diff options
Diffstat (limited to 'game')
30 files changed, 254 insertions, 116 deletions
diff --git a/game/art/terrain/desert_rocky.png b/game/art/terrain/desert_rocky.png Binary files differnew file mode 100644 index 0000000..f7f9155 --- /dev/null +++ b/game/art/terrain/desert_rocky.png diff --git a/game/art/terrain/desert_rocky.png.import b/game/art/terrain/desert_rocky.png.import new file mode 100644 index 0000000..b8104eb --- /dev/null +++ b/game/art/terrain/desert_rocky.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do6rtj6cejxo7" +path="res://.godot/imported/desert_rocky.png-2c26845e144e1e8b9c55419654df6654.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/desert_rocky.png" +dest_files=["res://.godot/imported/desert_rocky.png-2c26845e144e1e8b9c55419654df6654.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/terrain/desert_smooth.png b/game/art/terrain/desert_smooth.png Binary files differnew file mode 100644 index 0000000..4e977cd --- /dev/null +++ b/game/art/terrain/desert_smooth.png diff --git a/game/art/terrain/desert_smooth.png.import b/game/art/terrain/desert_smooth.png.import new file mode 100644 index 0000000..bc0513d --- /dev/null +++ b/game/art/terrain/desert_smooth.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beo5i11jfu3al" +path="res://.godot/imported/desert_smooth.png-58a5349b112e9e97cf3426b380f022ef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/desert_smooth.png" +dest_files=["res://.godot/imported/desert_smooth.png-58a5349b112e9e97cf3426b380f022ef.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/terrain/mountains.png b/game/art/terrain/mountains.png Binary files differnew file mode 100644 index 0000000..301ee23 --- /dev/null +++ b/game/art/terrain/mountains.png diff --git a/game/art/ui/minimap_frame.png.import b/game/art/terrain/mountains.png.import index 3d2aeee..47a00fd 100644 --- a/game/art/ui/minimap_frame.png.import +++ b/game/art/terrain/mountains.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://vr1hq2stk8ny" -path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +uid="uid://c20q2sqf38eq8" +path="res://.godot/imported/mountains.png-f1ab7d9b0a0deb485923c40b1cfb258e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://art/ui/minimap_frame.png" -dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] +source_file="res://art/terrain/mountains.png" +dest_files=["res://.godot/imported/mountains.png-f1ab7d9b0a0deb485923c40b1cfb258e.ctex"] [params] diff --git a/game/art/terrain/ocean.png b/game/art/terrain/ocean.png Binary files differnew file mode 100644 index 0000000..3e52011 --- /dev/null +++ b/game/art/terrain/ocean.png diff --git a/game/art/ui/minimap.png.import b/game/art/terrain/ocean.png.import index 36f22e7..644f7e7 100644 --- a/game/art/ui/minimap.png.import +++ b/game/art/terrain/ocean.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://c0sm1jfu4kyv3" -path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +uid="uid://dlvvim3j7dbnn" +path="res://.godot/imported/ocean.png-3d7e213c3fca805d033e0d3bf567fc01.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://art/ui/minimap.png" -dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] +source_file="res://art/terrain/ocean.png" +dest_files=["res://.godot/imported/ocean.png-3d7e213c3fca805d033e0d3bf567fc01.ctex"] [params] diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png Binary files differdeleted file mode 100644 index 9922b28..0000000 --- a/game/art/ui/minimap.png +++ /dev/null diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png Binary files differdeleted file mode 100644 index 21aa2ce..0000000 --- a/game/art/ui/minimap_frame.png +++ /dev/null diff --git a/game/common/data/goods-jca.json b/game/common/data/goods-jca.json index 3a0390a..5017d7e 100644 --- a/game/common/data/goods-jca.json +++ b/game/common/data/goods-jca.json @@ -15,7 +15,7 @@ {"id": "precious_goods", "category": "Raw", "cost": 7.00, "colour": "247 241 61", "isAvailableAtStart": true, "isTradeable": false, "isMoney": true, "hasOverseasPenalty": false}, {"id": "rubber", "category": "Raw", "cost": 7.00, "colour": "123 110 86", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "silk", "category": "Raw", "cost": 10.00, "colour": "125 158 43", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, - {"id": "sulpher", "category": "Raw", "cost": 6.00, "colour": "181 228 102", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, + {"id": "sulphur", "category": "Raw", "cost": 6.00, "colour": "181 228 102", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "timber", "category": "Raw", "cost": 