diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.tscn | 18 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 58 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd | 2 |
3 files changed, 62 insertions, 16 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn index 84ebd50..32339ec 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.tscn +++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=3 uid="uid://dayjmgc34tqo6"] +[gd_scene load_steps=7 format=3 uid="uid://dayjmgc34tqo6"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentParser.gd" id="1_pc7xr"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentOption.gd" id="2_4hguj"] @@ -21,13 +21,21 @@ default_value = false [sub_resource type="Resource" id="Resource_tiax1"] script = ExtResource("2_4hguj") -name = &"compatibility-mode" -aliases = Array[StringName]([&"compat"]) +name = &"base-path" +aliases = Array[StringName]([]) type = 4 -description = "Load Victoria 2 assets from this path." +description = "Load Victoria 2 assets from this exact path." +default_value = "" + +[sub_resource type="Resource" id="Resource_sh3m3"] +script = ExtResource("2_4hguj") +name = &"search-path" +aliases = Array[StringName]([]) +type = 4 +description = "Search for Victoria 2 assets at this path." default_value = "" [node name="ArgumentParser" type="Node"] editor_description = "SS-56" script = ExtResource("1_pc7xr") -option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")]) +option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1"), SubResource("Resource_sh3m3")]) diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 422a42a..1c230d1 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -6,6 +6,10 @@ const SoundTabScene = preload("res://src/Game/Menu/OptionMenu/SoundTab.tscn") @export_subgroup("Nodes") @export var loading_screen : LoadingScreen +@export var section_name : String = "general" +@export var setting_name : String = "base_defines_path" +var _settings_base_path : String = "" + func _ready() -> void: if ArgumentParser.get_argument(&"help"): ArgumentParser._print_help() @@ -20,30 +24,64 @@ func _ready() -> void: var sound_tab := SoundTabScene.instantiate() sound_tab.visible = false add_child(sound_tab) + Events.Options.load_settings.connect(_load_setting) + Events.Options.save_settings.connect(_save_setting) Events.Options.load_settings_from_file() sound_tab.queue_free() loading_screen.start_loading_screen(_initialize_game) +func _load_setting(file : ConfigFile) -> void: + if file == null: return + _settings_base_path = file.get_value(section_name, setting_name, "") + +func _save_setting(file : ConfigFile) -> void: + if file == null: return + file.set_value(section_name, setting_name, _settings_base_path) + func _load_compatibility_mode(): # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) # Usage: OpenVic --compatibility-mode <path> - var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "") - - if not compatibility_mode_path: - # TODO - non-Windows default paths - const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2" - compatibility_mode_path = default_path - - var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path] + var arg_base_path : String = ArgumentParser.get_argument(&"base-path", "") + var arg_search_path : String = ArgumentParser.get_argument(&"search-path", "") + + var actual_base_path : String = "" + + if arg_base_path: + if arg_search_path: + push_warning("Exact base path and search base path arguments both used:\nBase: ", arg_base_path, "\nSearch: ", arg_search_path) + actual_base_path = arg_base_path + elif arg_search_path: + actual_base_path = GameSingleton.search_for_game_path(arg_search_path) + if not actual_base_path: + push_warning("Failed to find assets using search hint: ", arg_search_path) + + if not actual_base_path: + if _settings_base_path: + actual_base_path = _settings_base_path + else: + actual_base_path = GameSingleton.search_for_game_path() + if not actual_base_path: + var title : String = "Failed to find game asset path!" + var msg : String = "The path can be specified with the \"base-path\" command line option." + OS.alert(msg, title) + get_tree().quit() + return + + if not _settings_base_path: + _settings_base_path = actual_base_path + # Save the path found in the search + Events.Options.save_settings_to_file() + + var paths : PackedStringArray = [actual_base_path] # Example for adding mod paths - #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC") + #paths.push_back(actual_base_path + "/mod/TGC") - if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK: + if GameSingleton.load_defines_compatibility_mode(paths) != OK: push_error("Errors loading game defines!") # REQUIREMENTS diff --git a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd index cb7566f..0d1836c 100644 --- a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd @@ -12,7 +12,7 @@ func get_screen_mode_from_window_mode(window_mode : Window.Mode) -> ScreenMode: return ScreenMode.Fullscreen Window.MODE_FULLSCREEN: return ScreenMode.Borderless - Window.MODE_WINDOWED: + Window.MODE_WINDOWED, Window.MODE_MINIMIZED: return ScreenMode.Windowed _: return ScreenMode.Unknown |