTIONS,Options -GAMESESSIONMENU_MAINMENU,Resign -GAMESESSIONMENU_QUIT,Quit -GAMESESSIONMENU_CLOSE,Close +;; Main Menu +MAINMENU_TITLE;OpenVic +MAINMENU_NEW_GAME;New Game +MAINMENU_CONTINUE;Continue +MAINMENU_MULTIPLAYER;Multiplayer +MAINMENU_OPTIONS;Options +MAINMENU_CREDITS;Credits +MAINMENU_EXIT;Exit +MAINMENU_CHECKSUM;Checksum {checksum} + +;; Options +OPTIONS_RESET;R +OPTIONS_BACK;X + +;; General Tab +OPTIONS_GENERAL_SAVEFORMAT;Savegame Format +OPTIONS_GENERAL_BINARY;Binary +OPTIONS_GENERAL_TEXT;Text +OPTIONS_GENERAL_AUTOSAVE;Autosave Interval +OPTIONS_GENERAL_AUTOSAVE_MONTHLY;Monthly +OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY;Bi-Monthly +OPTIONS_GENERAL_AUTOSAVE_YEARLY;Yearly +OPTIONS_GENERAL_AUTOSAVE_BIYEARLY;Bi-Yearly +OPTIONS_GENERAL_AUTOSAVE_NEVER;Never +OPTIONS_GENERAL_LANGUAGE;Language + +;; Video Tab +OPTIONS_VIDEO_RESOLUTION;Resolution +OPTIONS_VIDEO_SCREEN_MODE;Screen Mode +OPTIONS_VIDEO_FULLSCREEN;Fullscreen +OPTIONS_VIDEO_BORDERLESS;Borderless +OPTIONS_VIDEO_WINDOWED;Windowed +OPTIONS_VIDEO_MONITOR_SELECTION;Monitor Selection +OPTIONS_VIDEO_REFRESH_RATE;Refresh Rate +OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP;Only change from VSYNC if you are having issues with screen tearing. +OPTIONS_VIDEO_QUALITY;Quality Preset +OPTIONS_VIDEO_GUI_SCALE;Gui Scaling Factor +OPTIONS_VIDEO_REVERT_DIALOG_TITLE;Keep Video Changes? +OPTIONS_VIDEO_REVERT_DIALOG_TEXT;Reverting changes in ({time}) + +;; Sound Tab +MASTER_BUS;Master Volume +MUSIC_BUS;Music Volume +SFX_BUS;SFX Volume + +;; Credits Menu +CREDITS_BACK;Back to Main Menu + +;; Game Lobby +GAMELOBBY_START;Start Game +GAMELOBBY_BACK;Back + +;; Game Session Menu +GAMESESSIONMENU_SAVE;Save Game +GAMESESSIONMENU_LOAD;Load Game +GAMESESSIONMENU_OPTIONS;Options +GAMESESSIONMENU_MAINMENU;Resign +GAMESESSIONMENU_QUIT;Quit +GAMESESSIONMENU_CLOSE;Close diff --git a/game/localisation/fr_FR/menus.csv b/game/localisation/fr_FR/menus.csv index 44dd10f..fe0c5c4 100644 --- a/game/localisation/fr_FR/menus.csv +++ b/game/localisation/fr_FR/menus.csv @@ -1,60 +1,60 @@ -,, Main Menu -MAINMENU_TITLE,OpenVic -MAINMENU_NEW_GAME,Nouveau Jeu -MAINMENU_CONTINUE,Continuer -MAINMENU_MULTIPLAYER,Multijouer -MAINMENU_OPTIONS,Options -MAINMENU_CREDITS,Credits -MAINMENU_EXIT,Quitter -MAINMENU_CHECKSUM,Somme de contrôle {checksum} - -,, Options -OPTIONS_RESET,R -OPTIONS_BACK,X - -,, General Tab -OPTIONS_GENERAL_SAVEFORMAT,Format de Sauvegarde -OPTIONS_GENERAL_BINARY,Binaire -OPTIONS_GENERAL_TEXT,Texte -OPTIONS_GENERAL_AUTOSAVE,Intervalle d'Enregistrement Automatique -OPTIONS_GENERAL_AUTOSAVE_MONTHLY,Mensuel -OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY,Bimensuel -OPTIONS_GENERAL_AUTOSAVE_YEARLY,Annuel -OPTIONS_GENERAL_AUTOSAVE_BIYEARLY,Bisannuel -OPTIONS_GENERAL_AUTOSAVE_NEVER,Jamais -OPTIONS_GENERAL_LANGUAGE,Langue - -,, Video Tab -OPTIONS_VIDEO_RESOLUTION,Résolution -OPTIONS_VIDEO_SCREEN_MODE,Mode Écran -OPTIONS_VIDEO_FULLSCREEN,Plein Écran -OPTIONS_VIDEO_BORDERLESS,Sans Bordure -OPTIONS_VIDEO_WINDOWED,Fenêtré -OPTIONS_VIDEO_MONITOR_SELECTION,Sélection du Moniteur -OPTIONS_VIDEO_REFRESH_RATE,Taux de Rafraîchissement -OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP,Ne changez de VSYNC que si vous rencontrez des problèmes de déchirement d'écran. -OPTIONS_VIDEO_QUALITY,Préréglage de la Qualité -OPTIONS_VIDEO_GUI_SCALE,Mise à échelle de l'Interface Graphique -OPTIONS_VIDEO_RESOLUTION_DIALOG_TITLE,Maintenir la résolution? -OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT,Reverserai la résolution en ({time}) - -,, Sound Tab -MASTER_BUS,Volume Principal -MUSIC_BUS,Volume de la Musique -SFX_BUS,Volume d'Effets Spéciaux - -,, Credits Menu -CREDITS_BACK,Retour au Menu Principal - -,, Game Lobby -GAMELOBBY_START,Démarrer Jeu -GAMELOBBY_BACK,Retourner - -,, Game Session Menu -GAMESESSIONMENU_SAVE,Sauvegarder la Partie -GAMESESSIONMENU_LOAD,Charger la Partie -GAMESESSIONMENU_OPTIONS,Options -GAMESESSIONMENU_MAINMENU,Démissionner -GAMESESSIONMENU_QUIT,Quitter -GAMESESSIONMENU_CLOSE,Fermer +;; Main Menu +MAINMENU_TITLE;OpenVic +MAINMENU_NEW_GAME;Nouveau Jeu +MAINMENU_CONTINUE;Continuer +MAINMENU_MULTIPLAYER;Multijouer +MAINMENU_OPTIONS;Options +MAINMENU_CREDITS;Credits +MAINMENU_EXIT;Quitter +MAINMENU_CHECKSUM;Somme de contrôle {checksum} + +;; Options +OPTIONS_RESET;R +OPTIONS_BACK;X + +;; General Tab +OPTIONS_GENERAL_SAVEFORMAT;Format de Sauvegarde +OPTIONS_GENERAL_BINARY;Binaire +OPTIONS_GENERAL_TEXT;Texte +OPTIONS_GENERAL_AUTOSAVE;Intervalle d'Enregistrement Automatique +OPTIONS_GENERAL_AUTOSAVE_MONTHLY;Mensuel +OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY;Bimensuel +OPTIONS_GENERAL_AUTOSAVE_YEARLY;Annuel +OPTIONS_GENERAL_AUTOSAVE_BIYEARLY;Bisannuel +OPTIONS_GENERAL_AUTOSAVE_NEVER;Jamais +OPTIONS_GENERAL_LANGUAGE;Langue + +;; Video Tab +OPTIONS_VIDEO_RESOLUTION;Résolution +OPTIONS_VIDEO_SCREEN_MODE;Mode Écran +OPTIONS_VIDEO_FULLSCREEN;Plein Écran +OPTIONS_VIDEO_BORDERLESS;Sans Bordure +OPTIONS_VIDEO_WINDOWED;Fenêtré +OPTIONS_VIDEO_MONITOR_SELECTION;Sélection du Moniteur +OPTIONS_VIDEO_REFRESH_RATE;Taux de Rafraîchissement +OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP;Ne changez de VSYNC que si vous rencontrez des problèmes de déchirement d'écran. +OPTIONS_VIDEO_QUALITY;Préréglage de la Qualité +OPTIONS_VIDEO_GUI_SCALE;Mise à échelle de l'Interface Graphique +OPTIONS_VIDEO_REVERT_DIALOG_TITLE;Maintenir la résolution? +OPTIONS_VIDEO_REVERT_DIALOG_TEXT;Reverserai la résolution en {time} secondes... + +;; Sound Tab +MASTER_BUS;Volume Principal +MUSIC_BUS;Volume de la Musique +SFX_BUS;Volume d'Effets Spéciaux + +;; Credits Menu +CREDITS_BACK;Retour au Menu Principal + +;; Game Lobby +GAMELOBBY_START;Démarrer Jeu +GAMELOBBY_BACK;Retourner + +;; Game Session Menu +GAMESESSIONMENU_SAVE;Sauvegarder la Partie +GAMESESSIONMENU_LOAD;Charger la Partie +GAMESESSIONMENU_OPTIONS;Options +GAMESESSIONMENU_MAINMENU;Démissionner +GAMESESSIONMENU_QUIT;Quitter +GAMESESSIONMENU_CLOSE;Fermer diff --git a/game/localisation/ru_RU/goods.csv b/game/localisation/ru_RU/goods.csv index 6a84975..3f8a30c 100644 --- a/game/localisation/ru_RU/goods.csv +++ b/game/localisation/ru_RU/goods.csv @@ -1,59 +1,59 @@ -,, Good Categories -good_category_military,Военные товары -good_category_raw,Сырье -good_category_industrial,Промышленные товары -good_category_consumer,Потребительские товары +;; Good Categories +good_category_military;Военные товары +good_category_raw;Сырье +good_category_industrial;Промышленные товары +good_category_consumer;Потребительские товары -,, Goods -good_ammunition,Боеприпасы -good_small_arms,Стрелковое оружие -good_artillery,Артиллерия -good_canned_food,Консервы -good_tanks,Танки -good_aeroplanes,Самолеты +;; Goods +good_ammunition;Боеприпасы +good_small_arms;Стрелковое оружие +good_artillery;Артиллерия +good_canned_food;Консервы +good_tanks;Танки +good_aeroplanes;Самолеты -good_coal,Уголь -good_cotton,Хлопок -good_dye,Красители -good_iron,Железо -good_oil,ГСМ -good_precious_metal,Драгоценные металлы -good_rubber,Резина -good_silk,Шелк -good_sulphur,Сера -good_timber,Древесина -good_tropical_wood,Тропическое дерево -good_wool,Шерсть +good_coal;Уголь +good_cotton;Хлопок +good_dye;Красители +good_iron;Железо +good_oil;ГСМ +good_precious_metal;Драгоценные металлы +good_rubber;Резина +good_silk;Шелк +good_sulphur;Сера +good_timber;Древесина +good_tropical_wood;Тропическое дерево +good_wool;Шерсть -good_steel,Сталь -good_cement,Цемент -good_machine_parts,Механические детали -good_glass,Стекло -good_fuel,Топливо -good_fertilizer,Удобрения -good_explosives,Взрывчатка -good_clipper_convoys,Конвои Клипперов -good_steamer_convoys,Конвои Пароходов -good_electric_gears,Электродетали -good_fabric,Ткань -good_lumber,Пиломатериалы +good_steel;Сталь +good_cement;Цемент +good_machine_parts;Механические детали +good_glass;Стекло +good_fuel;Топливо +good_fertilizer;Удобрения +good_explosives;Взрывчатка +good_clipper_convoys;Конвои Клипперов +good_steamer_convoys;Конвои Пароходов +good_electric_gears;Электродетали +good_fabric;Ткань +good_lumber;Пиломатериалы -good_paper,Бумага -good_cattle,Скот -good_fish,Рыба -good_fruit,Фрукты -good_grain,Зерно -good_tobacco,Табак -good_tea,Чай -good_coffee,Кофе -good_opium,Опиум -good_automobiles,Автомобили -good_telephones,Телефоны -good_wine,Вино -good_liquor,Спирт -good_regular_clothes,Обычная одежда -good_luxury_clothes,Роскошная одежда -good_furniture,Мебель -good_luxury_furniture,Роскошная мебель -good_radios,Радио +good_paper;Бумага +good_cattle;Скот +good_fish;Рыба +good_fruit;Фрукты +good_grain;Зерно +good_tobacco;Табак +good_tea;Чай +good_coffee;Кофе +good_opium;Опиум +good_automobiles;Автомобили +good_telephones;Телефоны +good_wine;Вино +good_liquor;Спирт +good_regular_clothes;Обычная одежда +good_luxury_clothes;Роскошная одежда +good_furniture;Мебель +good_luxury_furniture;Роскошная мебель +good_radios;Радио diff --git a/game/localisation/ru_RU/mapmodes.csv b/game/localisation/ru_RU/mapmodes.csv index f7829d7..946f29f 100644 --- a/game/localisation/ru_RU/mapmodes.csv +++ b/game/localisation/ru_RU/mapmodes.csv @@ -1,8 +1,8 @@ -,, Test Mapmodes -mapmode_province,Провинции -mapmode_region,Регионы -mapmode_terrain,Ландшафт -mapmode_index,Индекс -mapmode_rgo,ДП -mapmode_infrastructure,Инфраструктура +;; Test Mapmodes +mapmode_province;Провинции +mapmode_region;Регионы +mapmode_terrain;Ландшафт +mapmode_index;Индекс +mapmode_rgo;ДП +mapmode_infrastructure;Инфраструктура diff --git a/game/localisation/ru_RU/menus.csv b/game/localisation/ru_RU/menus.csv index 5f6947e..76605d3 100644 --- a/game/localisation/ru_RU/menus.csv +++ b/game/localisation/ru_RU/menus.csv @@ -1,102 +1,119 @@ -,, Main Menu -MAINMENU_TITLE,OpenVic -MAINMENU_NEW_GAME,Новая игра -MAINMENU_CONTINUE,Продолжить -MAINMENU_MULTIPLAYER,Сетевая игра -MAINMENU_OPTIONS,Настройки -MAINMENU_CREDITS,Титры -MAINMENU_EXIT,Выйти из игры -MAINMENU_CHECKSUM,Контрольная сумма {checksum} - -,, Options -OPTIONS_RESET,R -OPTIONS_BACK,X - -,, General Tab -OPTIONS_GENERAL_SAVEFORMAT,Формат игровых сохранений -OPTIONS_GENERAL_BINARY,Двоичный код -OPTIONS_GENERAL_TEXT,Текст -OPTIONS_GENERAL_AUTOSAVE,Частота автосохранений -OPTIONS_GENERAL_AUTOSAVE_MONTHLY,Каждый месяц -OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY,Каждые два месяца -OPTIONS_GENERAL_AUTOSAVE_YEARLY,Раз в год -OPTIONS_GENERAL_AUTOSAVE_BIYEARLY,Каждые два года -OPTIONS_GENERAL_AUTOSAVE_NEVER,Никогда -OPTIONS_GENERAL_LANGUAGE,Язык - -,, Video Tab -OPTIONS_VIDEO_RESOLUTION,Разрешение экрана -OPTIONS_VIDEO_SCREEN_MODE,Экранный режим -OPTIONS_VIDEO_FULLSCREEN,Полноэкранный -OPTIONS_VIDEO_BORDERLESS,Окно без рамок -OPTIONS_VIDEO_WINDOWED,Оконный -OPTIONS_VIDEO_MONITOR_SELECTION,Выбор монитора -OPTIONS_VIDEO_REFRESH_RATE,Частота обновления -OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP,Изменяйте данный параметр с VSYNC, только в том случае, если вы наблюдаете проблемы с разрывом экрана. -OPTIONS_VIDEO_QUALITY,Заданные настройки качества -OPTIONS_VIDEO_GUI_SCALE,Масштабирование графического интерфейса -OPTIONS_VIDEO_RESOLUTION_DIALOG_TITLE,Сохранить данное разрешение? -OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT,Возврат к предыдущей настройке через ({time}) - -,, Sound Tab -MASTER_BUS,Общая громкость -MUSIC_BUS,Громкость музыки -SFX_BUS,Громкость звуковых эффектов - -,, Credits Menu -CREDITS_BACK,Вернуться в главное меню - -,, Game Lobby -GAMELOBBY_START,Начать игру -GAMELOBBY_BACK,Назад -GAMELOBBY_SESSION_TAG,Тэг сессии -GAMELOBBY_SELECT_ALL,Все -GAMELOBBY_DELETE_DIALOG_TITLE,Удалить {file_name} -GAMELOBBY_DELETE_DIALOG_TEXT,Вы уверены, что хотите удалить {file_name}? -GAMELOBBY_SESSIONTAG_DIALOG_TITLE,Переопределить {session_tag} -GAMELOBBY_SESSIONTAG_DIALOG_TEXT,Вы хотите переопределить {session_tag} как предыдущий сеанс? - -,, Game Session Menu -GAMESESSIONMENU_SAVE,Сохранить игру -GAMESESSIONMENU_LOAD,Загрузить игру -GAMESESSIONMENU_OPTIONS,Найстройки -GAMESESSIONMENU_MAINMENU,Выйти в главное меню -GAMESESSIONMENU_QUIT,Завершить игру -GAMESESSIONMENU_CLOSE,Закрыть - -GAMESESSIONMENU_MAINMENU_DIALOG_TITLE,Выйти в главное меню -GAMESESSIONMENU_MAINMENU_DIALOG_TEXT,Вы действительно хотите выйти из текущего сценария в главное меню игры? -GAMESESSIONMENU_QUIT_DIALOG_TITLE,Завершить игру -GAMESESSIONMENU_QUIT_DIALOG_TEXT,Вы уверены, что хотите выйти на рабочий стол? - -,, Save Load Menu -SAVELOADMENU_SAVE_TITLE,Сохранить игру -SAVELOADMENU_LOAD_TITLE,Загрузить игру -SAVELOADMENU_SAVE_BUTTON,Сохранить -SAVELOADMENU_LOAD_BUTTON,Загрузить - -SAVELOADMENU_DELETE_DIALOG_TITLE,Удалить {file_name} -SAVELOADMENU_DELETE_DIALOG_TEXT,Вы уверены, что хотите удалить {file_name}? -SAVELOADMENU_OVERWRITE_DIALOG_TITLE,Перезаписать {file_name} -SAVELOADMENU_OVERWRITE_DIALOG_TEXT,Вы уверены, что хотите перезаписать {file_name}? - -SAVELOADMENU_SESSION,Session: - -SAVELOADMENU_TABSELECTIONTABBAR_ALL,Все - -DIALOG_OK,Ок -DIALOG_CANCEL,Отменить -DIALOG_SAVE_AND_RESIGN,Сохраниться и выйти в главное меню -DIALOG_SAVE_AND_QUIT,Сохраниться и выйти из игры - -,, Province Overview Panel -province_MISSING,Нет провинции -region_MISSING,Нет региона -LIFE_RATING_TOOLTIP,Уровень жизни: {life_rating} -rgo_MISSING,Нет ДП -building_MISSING,Нет здания -building_fort,Форт -building_naval_base,Морская база -building_railroad,Железная дорога -EXPAND_PROVINCE_BUILDING,Расширить +;; Main Menu +MAINMENU_TITLE;OpenVic +MAINMENU_NEW_GAME;Новая игра +MAINMENU_CONTINUE;Продолжить +MAINMENU_MULTIPLAYER;Сетевая игра +MAINMENU_OPTIONS;Настройки +MAINMENU_CREDITS;Титры +MAINMENU_EXIT;Выйти из игры +MAINMENU_CHECKSUM;Контрольная сумма {checksum} + +;; Options +OPTIONS_RESET;R +OPTIONS_BACK;X + +;; General Tab +OPTIONS_GENERAL;Основные настройки +OPTIONS_GENERAL_SAVEFORMAT;Формат игровых сохранений +OPTIONS_GENERAL_BINARY;Двоичный код +OPTIONS_GENERAL_TEXT;Текст +OPTIONS_GENERAL_AUTOSAVE;Частота автосохранений +OPTIONS_GENERAL_AUTOSAVE_MONTHLY;Каждый месяц +OPTIONS_GENERAL_AUTOSAVE_BIMONTHLY;Каждые два месяца +OPTIONS_GENERAL_AUTOSAVE_YEARLY;Раз в год +OPTIONS_GENERAL_AUTOSAVE_BIYEARLY;Каждые два года +OPTIONS_GENERAL_AUTOSAVE_NEVER;Никогда +OPTIONS_GENERAL_LANGUAGE;Язык + +;; Video Tab +OPTIONS_VIDEO;Настройки видео +OPTIONS_VIDEO_RESOLUTION;Разрешение экрана +OPTIONS_VIDEO_RESOLUTION_DIMS;{width}x{height} +OPTIONS_VIDEO_RESOLUTION_DIMS_DEFAULT;{width}x{height} (Default) +OPTIONS_VIDEO_RESOLUTION_DIMS_NAMED;{width}x{height} ({name}) +OPTIONS_VIDEO_RESOLUTION_DIMS_NAMED_DEFAULT;{width}x{height} ({name}, Default) +OPTIONS_VIDEO_SCREEN_MODE;Экранный режим +OPTIONS_VIDEO_FULLSCREEN;Полноэкранный +OPTIONS_VIDEO_BORDERLESS;Окно без рамок +OPTIONS_VIDEO_WINDOWED;Оконный +OPTIONS_VIDEO_MONITOR_SELECTION;Выбор монитора +OPTIONS_VIDEO_MONITOR;Monitor {index} +OPTIONS_VIDEO_REFRESH_RATE;Частота обновления +OPTIONS_VIDEO_REFRESH_RATE_TOOLTIP;Изменяйте данный параметр с VSYNC, только в том случае, если вы наблюдаете проблемы с разрывом экрана. +OPTIONS_VIDEO_QUALITY;Заданные настройки качества +OPTIONS_VIDEO_QUALITY_LOW;Низкие +OPTIONS_VIDEO_QUALITY_MEDIUM;Средние +OPTIONS_VIDEO_QUALITY_HIGH;Высокие +OPTIONS_VIDEO_QUALITY_ULTRA;Ультра +OPTIONS_VIDEO_QUALITY_CUSTOM;Настраиваемые +OPTIONS_VIDEO_GUI_SCALE;Масштабирование графического интерфейса +OPTIONS_VIDEO_REVERT_DIALOG_TITLE;Сохранить данное разрешение? +OPTIONS_VIDEO_REVERT_DIALOG_TEXT;Возврат к предыдущей настройке через {time} секунд... + +;; Sound Tab +OPTIONS_SOUND;Звук +MASTER_BUS;Общая громкость +MUSIC_BUS;Громкость музыки +SFX_BUS;Громкость звуковых эффектов +OPTIONS_SOUND_EXPLODE_EARS;Лопнули барабанные перепонки на запуске? + +OPTIONS_CONTROLS;Настройки контроллера +OPTIONS_OTHER;Другие настройки + +;; Credits Menu +CREDITS_BACK;Вернуться в главное меню + +;; Game Lobby +GAMELOBBY_START;Начать игру +GAMELOBBY_BACK;Назад +GAMELOBBY_SESSION_TAG;Метка сессии +GAMELOBBY_SELECT_ALL;Все +GAMELOBBY_DELETE_DIALOG_TITLE;Удалить {file_name} +GAMELOBBY_DELETE_DIALOG_TEXT;Вы уверены, что хотите удалить {file_name}? +GAMELOBBY_SESSIONTAG_DIALOG_TITLE;Переопределить {session_tag} +GAMELOBBY_SESSIONTAG_DIALOG_TEXT;Вы хотите переопределить {session_tag} как предыдущий сеанс? + +;; Game Session Menu +GAMESESSIONMENU_SAVE;Сохранить игру +GAMESESSIONMENU_LOAD;Загрузить игру +GAMESESSIONMENU_OPTIONS;Найстройки +GAMESESSIONMENU_MAINMENU;Выйти в главное меню +GAMESESSIONMENU_QUIT;Завершить игру +GAMESESSIONMENU_CLOSE;Закрыть + +GAMESESSIONMENU_MAINMENU_DIALOG_TITLE;Выйти в главное меню +GAMESESSIONMENU_MAINMENU_DIALOG_TEXT;Вы действительно хотите выйти из текущего сценария в главное меню игры? +GAMESESSIONMENU_QUIT_DIALOG_TITLE;Завершить игру +GAMESESSIONMENU_QUIT_DIALOG_TEXT;Вы уверены, что хотите выйти на рабочий стол? + +;; Save Load Menu +SAVELOADMENU_SAVE_TITLE;Сохранить игру +SAVELOADMENU_LOAD_TITLE;Загрузить игру +SAVELOADMENU_SAVE_BUTTON;Сохранить +SAVELOADMENU_LOAD_BUTTON;Загрузить + +SAVELOADMENU_DELETE_DIALOG_TITLE;Удалить {file_name} +SAVELOADMENU_DELETE_DIALOG_TEXT;Вы уверены, что хотите удалить {file_name}? +SAVELOADMENU_OVERWRITE_DIALOG_TITLE;Перезаписать {file_name} +SAVELOADMENU_OVERWRITE_DIALOG_TEXT;Вы уверены, что хотите перезаписать {file_name}? + +SAVELOADMENU_SESSION;Session: + +SAVELOADMENU_TABSELECTIONTABBAR_ALL;Все + +DIALOG_OK;Ок +DIALOG_CANCEL;Отменить +DIALOG_SAVE_AND_RESIGN;Сохраниться и выйти в главное меню +DIALOG_SAVE_AND_QUIT;Сохраниться и выйти из игры + +;; Province Overview Panel +province_MISSING;Нет провинции +region_MISSING;Нет региона +LIFE_RATING_TOOLTIP;Уровень жизни: {life_rating} +rgo_MISSING;Нет ДП +building_MISSING;Нет здания +building_fort;Форт +building_naval_base;Морская база +building_railroad;Железная дорога +EXPAND_PROVINCE_BUILDING;Расширить diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd index 91f9ca0..37b550d 100644 --- a/game/src/Game/Autoload/Events/Localisation.gd +++ b/game/src/Game/Autoload/Events/Localisation.gd @@ -15,10 +15,10 @@ func get_default_locale() -> String: return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") func load_localisation(dir_path : String) -> void: - if LoadLocalisation.load_localisation_dir(dir_path) == OK: - print("loaded locales: ", TranslationServer.get_loaded_locales()) - else: - push_error("Failed to load localisation directory: ", dir_path) + if LoadLocalisation.load_localisation_dir(dir_path) != OK: + push_error("Error loading localisation directory: ", dir_path) + var loaded_locales : PackedStringArray = TranslationServer.get_loaded_locales() + print("Loaded ", loaded_locales.size(), " locales: ", loaded_locales) # REQUIREMENTS # * SS-57 @@ -29,3 +29,6 @@ func _init(): push_error("Missing localisation_path setting!") else: load_localisation(localisation_dir_path) + +func tr_number(num) -> String: + return TextServerManager.get_primary_interface().format_number(str(num)) diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd index c973ba9..1c7add7 100644 --- a/game/src/Game/Autoload/Resolution.gd +++ b/game/src/Game/Autoload/Resolution.gd @@ -1,28 +1,26 @@ extends Node -signal resolution_added(value : Vector2i, name : StringName, display_name : StringName) -signal resolution_changed(value : Vector2i) -signal window_mode_changed(value : Window.Mode) +signal resolution_added(value : Vector2i) const error_resolution : Vector2i = Vector2i(-1,-1) @export var minimum_resolution : Vector2i = Vector2i(1,1) -const _starting_resolutions : Dictionary = { - Vector2i(3840,2160): &"4K", - Vector2i(2560,1080): &"UW1080p", - Vector2i(1920,1080): &"1080p", - Vector2i(1366,768) : &"", - Vector2i(1536,864) : &"", - Vector2i(1280,720) : &"720p", - Vector2i(1440,900) : &"", - Vector2i(1600,900) : &"", - Vector2i(1024,600) : &"", - Vector2i(800,600) : &"" -} - -var _resolutions : Dictionary +const _starting_resolutions : Array[Vector2i] = [ + Vector2i(3840,2160), + Vector2i(2560,1080), + Vector2i(1920,1080), + Vector2i(1366,768), + Vector2i(1536,864), + Vector2i(1280,720), + Vector2i(1440,900), + Vector2i(1600,900), + Vector2i(1024,600), + Vector2i(800,600) +] + +var _resolutions : Array[Vector2i] const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" var _regex : RegEx @@ -30,72 +28,103 @@ var _regex : RegEx func _ready(): assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") for resolution_value in _starting_resolutions: - add_resolution(resolution_value, _starting_resolutions[resolution_value]) + add_resolution(resolution_value) assert(not _resolutions.is_empty(), "No valid starting resolutions!") _regex = RegEx.new() var err := _regex.compile(_regex_pattern) assert(err == OK, "Resolution RegEx failed to compile!") - func has_resolution(resolution_value : Vector2i) -> bool: return resolution_value in _resolutions -func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: +func add_resolution(resolution_value : Vector2i) -> bool: if has_resolution(resolution_value): return true - var res_dict := { value = resolution_value, name = &"" } - var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] - if not resolution_name.is_empty(): - res_dict.name = resolution_name - display_name = "%s (%s)" % [display_name, resolution_name] - res_dict.display_name = StringName(display_name) if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: - push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) + push_error("Resolution %dx%d is smaller than minimum (%dx%d)" % [resolution_value.x, resolution_value.y, minimum_resolution.x, minimum_resolution.y]) return false - resolution_added.emit(resolution_value, resolution_name, display_name) - _resolutions[resolution_value] = res_dict + _resolutions.append(resolution_value) + resolution_added.emit(resolution_value) return true -func get_resolution_value_list() -> Array: - var list := _resolutions.keys() +func get_resolution_value_list() -> Array[Vector2i]: + var list : Array[Vector2i] = [] + # Return a sorted copy instead of a reference to the private array + list.append_array(_resolutions) list.sort_custom(func(a, b): return a > b) return list -func get_resolution_name(resolution_value : Vector2i) -> StringName: - return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name - -func get_resolution_display_name(resolution_value : Vector2i) -> StringName: - return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name - func get_resolution_value_from_string(resolution_string : String) -> Vector2i: if not resolution_string.is_empty(): - for resolution in _resolutions.values(): - if resolution_string == resolution.name or resolution_string == resolution.display_name: - return resolution.value var result := _regex.search(resolution_string) if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) return error_resolution func get_current_resolution() -> Vector2i: - var window := get_viewport().get_window() - match window.mode: - Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: - return window.content_scale_size - _: - return window.size + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + return window.content_scale_size + _: + return window.size + push_error("Trying to get resolution before window exists!") + return error_resolution func set_resolution(resolution : Vector2i) -> void: if not has_resolution(resolution): push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) - var window := get_viewport().get_window() - if get_current_resolution() != resolution: - resolution_changed.emit(resolution) - match window.mode: - Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: - window.content_scale_size = resolution - _: - window.size = resolution - window.content_scale_size = Vector2i(0,0) - -func reset_resolution() -> void: - set_resolution(get_current_resolution()) + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + window.content_scale_size = resolution + _: + window.size = resolution + window.content_scale_size = Vector2i(0,0) + return + push_error("Trying to set resolution before window exists!") + +func get_current_window_mode() -> Window.Mode: + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + return window.mode + push_error("Trying to get window mode before it exists!") + return Window.MODE_WINDOWED + +func set_window_mode(mode : Window.Mode) -> void: + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + var current_resolution := get_current_resolution() + var current_monitor := window.current_screen + window.mode = mode + window.current_screen = current_monitor + set_resolution(current_resolution) + return + push_error("Trying to set window mode before it exists!") + +func get_current_monitor() -> int: + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + return window.current_screen + push_error("Trying to get monitor index before window exists!") + return 0 + +func set_monitor(index : int) -> void: + var viewport := get_viewport() + if viewport != null: + var window := viewport.get_window() + if window != null: + window.current_screen = index + return + push_error("Trying to set monitor index before window exists!") diff --git a/game/src/Game/GameSession/GameSpeedPanel.tscn b/game/src/Game/GameSession/GameSpeedPanel.tscn index fab988e..2ce5042 100644 --- a/game/src/Game/GameSession/GameSpeedPanel.tscn +++ b/game/src/Game/GameSession/GameSpeedPanel.tscn @@ -15,21 +15,25 @@ layout_mode = 2 [node name="LongformDateButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(200, 0) layout_mode = 2 +focus_mode = 0 text = "LONGFORM DATE" [node name="PlayPauseDisplayButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 +focus_mode = 0 text = "⏸ " [node name="DecreaseSpeedButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 +focus_mode = 0 text = "-" [node name="IncreaseSpeedButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 +focus_mode = 0 text = "+" [connection signal="pressed" from="ButtonList/LongformDateButton" to="." method="_on_longform_date_label_pressed"] diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd index 0cef057..01e6623 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd @@ -19,6 +19,7 @@ func _add_mapmode_button(identifier : String) -> void: button.toggle_mode = true button.button_group = _mapmode_button_group button.mouse_filter = MOUSE_FILTER_PASS + button.focus_mode = FOCUS_NONE _mapmodes_grid.add_child(button) if _mapmode_button_group.get_pressed_button() == null: button.button_pressed = true diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn index a00f110..2bb62f1 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn @@ -68,6 +68,7 @@ layout_mode = 2 [node name="GameSessionMenuButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 +focus_mode = 0 mouse_filter = 1 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" @@ -75,12 +76,14 @@ text = "ESC" [node name="LedgerButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-860" layout_mode = 2 +focus_mode = 0 mouse_filter = 1 text = "L" [node name="FindButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-861" layout_mode = 2 +focus_mode = 0 mouse_filter = 1 text = "F" @@ -91,12 +94,14 @@ alignment = 1 [node name="ZoomInButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] editor_description = "UI-862" layout_mode = 2 +focus_mode = 0 mouse_filter = 1 text = "+" [node name="ZoomOutButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] editor_description = "UI-863" layout_mode = 2 +focus_mode = 0 mouse_filter = 1 text = "-" diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd index 67060bf..bad093d 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd @@ -13,13 +13,18 @@ var _selected_index : int: get: return _selected_index set(v): _selected_index = v - update_info() + _update_info() var _province_info : Dictionary func _ready(): GameSingleton.province_selected.connect(_on_province_selected) - GameSingleton.state_updated.connect(update_info) - update_info() + GameSingleton.state_updated.connect(_update_info) + _update_info() + +func _notification(what : int): + match what: + NOTIFICATION_TRANSLATION_CHANGED: + _update_info() enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING } @@ -53,6 +58,7 @@ func _add_building_row() -> void: row.button.text = "EXPAND_PROVINCE_BUILDING" row.button.size_flags_horizontal = Control.SIZE_EXPAND_FILL row.button.mouse_filter = Control.MOUSE_FILTER_PASS + row.button.focus_mode = FOCUS_NONE row.button.pressed.connect(func(): _expand_building(row.name.text)) _buildings_container.add_child(row.button) @@ -91,7 +97,7 @@ func _set_building_row(index : int, building : Dictionary) -> void: row.button.disabled = expansion_state != CAN_EXPAND row.button.visible = not show_progress_bar -func update_info() -> void: +func _update_info() -> void: _province_info = GameSingleton.get_province_info_from_index(_selected_index) if _province_info: _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(), @@ -100,7 +106,9 @@ func update_info() -> void: GameSingleton.get_province_info_region_key() + _missing_suffix) _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0) - _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ "life_rating": _life_rating_bar.value }) + _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ + "life_rating": Events.Localisation.tr_number(_life_rating_bar.value) + }) _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(), GameSingleton.get_province_info_rgo_key() + _missing_suffix) diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn index f8c1e65..896f8e9 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn @@ -51,6 +51,7 @@ mouse_filter = 1 custom_minimum_size = Vector2(30, 30) layout_mode = 2 size_flags_vertical = 0 +focus_mode = 0 mouse_filter = 1 text = "X" diff --git a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd index 0db4d7d..61140c0 100644 --- a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd +++ b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd @@ -193,6 +193,11 @@ func _ready(): _add_godot_credits() _add_licenses() +func _input(event): + if self.is_visible_in_tree(): + if event.is_action_pressed("ui_cancel"): + _on_back_button_pressed() + # REQUIREMENTS: # * UI-38 # * UIFUN-37 diff --git a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn index a10232e..4dc6f4e 100644 --- a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn +++ b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn @@ -12,6 +12,7 @@ _checksum_label = NodePath("ChecksumLabel") [node name="VersionLabel" type="Button" parent="."] layout_mode = 2 tooltip_text = "VERSION_MISSING" +focus_mode = 0 theme_type_variation = &"VersionLabel" text = "VERSION_MISSING" flat = true @@ -19,6 +20,7 @@ alignment = 0 [node name="CommitLabel" type="Button" parent="."] layout_mode = 2 +focus_mode = 0 theme_type_variation = &"CommitLabel" text = "????????" flat = true @@ -28,6 +30,7 @@ alignment = 0 editor_description = "UI-111" layout_mode = 2 tooltip_text = "CHECKSUM_MISSING" +focus_mode = 0 theme_type_variation = &"ChecksumLabel" text = "(????)" flat = true diff --git a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd index 7de033a..028b3df 100644 --- a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd +++ b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd @@ -1,18 +1,29 @@ -extends SettingOptionButton +extends SettingRevertButton func _setup_button() -> void: clear() for screen_index in DisplayServer.get_screen_count(): - add_item("Monitor %d" % (screen_index + 1)) - default_selected = get_viewport().get_window().current_screen + # Placeholder option text awaiting _update_monitor_options_text() + add_item(str(screen_index + 1)) + _update_monitor_options_text() + default_selected = Resolution.get_current_monitor() + +func _notification(what : int): + match what: + NOTIFICATION_TRANSLATION_CHANGED: + _update_monitor_options_text() + +func _update_monitor_options_text() -> void: + for index in get_item_count(): + set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Events.Localisation.tr_number(index + 1) })) func _on_option_selected(index : int, by_user : bool) -> void: if _valid_index(index): - var window := get_viewport().get_window() - var mode := window.mode - window.mode = Window.MODE_WINDOWED - get_viewport().get_window().set_current_screen(index) - window.mode = mode + if by_user: + print("Start Revert Countdown!") + revert_dialog.show_dialog.call_deferred(self) + previous_index = Resolution.get_current_monitor() + Resolution.set_monitor(index) else: push_error("Invalid MonitorDisplaySelector index: %d" % index) reset_setting(not by_user) diff --git a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd index 5f6a088..c74c458 100644 --- a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd +++ b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd @@ -5,9 +5,17 @@ extends Control signal back_button_pressed +@export var _tab_container : TabContainer + func _ready(): + _tab_container.set_tab_title(0, "OPTIONS_GENERAL") + _tab_container.set_tab_title(1, "OPTIONS_VIDEO") + _tab_container.set_tab_title(2, "OPTIONS_SOUND") + _tab_container.set_tab_title(3, "OPTIONS_CONTROLS") + _tab_container.set_tab_title(4, "OPTIONS_OTHER") + # Prepare options menu before loading user settings - var tab_bar : TabBar = $Margin/Tab.get_child(0, true) + var tab_bar : TabBar = _tab_container.get_child(0, true) # This ends up easier to manage then trying to manually recreate the TabContainer's behavior # These buttons can be accessed regardless of the tab @@ -60,7 +68,7 @@ func _save_overrides() -> void: var file := ConfigFile.new() var err_ret := file.load(override_path) if err_ret != OK: push_error("Failed to load overrides from %s" % override_path) - file.set_value("display", "window/size/mode", get_viewport().get_window().mode) + file.set_value("display", "window/size/mode", Resolution.get_current_window_mode()) var resolution : Vector2i = Resolution.get_current_resolution() file.set_value("display", "window/size/viewport_width", resolution.x) file.set_value("display", "window/size/viewport_height", resolution.y) diff --git a/game/src/Game/Menu/OptionMenu/OptionsMenu.tscn b/game/src/Game/Menu/OptionMenu/OptionsMenu.tscn index 017629a..3185f63 100644 --- a/game/src/Game/Menu/OptionMenu/OptionsMenu.tscn +++ b/game/src/Game/Menu/OptionMenu/OptionsMenu.tscn @@ -8,7 +8,7 @@ [ext_resource type="PackedScene" uid="uid://bq7ibhm0txl5p" path="res://addons/keychain/ShortcutEdit.tscn" id="4_vdhjp"] [ext_resource