0.90, "colour": "146 72 17", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "tropical_wood", "category": "Raw", "cost": 5.40, "colour": "213 177 118", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "wool", "category": "Raw", "cost": 0.70, "colour": "234 195 158", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, diff --git a/game/common/data/goods.json b/game/common/data/goods.json index 4954fb0..9d8e0e3 100644 --- a/game/common/data/goods.json +++ b/game/common/data/goods.json @@ -14,7 +14,7 @@ {"id": "precious_metal", "category": "Raw", "cost": 8.00, "colour": "253 199 110", "isAvailableAtStart": true, "isTradeable": false, "isMoney": true, "hasOverseasPenalty": false}, {"id": "rubber", "category": "Raw", "cost": 7.00, "colour": "123 110 86", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "silk", "category": "Raw", "cost": 10.00, "colour": "125 158 43", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, - {"id": "sulpher", "category": "Raw", "cost": 6.00, "colour": "181 228 102", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, + {"id": "sulphur", "category": "Raw", "cost": 6.00, "colour": "181 228 102", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "timber", "category": "Raw", "cost": 0.90, "colour": "146 72 17", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "tropical_wood", "category": "Raw", "cost": 5.40, "colour": "213 177 118", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, {"id": "wool", "category": "Raw", "cost": 0.70, "colour": "234 195 158", "isAvailableAtStart": true, "isTradeable": true, "isMoney": false, "hasOverseasPenalty": false}, diff --git a/game/common/map/terrain.json b/game/common/map/terrain.json new file mode 100644 index 0000000..60596c9 --- /dev/null +++ b/game/common/map/terrain.json @@ -0,0 +1,7 @@ +{ + "ocean.png": "204080", + "farmlands.png": [88, 170, 37], + "mountains.png": "584B25", + "desert_rocky.png": "A06C38", + "desert_smooth.png": "BAA644" +} diff --git a/game/common/map/terrain.png b/game/common/map/terrain.png Binary files differnew file mode 100644 index 0000000..6e7ca0a --- /dev/null +++ b/game/common/map/terrain.png diff --git a/game/common/map/terrain.png.import b/game/common/map/terrain.png.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/common/map/terrain.png.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/project.godot b/game/project.godot index ff4081e..c10465d 100644 --- a/game/project.godot +++ b/game/project.godot @@ -22,10 +22,9 @@ config/project_settings_override.template="user://settings.cfg" Events="*res://src/Autoload/Events.gd" Resolution="*res://src/Autoload/Resolution.gd" -MusicConductor="*res://src/MusicConductor/MusicConductor.tscn" SoundManager="*res://src/Autoload/SoundManager.gd" +MusicConductor="*res://src/MusicConductor/MusicConductor.tscn" Keychain="*res://addons/keychain/Keychain.gd" -GameDebug="*res://src/Autoload/GameDebug.gd" [display] diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 7540d3e..47c3b88 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -1,12 +1,16 @@ extends Node +var GameDebug = preload("Events/GameDebug.gd").new() var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() +var ShaderManager = preload("Events/ShaderManager.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" const _water_province_file : String = "res://common/map/water.json" const _region_file : String = "res://common/map/regions.json" -const _province_shape_file : String = "res://common/map/provinces.png" +const _terrain_file : String = "res://common/map/terrain.json" +const _province_image_file : String = "res://common/map/provinces.png" +const _terrain_image_file : String = "res://common/map/terrain.png" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 @@ -17,5 +21,7 @@ func _ready(): push_error("Failed to load water provinces") if GameSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") - if GameSingleton.load_province_shape_file(_province_shape_file) != OK: - push_error("Failed to load province shapes") + if GameSingleton.load_terrain_file(_terrain_file) != OK: + push_error("Failed to load terrain variants") + if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK: + push_error("Failed to load map images") diff --git a/game/src/Autoload/GameDebug.gd b/game/src/Autoload/Events/GameDebug.gd index 6f10bf5..4e8931f 100644 --- a/game/src/Autoload/GameDebug.gd +++ b/game/src/Autoload/Events/GameDebug.gd @@ -1,8 +1,8 @@ -extends Node +extends RefCounted # REQUIREMENTS: # * SS-56 -func _ready(): +func _init(): for engine_args in OS.get_cmdline_args(): match(engine_args): "--game-debug": @@ -15,6 +15,7 @@ func _ready(): func set_debug_mode(value : bool) -> void: ProjectSettings.set_setting("openvic2/debug/enabled", value) + print("Set debug mode to: ", value) func is_debug_mode() -> bool: return ProjectSettings.get_setting("openvic2/debug/enabled", false) diff --git a/game/src/Autoload/Events/ShaderManager.gd b/game/src/Autoload/Events/ShaderManager.gd new file mode 100644 index 0000000..a503c52 --- /dev/null +++ b/game/src/Autoload/Events/ShaderManager.gd @@ -0,0 +1,48 @@ +extends RefCounted + +const param_province_shape_tex : StringName = &"province_shape_tex" +const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions" +const param_province_colour_tex : StringName = &"province_colour_tex" +const param_hover_index : StringName = &"hover_index" +const param_selected_index : StringName = &"selected_index" +const param_terrain_tex : StringName = &"terrain_tex" +const param_terrain_tile_factor : StringName = &"terrain_tile_factor" + +func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error: + # Shader Material + if material == null: + push_error("material is null!") + return FAILED + if not material is ShaderMaterial: + push_error("Invalid map mesh material class: ", material.get_class()) + return FAILED + var shader_material : ShaderMaterial = material + + # Province shape texture + var province_shape_texture := GameSingleton.get_province_shape_texture() + if province_shape_texture == null: + push_error("Failed to get province shape texture!") + return FAILED + shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture) + var subdivisions := GameSingleton.get_province_shape_image_subdivisions() + if subdivisions.x < 1 or subdivisions.y < 1: + push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y) + return FAILED + shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions)) + + if add_cosmetic_textures: + # Province colour texture + var map_province_colour_texture := GameSingleton.get_province_colour_texture() + if map_province_colour_texture == null: + push_error("Failed to get province colour image!") + return FAILED + shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture) + + # Terrain texture + var terrain_texture := GameSingleton.get_terrain_texture() + if terrain_texture == null: + push_error("Failed to get terrain texture!") + return FAILED + shader_material.set_shader_parameter(param_terrain_tex, terrain_texture) + + return OK diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd index e1e788b..35ecbb3 100644 --- a/game/src/Autoload/Resolution.gd +++ b/game/src/Autoload/Resolution.gd @@ -62,7 +62,7 @@ func get_resolution_display_name(resolution_value : Vector2i) -> StringName: func get_resolution_value_from_string(resolution_string : String) -> Vector2i: if not resolution_string.is_empty(): for resolution in _resolutions.values(): - if resolution_string == resolution.get(name) or resolution_string == resolution.display_name: + if resolution_string == resolution.name or resolution_string == resolution.display_name: return resolution.value var result := _regex.search(resolution_string) if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index b993acf..70f0583 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -66,14 +66,15 @@ offset_right = 0.0 grow_horizontal = 0 [connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] +[connection signal="province_selected" from="MapView" to="MapControlPanel" method="_on_province_selected"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] -[connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] [connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] [connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] [connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] [connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"] [connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"] +[connection signal="province_deselected" from="ProvinceOverviewPanel" to="MapView" method="_deselect_province"] [connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"] [connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index 73d7e06..e9249b3 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -1,9 +1,9 @@ extends PanelContainer signal game_session_menu_button_pressed -signal mapmode_changed signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) signal minimap_clicked(pos_clicked : Vector2) +signal province_selcted(index : int) signal zoom_in_button_pressed signal zoom_out_button_pressed @@ -40,7 +40,7 @@ func _on_game_session_menu_button_pressed() -> void: # * UIFUN-129, UIFUN-133 func _mapmode_pressed(button : BaseButton) -> void: GameSingleton.set_mapmode(button.tooltip_text) - mapmode_changed.emit() + GameSingleton.update_colour_image() func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: map_view_camera_changed.emit(near_left, far_left, far_right, near_right) @@ -48,6 +48,9 @@ func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_ri func _on_minimap_clicked(pos_clicked : Vector2) -> void: minimap_clicked.emit(pos_clicked) +func _on_province_selected(index : int) -> void: + province_selcted.emit(index) + # REQUIREMENTS: # * UIFUN-269 func _on_zoom_in_button_pressed() -> void: diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 18b1c3f..82b9c86 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,9 +1,13 @@ [gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] -[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="2_r613r"] +[ext_resource type="Shader" path="res://src/GameSession/Minimap.gdshader" id="2_rinsg"] [ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"] -[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="4_f1exl"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_bhuqb"] +shader = ExtResource("2_rinsg") +shader_parameter/province_shape_subdivisions = null +shader_parameter/selected_index = null [sub_resource type="InputEventAction" id="InputEventAction_5nck3"] action = &"ui_cancel" @@ -41,28 +45,21 @@ columns = 11 [node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] editor_description = "UI-549" layout_mode = 2 +size_flags_horizontal = 4 +size_flags_vertical = 4 mouse_filter = 1 -[node name="MinimapTexture" type="TextureRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] +[node name="MinimapTexture" type="ColorRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] editor_description = "UI-751, FS-338" +material = SubResource("ShaderMaterial_bhuqb") layout_mode = 2 -texture = ExtResource("2_r613r") +color = Color(0.921569, 0.835294, 0.701961, 1) -[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] +[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap" node_paths=PackedStringArray("_minimap_texture")] layout_mode = 2 -mouse_filter = 2 +mouse_filter = 1 script = ExtResource("3_s4dml") - -[node name="Frame" type="NinePatchRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] -layout_mode = 2 -texture = ExtResource("4_f1exl") -draw_center = false -patch_margin_left = 10 -patch_margin_top = 10 -patch_margin_right = 10 -patch_margin_bottom = 10 -axis_stretch_horizontal = 1 -axis_stretch_vertical = 1 +_minimap_texture = NodePath("../MinimapTexture") [node name="AuxiliaryPanel" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] editor_description = "UI-761" @@ -104,6 +101,7 @@ mouse_filter = 1 text = "-" [connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="province_selcted" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_province_selected"] [connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] [connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] [connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index e74ea59..e2c8519 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -12,12 +12,6 @@ const _action_zoom_out : StringName = &"map_zoom_out" const _action_drag : StringName = &"map_drag" const _action_click : StringName = &"map_click" -const _shader_param_province_index : StringName = &"province_index_tex" -const _shader_param_province_colour : StringName = &"province_colour_tex" -const _shader_param_hover_index : StringName = &"hover_index" -const _shader_param_selected_index : StringName = &"selected_index" -const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor" - @export var _camera : Camera3D @export var _cardinal_move_speed : float = 1.0 @@ -40,9 +34,6 @@ var _mouse_over_viewport : bool = true @export var _map_mesh_instance : MeshInstance3D var _map_mesh : MapMesh var _map_shader_material : ShaderMaterial -var _map_image_size : Vector2 -var _map_province_colour_image : Image -var _map_province_colour_texture : ImageTexture var _map_mesh_corner : Vector2 var _map_mesh_dims : Vector2 @@ -68,42 +59,20 @@ func _ready(): # Shader Material var map_material := _map_mesh_instance.get_active_material(0) - if map_material == null: - push_error("Map mesh is missing material!") - return - if not map_material is ShaderMaterial: - push_error("Invalid map mesh material class: ", map_material.get_class()) + if Events.ShaderManager.set_up_shader(map_material, true) != OK: + push_error("Failed to set up map shader") return _map_shader_material = map_material - # Province index textures - var