type="PackedScene" uid="uid://dp2grvybtecqu" path="res://src/Game/Menu/OptionMenu/OtherTab.tscn" id="5_ahefp"] -[node name="OptionsMenu" type="PanelContainer"] +[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("_tab_container")] editor_description = "UI-25" anchors_preset = 15 anchor_right = 1.0 @@ -18,6 +18,7 @@ grow_vertical = 2 theme = ExtResource("1_0up1d") theme_type_variation = &"BackgroundPanel" script = ExtResource("1_tlein") +_tab_container = NodePath("Margin/Tab") [node name="Margin" type="MarginContainer" parent="."] layout_mode = 2 diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd index ebdf718..2791ecb 100644 --- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd @@ -14,31 +14,20 @@ func _find_resolution_index_by_value(value : Vector2i) -> int: return item_index return -1 -func _sync_resolutions( - value : Vector2i = Resolution.error_resolution, - _resolution_name = null, - _resolution_display_name = null -) -> void: +func _sync_resolutions(value : Vector2i = Resolution.error_resolution) -> void: clear() default_selected = -1 selected = -1 - var resolution_list := Resolution.get_resolution_value_list() - if value != Resolution.error_resolution: - resolution_list.append(value) - for resolution_value in resolution_list: - var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] - var resolution_name := Resolution.get_resolution_name(resolution_value) - if resolution_name == &"Default": - display_name = "Default (%s)" % resolution_name - if not resolution_name.is_empty(): - display_name = "%s (%s)" % [display_name, resolution_name + (", Default" if resolution_value == default_value else "")] - add_item(display_name) + var current_resolution := Resolution.get_current_resolution() + for resolution_value in Resolution.get_resolution_value_list(): + # Placeholder option text awaiting _update_resolution_options_text() + add_item(str(resolution_value)) set_item_metadata(item_count - 1, resolution_value) if resolution_value == default_value: default_selected = item_count - 1 - if resolution_value == Resolution.get_current_resolution(): + if resolution_value == current_resolution: selected = item_count - 1 if default_selected == -1: @@ -46,6 +35,28 @@ func _sync_resolutions( if selected == -1: selected = default_selected + _update_resolution_options_text() + +func _notification(what : int): + match what: + NOTIFICATION_TRANSLATION_CHANGED: + _update_resolution_options_text() + +func _update_resolution_options_text() -> void: + for index in get_item_count(): + var resolution_value : Vector2i = get_item_metadata(index) + var format_dict := { "width": resolution_value.x, "height": resolution_value.y } + format_dict["name"] = tr("OPTIONS_VIDEO_RESOLUTION_{width}x{height}".format(format_dict)) + if format_dict["name"].begins_with("OPTIONS"): format_dict["name"] = "" + var display_name := "OPTIONS_VIDEO_RESOLUTION_DIMS" + if format_dict["name"]: + display_name += "_NAMED" + if resolution_value == default_value: + display_name += "_DEFAULT" + format_dict["width"] = Events.Localisation.tr_number(resolution_value.x) + format_dict["height"] = Events.Localisation.tr_number(resolution_value.y) + display_name = tr(display_name).format(format_dict) + set_item_text(index, display_name) func _setup_button() -> void: Resolution.resolution_added.connect(_sync_resolutions) @@ -54,7 +65,7 @@ func _setup_button() -> void: if default_value.y <= 0: default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height") if not Resolution.has_resolution(default_value): - Resolution.add_resolution(default_value, &"Default") + Resolution.add_resolution(default_value) else: _sync_resolutions() diff --git a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd index af95901..a1a26a0 100644 --- a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd @@ -5,7 +5,7 @@ extends SettingRevertButton enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed } -func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode: +func get_screen_mode_from_window_mode(window_mode : Window.Mode) -> ScreenMode: match window_mode: Window.MODE_EXCLUSIVE_FULLSCREEN: return ScreenMode.Fullscreen @@ -16,7 +16,7 @@ func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode: _: return ScreenMode.Unknown -func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode: +func get_window_mode_from_screen_mode(screen_mode : ScreenMode) -> Window.Mode: match screen_mode: ScreenMode.Fullscreen: return Window.MODE_EXCLUSIVE_FULLSCREEN @@ -28,7 +28,7 @@ func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode: return Window.MODE_EXCLUSIVE_FULLSCREEN func _setup_button(): - default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode) + default_selected = get_screen_mode_from_window_mode(Resolution.get_current_window_mode()) selected = default_selected func _on_option_selected(index : int, by_user : bool) -> void: @@ -36,13 +36,8 @@ func _on_option_selected(index : int, by_user : bool) -> void: if by_user: print("Start Revert Countdown!") revert_dialog.show_dialog.call_deferred(self) - previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode) - - var current_resolution := Resolution.get_current_resolution() - var window_mode := get_window_mode_from_screen_mode(index) - Resolution.window_mode_changed.emit(window_mode) - get_viewport().get_window().mode = window_mode - Resolution.set_resolution(current_resolution) + previous_index = get_screen_mode_from_window_mode(Resolution.get_current_window_mode()) + Resolution.set_window_mode(get_window_mode_from_screen_mode(index)) else: push_error("Invalid ScreenModeSelector index: %d" % index) reset_setting(not by_user) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd new file mode 100644 index 0000000..fcc411e --- /dev/null +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd @@ -0,0 +1,53 @@ +extends CheckBox +class_name SettingCheckBox + +signal option_selected(pressed : bool, by_user : bool) + +@export +var section_name : String = "setting" + +@export +var setting_name : String = "setting_checkbox" + +@export +var default_pressed : bool = true + +func _setup_button() -> void: + pass + +func _ready(): + Events.Options.load_settings.connect(load_setting) + Events.Options.save_settings.connect(save_setting) + Events.Options.reset_settings.connect(reset_setting) + toggled.connect(func(pressed : bool): option_selected.emit(pressed, true)) + _setup_button() + +func _set_value_from_file(load_value) -> void: + match typeof(load_value): + TYPE_BOOL, TYPE_INT: + set_pressed_no_signal(load_value as bool) + return + TYPE_STRING, TYPE_STRING_NAME: + var load_str := (load_value as String).to_lower() + if load_str.is_empty() or load_str.begins_with("f") or load_str.begins_with("n"): + set_pressed_no_signal(false) + return + if load_str.begins_with("t") or load_str.begins_with("y"): + set_pressed_no_signal(true) + return + push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) + set_pressed_no_signal(default_pressed) + +func load_setting(file : ConfigFile) -> void: + if file == null: return + _set_value_from_file(file.get_value(section_name, setting_name, default_pressed)) + option_selected.emit(button_pressed, false) + +func save_setting(file : ConfigFile) -> void: + if file == null: return + file.set_value(section_name, setting_name, button_pressed) + +func reset_setting(no_emit : bool = false) -> void: + set_pressed_no_signal(default_pressed) + if not no_emit: + option_selected.emit(button_pressed, false) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd index 945d35b..431e3e5 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd @@ -2,7 +2,7 @@ extends SettingOptionButton class_name SettingRevertButton @export_group("Nodes") -@export var revert_dialog : ResolutionRevertDialog +@export var revert_dialog : SettingRevertDialog var previous_index : int = -1 diff --git a/game/src/Game/Menu/OptionMenu/ResolutionRevertDialog.gd b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd index 4d2b8f2..8cde621 100644 --- a/game/src/Game/Menu/OptionMenu/ResolutionRevertDialog.gd +++ b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd @@ -1,9 +1,11 @@ extends ConfirmationDialog -class_name ResolutionRevertDialog +class_name SettingRevertDialog signal dialog_accepted(button : SettingRevertButton) signal dialog_reverted(button : SettingRevertButton) +@export var dialog_text_key : String = "< reverting in {time} seconds >" + @export_group("Nodes") @export var timer : Timer @@ -20,7 +22,7 @@ func _notification(what): if not visible: _revert_node = null func _process(_delta) -> void: - dialog_text = tr("OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT").format({ "time": int(timer.time_left) }) + dialog_text = tr(dialog_text_key).format({ "time": Events.Localisation.tr_number(int(timer.time_left)) }) func _on_canceled_or_close_requested() -> void: timer.stop() diff --git a/game/src/Game/Menu/OptionMenu/SoundTab.gd b/game/src/Game/Menu/OptionMenu/SoundTab.gd index c707605..e0d9bcf 100644 --- a/game/src/Game/Menu/OptionMenu/SoundTab.gd +++ b/game/src/Game/Menu/OptionMenu/SoundTab.gd @@ -1,4 +1,6 @@ extends HBoxContainer -func _on_ear_exploder_toggled(button_pressed): - print("KABOOM!!!" if button_pressed else "DEFUSED!!!") +@export var _startup_music_button : Button + +func _ready(): + _startup_music_button.option_selected.connect(func (pressed : bool, by_user : bool): MusicConductor.set_startup_music(pressed)) diff --git a/game/src/Game/Menu/OptionMenu/SoundTab.tscn b/game/src/Game/Menu/OptionMenu/SoundTab.tscn index 4bb6948..8bc3679 100644 --- a/game/src/Game/Menu/OptionMenu/SoundTab.tscn +++ b/game/src/Game/Menu/OptionMenu/SoundTab.tscn @@ -1,11 +1,13 @@ -[gd_scene load_steps=3 format=3 uid="uid://cbtgwpx2wxi33"] +[gd_scene load_steps=4 format=3 uid="uid://cbtgwpx2wxi33"] [ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/SoundTab.gd" id="1_a7k0s"] [ext_resource type="PackedScene" uid="uid://dy4si8comamnv" path="res://src/Game/Menu/OptionMenu/VolumeGrid.tscn" id="1_okpft"] +[ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd" id="2_f3aj4"] -[node name="Sound" type="HBoxContainer"] +[node name="Sound" type="HBoxContainer" node_paths=PackedStringArray("_startup_music_button")] alignment = 1 script = ExtResource("1_a7k0s") +_startup_music_button = NodePath("VBoxContainer/ButtonGrid/EarExploder") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 2 @@ -27,8 +29,9 @@ columns = 2 layout_mode = 2 size_flags_horizontal = 3 -[node name="EarExploder" type="CheckButton" parent="VBoxContainer/ButtonGrid"] +[node name="EarExploder" type="CheckBox" parent="VBoxContainer/ButtonGrid"] layout_mode = 2 -text = "Explode Eardrums on Startup?" - -[connection signal="toggled" from="VBoxContainer/ButtonGrid/EarExploder" to="." method="_on_ear_exploder_toggled"] +text = "OPTIONS_SOUND_EXPLODE_EARS" +script = ExtResource("2_f3aj4") +section_name = "audio" +setting_name = "startup_music" diff --git a/game/src/Game/Menu/OptionMenu/VideoTab.tscn b/game/src/Game/Menu/OptionMenu/VideoTab.tscn index 4f5151c..5c58304 100644 --- a/game/src/Game/Menu/OptionMenu/VideoTab.tscn +++ b/game/src/Game/Menu/OptionMenu/VideoTab.tscn @@ -7,7 +7,7 @@ [ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd" id="3_y6lyb"] [ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/RefreshRateSelector.gd" id="4_381mg"] [ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/QualityPresetSelector.gd" id="5_srg4v"] -[ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/ResolutionRevertDialog.gd" id="8_802cr"] +[ext_resource type="Script" path="res://src/Game/Menu/OptionMenu/SettingRevertDialog.gd" id="8_ug5mo"] [node name="Video" type="HBoxContainer" node_paths=PackedStringArray("initial_focus")] editor_description = "UI-46" @@ -41,7 +41,7 @@ selected = 0 popup/item_0/text = "MISSING" popup/item_0/id = 0 script = ExtResource("1_i8nro") -revert_dialog = NodePath("../../../ResolutionRevertDialog") +revert_dialog = NodePath("../../../VideoRevertDialog") section_name = "video" setting_name = "resolution" @@ -79,7 +79,7 @@ popup/item_1/id = 1 popup/item_2/text = "OPTIONS_VIDEO_WINDOWED" popup/item_2/id = 2 script = ExtResource("2_wa7vw") -revert_dialog = NodePath("../../../ResolutionRevertDialog") +revert_dialog = NodePath("../../../VideoRevertDialog") section_name = "video" setting_name = "mode_selected" @@ -87,7 +87,7 @@ setting_name = "mode_selected" layout_mode = 2 text = "OPTIONS_VIDEO_MONITOR_SELECTION" -[node name="MonitorDisplaySelector" type="OptionButton" parent="VideoSettingList/VideoSettingGrid"] +[node name="MonitorDisplaySelector" type="OptionButton" parent="VideoSettingList/VideoSettingGrid" node_paths=PackedStringArray("revert_dialog")] layout_mode = 2 focus_neighbor_top = NodePath("../ScreenModeSelector") focus_neighbor_bottom = NodePath("../RefreshRateSelector") @@ -96,6 +96,7 @@ selected = 0 popup/item_0/text = "MISSING" popup/item_0/id = 0 script = ExtResource("3_y6lyb") +revert_dialog = NodePath("../../../VideoRevertDialog") section_name = "video" setting_name = "current_screen" @@ -142,32 +143,33 @@ layout_mode = 2 focus_neighbor_top = NodePath("../RefreshRateSelector") item_count = 5 selected = 1 -popup/item_0/text = "Low" +popup/item_0/text = "OPTIONS_VIDEO_QUALITY_LOW" popup/item_0/id = 0 -popup/item_1/text = "Medium" +popup/item_1/text = "OPTIONS_VIDEO_QUALITY_MEDIUM" popup/item_1/id = 1 -popup/item_2/text = "High" +popup/item_2/text = "OPTIONS_VIDEO_QUALITY_HIGH" popup/item_2/id = 2 -popup/item_3/text = "Ultra" +popup/item_3/text = "OPTIONS_VIDEO_QUALITY_ULTRA" popup/item_3/id = 3 -popup/item_4/text = "Custom" +popup/item_4/text = "OPTIONS_VIDEO_QUALITY_CUSTOM" popup/item_4/id = 4 script = ExtResource("5_srg4v") section_name = "video" setting_name = "quality_preset" default_selected = 1 -[node