map_province_index_images := GameSingleton.get_province_index_images() - if map_province_index_images == null or map_province_index_images.is_empty(): - push_error("Failed to get province index image!") - return - var province_index_texture := Texture2DArray.new() - if province_index_texture.create_from_images(map_province_index_images) != OK: - push_error("Failed to generate province index texture array!") - return - _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) - - # Province colour texture - _map_province_colour_image = GameSingleton.get_province_colour_image() - if _map_province_colour_image == null: - push_error("Failed to get province colour image!") - return - _map_province_colour_texture = ImageTexture.create_from_image(_map_province_colour_image) - _map_shader_material.set_shader_parameter(_shader_param_province_colour, _map_province_colour_texture) - if not _map_mesh_instance.mesh is MapMesh: push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") return _map_mesh = _map_mesh_instance.mesh # Set map mesh size and get bounds - _map_image_size = Vector2(Vector2i(GameSingleton.get_width(), GameSingleton.get_height())) - _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y - _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0) + _map_mesh.aspect_ratio = GameSingleton.get_aspect_ratio() + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, + float(GameSingleton.get_height()) / 128.0) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), @@ -121,10 +90,6 @@ func _notification(what : int): NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window _on_mouse_exited_viewport() -func _update_colour_texture() -> void: - GameSingleton.update_colour_image() - _map_province_colour_texture.update(_map_province_colour_image) - func _world_to_map_coords(pos : Vector3) -> Vector2: return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims @@ -147,15 +112,20 @@ func zoom_in() -> void: func zoom_out() -> void: _zoom_target += _zoom_target_step +func _select_province(index : int) -> void: + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index) + province_selected.emit(index) + +func _deselect_province() -> void: + _select_province(0) + # REQUIREMENTS # * SS-31 func _unhandled_input(event : InputEvent): if _mouse_over_viewport and event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) - _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) - province_selected.emit(selected_index) + _select_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)) else: print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): @@ -251,13 +221,14 @@ func _update_mouse_map_position() -> void: _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) if _mouse_over_viewport: - _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_hover_index, hover_index) func _on_mouse_entered_viewport(): _mouse_over_viewport = true func _on_mouse_exited_viewport(): _mouse_over_viewport = false + _map_shader_material.set_shader_parameter(Events.ShaderManager.param_hover_index, 0) func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index c8934c5..fa6ffcd 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -1,16 +1,15 @@ -[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] +[gd_scene load_steps=5 format=3 uid="uid://dkehmdnuxih2r"] [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") +shader_parameter/province_shape_subdivisions = null shader_parameter/hover_index = null shader_parameter/selected_index = null shader_parameter/terrain_tile_factor = null -shader_parameter/farmlands_tex = ExtResource("3_47mq1") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 25c7cac..f5d972a 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -4,8 +4,23 @@ signal minimap_clicked(pos_clicked : Vector2) const _action_click : StringName = &"map_click" +@export var _minimap_texture : Control +var _minimap_shader : ShaderMaterial + var _viewport_points : PackedVector2Array +func _ready(): + _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 + var minimap_material := _minimap_texture.get_material() + if Events.ShaderManager.set_up_shader(minimap_material, false) != OK: + push_error("Failed to set up minimap shader") + else: + _minimap_shader = minimap_material + +func _on_province_selected(index : int) -> void: + if _minimap_shader != null: + _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index) + # REQUIREMENTS # * SS-80 # * UI-752 diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/Minimap.gdshader new file mode 100644 index 0000000..8b68108 --- /dev/null +++ b/game/src/GameSession/Minimap.gdshader @@ -0,0 +1,18 @@ +shader_type canvas_item; + +#include "ProvinceIndexSampler.gdshaderinc" + +// Index of the currently selected province +uniform uint selected_index; + +const vec3 land_colour = vec3(0.5); +const vec3 selected_colour = vec3(1.0, 1.0, 0.0); + +void fragment() { + uvec3 data = read_uvec3(UV); + uint index = uvec2_to_uint(data.rg); + float is_land = float(data.b != 0u); + float is_selected = float(index == selected_index); + COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); + COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); +} diff --git a/game/src/GameSession/ProvinceIndexSampler.gdshaderinc b/game/src/GameSession/ProvinceIndexSampler.gdshaderinc new file mode 100644 index 0000000..65f73d8 --- /dev/null +++ b/game/src/GameSession/ProvinceIndexSampler.gdshaderinc @@ -0,0 +1,18 @@ + +// Province shape texture +uniform sampler2DArray province_shape_tex : repeat_enable, filter_nearest; +// Province shape subdivisions +uniform vec2 province_shape_subdivisions; + +uvec3 vec3_to_uvec3(vec3 v) { + return uvec3(v * 255.0); +} +uvec3 read_uvec3(vec2 uv) { + uv *= province_shape_subdivisions; + vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions); + float idx = subdivision_coords.x + subdivision_coords.y * province_shape_subdivisions.x; + return vec3_to_uvec3(texture(province_shape_tex, vec3(uv, idx)).rgb); +} +uint uvec2_to_uint(uvec2 v) { + return (v.y << 8u) | v.x; +} diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index 17da9d0..5a914f7 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -1,5 +1,7 @@ extends PanelContainer +signal province_deselected + @export var _province_name_label : Label @export var _region_name_label : Label @export var _life_rating_bar : ProgressBar @@ -92,4 +94,4 @@ func _on_province_selected(index : int) -> void: _selected_index = index func _on_close_button_pressed() -> void: - _selected_index = 0 + province_deselected.emit() diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index 305a34b..cab757b 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -2,49 +2,30 @@ shader_type spatial; render_mode unshaded; -// Cosmetic farmlands terrain texture -uniform sampler2D farmlands_tex: source_color, repeat_enable, filter_linear; -// Province index texture -uniform sampler2DArray province_index_tex : source_color, repeat_enable, filter_nearest; +#include "ProvinceIndexSampler.gdshaderinc" + // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; // Index of the mouse over the map mesh uniform uint hover_index; // Index of the currently selected province uniform uint selected_index; +// Cosmetic terrain textures +uniform sampler2DArray terrain_tex: source_color, repeat_enable, filter_linear; // The number of times the terrain textures should tile vertically uniform float terrain_tile_factor; -uvec2 vec2_to_uvec2(vec2 v) { - return uvec2(v * 255.0); -} -uvec2 read_uvec2(vec2 uv) { - float width_divisions = float(textureSize(province_index_tex, 0).z); - uv.x *= width_divisions; - float idx = mod(floor(uv.x), width_divisions); - return vec2_to_uvec2(texture(province_index_tex, vec3(uv, idx)).rg); -} -uint uvec2_to_uint(uvec2 v) { - return (v.y << 8u) | v.x; -} - -const vec3 water_colour = vec3(0, 0, 1); - vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) { - uvec2 index_split = read_uvec2(fma(corner, half_pixel_size, uv)); - uint index = uvec2_to_uint(index_split); - vec4 province_data = texelFetch(province_colour_tex, ivec2(index_split), 0); - vec3 province_colour = province_data.rgb; - float is_land = province_data.a; - vec3 farmlands_colour = texture(farmlands_tex, terrain_uv).rgb; - vec3 terrain_colour = mix(water_colour, farmlands_colour, is_land); - float mix_val = 0.4 + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2; - vec3 mixed_colour = mix(terrain_colour, province_colour, mix_val); - return mixed_colour; + uvec3 province_data = read_uvec3(fma(corner, half_pixel_size, uv)); + vec4 province_colour = texelFetch(province_colour_tex, ivec2(province_data.rg), 0); + vec3 terrain_colour = texture(terrain_tex, vec3(terrain_uv, float(province_data.b))).rgb; + uint index = uvec2_to_uint(province_data.rg); + float mix_val = province_colour.a + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2; + return mix(terrain_colour, province_colour.rgb, mix_val); } vec3 mix_terrain_colour(vec2 uv) { - vec2 map_size = vec2(textureSize(province_index_tex, 0).xy); + vec2 map_size = vec2(textureSize(province_shape_tex, 0).xy) * province_shape_subdivisions; vec2 pixel_offset = fract(fma(uv, map_size, vec2(0.5))); vec2 half_pixel_size = 0.49 / map_size; |