name="ResolutionRevertDialog" type="ConfirmationDialog" parent="." node_paths=PackedStringArray("timer")] +[node name="VideoRevertDialog" type="ConfirmationDialog" parent="." node_paths=PackedStringArray("timer")] editor_description = "UI-873" disable_3d = true -title = "OPTIONS_VIDEO_RESOLUTION_DIALOG_TITLE" +title = "OPTIONS_VIDEO_REVERT_DIALOG_TITLE" size = Vector2i(730, 100) ok_button_text = "DIALOG_OK" cancel_button_text = "DIALOG_CANCEL" -script = ExtResource("8_802cr") -timer = NodePath("ResolutionRevertTimer") +script = ExtResource("8_ug5mo") +dialog_text_key = "OPTIONS_VIDEO_REVERT_DIALOG_TEXT" +timer = NodePath("VideoRevertTimer") -[node name="ResolutionRevertTimer" type="Timer" parent="ResolutionRevertDialog"] +[node name="VideoRevertTimer" type="Timer" parent="VideoRevertDialog"] wait_time = 5.0 one_shot = true @@ -175,7 +177,7 @@ one_shot = true [connection signal="option_selected" from="VideoSettingList/VideoSettingGrid/GuiScaleSelector" to="VideoSettingList/VideoSettingGrid/GuiScaleSelector" method="_on_option_selected"] [connection signal="option_selected" from="VideoSettingList/VideoSettingGrid/ScreenModeSelector" to="VideoSettingList/VideoSettingGrid/ScreenModeSelector" method="_on_option_selected"] [connection signal="option_selected" from="VideoSettingList/VideoSettingGrid/MonitorDisplaySelector" to="VideoSettingList/VideoSettingGrid/MonitorDisplaySelector" method="_on_option_selected"] -[connection signal="canceled" from="ResolutionRevertDialog" to="ResolutionRevertDialog" method="_on_canceled_or_close_requested"] -[connection signal="close_requested" from="ResolutionRevertDialog" to="ResolutionRevertDialog" method="_on_canceled_or_close_requested"] -[connection signal="confirmed" from="ResolutionRevertDialog" to="ResolutionRevertDialog" method="_on_confirmed"] -[connection signal="timeout" from="ResolutionRevertDialog/ResolutionRevertTimer" to="ResolutionRevertDialog" method="_on_resolution_revert_timer_timeout"] +[connection signal="canceled" from="VideoRevertDialog" to="VideoRevertDialog" method="_on_canceled_or_close_requested"] +[connection signal="close_requested" from="VideoRevertDialog" to="VideoRevertDialog" method="_on_canceled_or_close_requested"] +[connection signal="confirmed" from="VideoRevertDialog" to="VideoRevertDialog" method="_on_confirmed"] +[connection signal="timeout" from="VideoRevertDialog/VideoRevertTimer" to="VideoRevertDialog" method="_on_resolution_revert_timer_timeout"] diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd index 98dd0eb..da0fb1e 100644 --- a/game/src/Game/MusicConductor/MusicConductor.gd +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -5,6 +5,8 @@ extends Node @export_dir var music_directory : String @export var first_song_name : String +@export var _audio_stream_player : AudioStreamPlayer + var _selected_track = 0 var _available_songs : Array[SongInfo] = [] var _auto_play_next_song : bool = true @@ -13,6 +15,8 @@ var _auto_play_next_song : bool = true ## Used to keep keep consistency between scene changes var is_music_player_visible : bool = true +var _has_startup_happened : bool = false + func get_all_song_names() -> Array[String]: var songNames : Array[String] = [] for si in _available_songs: @@ -26,21 +30,24 @@ func get_current_song_name() -> String: return _available_songs[_selected_track].song_name func scrub_song_by_percentage(percentage: float) -> void: - var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length() - $AudioStreamPlayer.play(percentInSeconds) + var percentInSeconds : float = (percentage / 100.0) * _audio_stream_player.stream.get_length() + _audio_stream_player.play(percentInSeconds) func get_current_song_progress_percentage() -> float: - return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length()) + return 100 * (_audio_stream_player.get_playback_position() / _audio_stream_player.stream.get_length()) func is_paused() -> bool: - return $AudioStreamPlayer.stream_paused + return _audio_stream_player.stream_paused + +func set_paused(paused : bool) -> void: + _audio_stream_player.stream_paused = paused func toggle_play_pause() -> void: - $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused + _audio_stream_player.stream_paused = !_audio_stream_player.stream_paused func start_current_song() -> void: - $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream - $AudioStreamPlayer.play() + _audio_stream_player.stream = _available_songs[_selected_track].song_stream + _audio_stream_player.play() # REQUIREMENTS # * SS-70 @@ -69,7 +76,12 @@ func _ready(): _selected_track = _available_songs.size() _available_songs.append(SongInfo.new(music_directory, fname)) start_current_song() + set_paused(true) +func set_startup_music(play : bool) -> void: + if not _has_startup_happened: + _has_startup_happened = true + set_paused(not play) func _on_audio_stream_player_finished(): if _auto_play_next_song: diff --git a/game/src/Game/MusicConductor/MusicConductor.tscn b/game/src/Game/MusicConductor/MusicConductor.tscn index 3c288be..a943f24 100644 --- a/game/src/Game/MusicConductor/MusicConductor.tscn +++ b/game/src/Game/MusicConductor/MusicConductor.tscn @@ -2,10 +2,11 @@ [ext_resource type="Script" path="res://src/Game/MusicConductor/MusicConductor.gd" id="1_56t1b"] -[node name="MusicConductor" type="Node"] +[node name="MusicConductor" type="Node" node_paths=PackedStringArray("_audio_stream_player")] script = ExtResource("1_56t1b") music_directory = "res://audio/music" first_song_name = "The_Crown" +_audio_stream_player = NodePath("AudioStreamPlayer") [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] bus = &"MUSIC_BUS" diff --git a/game/src/Game/MusicConductor/MusicPlayer.tscn b/game/src/Game/MusicConductor/MusicPlayer.tscn index 8d47ba0..498750d 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.tscn +++ b/game/src/Game/MusicConductor/MusicPlayer.tscn @@ -20,6 +20,7 @@ _visbility_button = NodePath("MusicUIVisibilityButton") editor_description = "UI-107" custom_minimum_size = Vector2(150, 0) layout_mode = 2 +focus_mode = 0 alignment = 1 text_overrun_behavior = 3 fit_to_longest_item = false @@ -28,6 +29,7 @@ fit_to_longest_item = false custom_minimum_size = Vector2(150, 0) layout_mode = 2 size_flags_vertical = 1 +focus_mode = 0 [node name="ButtonList" type="HBoxContainer" parent="."] layout_mode = 2 @@ -36,21 +38,25 @@ mouse_filter = 2 [node name="PreviousSongButton" type="Button" parent="ButtonList"] layout_mode = 2 +focus_mode = 0 text = "<" [node name="PlayPauseButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 +focus_mode = 0 text = "▶" [node name="NextSongButton" type="Button" parent="ButtonList"] layout_mode = 2 +focus_mode = 0 text = ">" [node name="MusicUIVisibilityButton" type="Button" parent="."] editor_description = "UI-106" layout_mode = 2 size_flags_horizontal = 4 +focus_mode = 0 toggle_mode = true text = "⬆" |