diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/Autoload/SoundManager.gd | 3 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd | 177 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel.gd | 17 | ||||
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Model/XACLoader.gd | 4 | ||||
-rw-r--r-- | game/src/Game/Model/XSMLoader.gd | 4 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicConductor.gd | 18 |
10 files changed, 203 insertions, 28 deletions
diff --git a/game/src/Game/Autoload/SoundManager.gd b/game/src/Game/Autoload/SoundManager.gd index 01562f8..520afb1 100644 --- a/game/src/Game/Autoload/SoundManager.gd +++ b/game/src/Game/Autoload/SoundManager.gd @@ -41,7 +41,7 @@ func play_effect_stream(sound : AudioStream, volume : float = 1.0) -> void: func play_effect(sound : String) -> void: play(sound, "SFX") - + func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void: var sound:AudioStreamWAV = SoundSingleton.get_sound_stream(sfx) var volume:float = SoundSingleton.get_sound_base_volume(sfx) @@ -53,4 +53,3 @@ func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void: play_effect_stream(fallback) else: push_warning("Failed to find sound %s" % sfx) - diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd index 021c9f2..45e91d3 100644 --- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd @@ -203,7 +203,7 @@ func _update_info() -> void: if _active: if _gold_label: - _gold_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal - (_incVal % 7), 1) + _gold_label.text = "%s¤" % GUINode.float_to_string_dp(_incVal - (_incVal % 7), 1) if _total_inc_label: _total_inc_label.text = "%s¤" % GUINode.float_to_string_dp_dynamic(_incVal) diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd index eb57387..b55d227 100644 --- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd @@ -160,7 +160,7 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE return OK func _setup_province_list() -> void: - if not _province_listbox: + if not _province_listbox: _province_listbox = get_gui_listbox_from_nodepath(^"./country_pop/pop_province_list") if not _province_listbox: diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd index 97c3390..ed570da 100644 --- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd @@ -4,6 +4,23 @@ var _active : bool = false const _screen : NationManagement.Screen = NationManagement.Screen.TECHNOLOGY +var _tech_defines : Dictionary = MenuSingleton.get_technology_menu_defines() +var _tech_folders : PackedStringArray +var _tech_areas : Array +var _technologies : Array +var _folder_tech_counts : PackedInt32Array + +var _tech_folder_buttons : Array +var _tech_folder_progressbars : Array +var _tech_folder_number_discovered_labels : Array +var _selected_folder = 0 + +var _tech_school : GUILabel +var _tech_school_modifiers : GUIOverlappingElementsBox +var _current_research_label : GUILabel +var _current_research_cat_label : GUILabel +var _current_research_progressbar : GUIProgressBar + func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -11,6 +28,106 @@ func _ready() -> void: add_gui_element("country_technology", "country_technology") + _tech_school = get_gui_label_from_nodepath(^"./country_technology/administration_type") + _tech_school_modifiers = get_gui_overlapping_elements_box_from_nodepath(^"./country_technology/school_bonus_icons") + if _tech_school_modifiers: + _tech_school_modifiers.set_gui_child_element_name("country_technology", "school_icon_window") + + _current_research_label = get_gui_label_from_nodepath(^"./country_technology/research_progress_name") + _current_research_cat_label = get_gui_label_from_nodepath(^"./country_technology/research_progress_category") + _current_research_progressbar = get_gui_progress_bar_from_nodepath(^"./country_technology/research_progress") + + _tech_folders = _tech_defines.get("tech_folders") + _tech_areas = _tech_defines.get("tech_areas") + _technologies = _tech_defines.get("technologies") + _folder_tech_counts = _tech_defines.get("folder_tech_count") + for i in range(_tech_folders.size()): + add_gui_element("country_technology", "folder_window") + + var folder_node = get_node(^"./folder_window") + var root_node = get_node(^"./country_technology") + + folder_node.reparent(root_node) + folder_node.name = _tech_folders[i] + "_folder" + + var pos = GUINode.get_gui_position("country_technology", "folder_offset") + pos.x += folder_node.get_size().x * i + folder_node.set_position(pos) + + var icon = GUINode.get_gui_icon_from_node(folder_node.get_node(^"./folder_icon")) + if icon: + icon.set_icon_index(i+1) + + var title = GUINode.get_gui_label_from_node(folder_node.get_node(^"./folder_category")) + if title: + title.set_text(tr(_tech_folders[i])) + + var button = GUINode.get_gui_icon_button_from_node(folder_node.get_node(^"./folder_button")) + var button_tooltip: String = tr("TECHNOLOGYVIEW_SHOW_FOLDER_TOOLTIP") + var button_dict: Dictionary = { "FOLDER" : _tech_folders[i] } + if button: + if i == 0: + button.set_icon_index(2) + button.pressed.connect( # change selected technology area + func() -> void: + _tech_folder_buttons[_selected_folder].set_icon_index(1) + for x in range(_tech_areas[_selected_folder].size()): + root_node.get_node("./" + _tech_areas[_selected_folder][x]).visible = false + _selected_folder = i + button.set_icon_index(2) + for x in range(_tech_areas[_selected_folder].size()): + root_node.get_node("./" + _tech_areas[_selected_folder][x]).visible = true + ) + button.set_tooltip_string_and_substitution_dict(button_tooltip, button_dict) + _tech_folder_buttons.push_back(button) + + var progressbar = GUINode.get_gui_progress_bar_from_node(folder_node.get_node(^"./folder_progress")) + if progressbar: + progressbar.mouse_filter = Control.MOUSE_FILTER_IGNORE + _tech_folder_progressbars.push_back(progressbar) + + var discovered = GUINode.get_gui_label_from_node(folder_node.get_node(^"folder_number_discovered")) + if discovered: + _tech_folder_number_discovered_labels.push_back(discovered) + + # areas + var folder_areas : PackedStringArray = _tech_areas[i] + for area_index in range(folder_areas.size()): + add_gui_element("country_technology", "tech_group") + + var area_node = get_node(^"./tech_group") + + area_node.reparent(root_node) + area_node.name = folder_areas[area_index] + if i != 0: + area_node.set_visible(false) + + pos = GUINode.get_gui_position("country_technology", "tech_group_offset") + pos.x += area_node.get_size().x * area_index + area_node.set_position(pos) + + var area_title = GUINode.get_gui_label_from_node(area_node.get_node(^"./group_name")) + if area_title: + area_title.set_text(tr(folder_areas[area_index])) + + # technologies + var area_technologies : PackedStringArray = _technologies[i][area_index] + for tech_index in range(area_technologies.size()): + add_gui_element("country_technology", "tech_window") + + var tech_node = get_node(^"./tech_window") + + tech_node.reparent(area_node) + tech_node.name = area_technologies[tech_index] + + pos = GUINode.get_gui_position("country_technology", "tech_offset") + pos.y += tech_node.get_size().y * tech_index + tech_node.set_position(pos) + + var tech_name = GUINode.get_gui_label_from_node(tech_node.get_node(^"./tech_name")) + if tech_name: + tech_name.set_text(tr(area_technologies[tech_index])) + var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_technology/close_button") if close_button: close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen)) @@ -28,7 +145,65 @@ func _on_update_active_nation_management_screen(active_screen : NationManagement func _update_info() -> void: if _active: - # TODO - update UI state + var info : Dictionary = MenuSingleton.get_technology_menu_info() + + if _tech_school: + _tech_school.set_text(info.get("tech_school")) + + if _tech_school_modifiers: + var mod_values : PackedFloat32Array = info.get("tech_school_mod_values") + var mod_icons : PackedInt32Array = info.get("tech_school_mod_icons") + var mod_tooltips : PackedStringArray = info.get("tech_school_mod_tt") + var mod_count = mod_values.size() + _tech_school_modifiers.set_child_count(mod_count) + for i in range(mod_count): + var main_icon = get_gui_icon_from_nodepath("./country_technology/school_bonus_icons/school_icon_window_{x}/main_icon".format({"x": i})) + main_icon.set_icon_index(mod_icons[i]) + main_icon.mouse_filter = Control.MOUSE_FILTER_PASS + main_icon.set_tooltip_string(mod_tooltips[i]) + var plusminus_icon = get_gui_icon_from_nodepath("./country_technology/school_bonus_icons/school_icon_window_{x}/plusminus_icon".format({"x": i})) + plusminus_icon.set_icon_index(2 if mod_values[i] > 0 else 1) + plusminus_icon.mouse_filter = Control.MOUSE_FILTER_PASS + plusminus_icon.set_tooltip_string(mod_tooltips[i]) + + var current_research : String = info.get("current_research_tech") + if _current_research_label: + if current_research != "": + _current_research_label.set_text(tr(current_research)) + else: + _current_research_label.set_text(tr("TECHNOLOGYVIEW_NO_RESEARCH")) + + if _current_research_cat_label: + _current_research_cat_label.set_text(info.get("current_research_cat")) + + if _current_research_progressbar: + if current_research != "": + _current_research_progressbar.set_tooltip_string_and_substitution_dict(tr("TECHNOLOGYVIEW_RESEARCH_TOOLTIP"), {"TECH": tr(current_research), "DATE": MenuSingleton.get_longform_date()}) + else: + _current_research_progressbar.set_tooltip_string(tr("TECHNOLOGYVIEW_NO_RESEARCH_TOOLTIP")) + + var researched_techs : PackedStringArray = info.get("researched_technologies") + for ix in range(_technologies.size()): + var folder_number_discovered = 0 + for iy in range(_technologies[ix].size()): + for iz in range(_technologies[ix][iy].size()): + var tech_identifier = _technologies[ix][iy][iz] + var tech = get_gui_icon_button_from_nodepath("./country_technology/{y}/{z}/start_research".format({"y":_tech_areas[ix][iy], "z":tech_identifier})) + if tech: + if (researched_techs.has(tech_identifier)): + tech.set_icon_index(2) + folder_number_discovered += 1 + elif current_research == tech_identifier: + tech.set_icon_index(1) + else: + tech.set_icon_index(4) + var label: GUILabel = _tech_folder_number_discovered_labels[ix] + if label: + label.set_text("{r}/{a}".format({"r":folder_number_discovered,"a":_folder_tech_counts[ix]})) + var progbar: GUIProgressBar = _tech_folder_progressbars[ix] + if progbar: + progbar.value = float(folder_number_discovered) / float(_folder_tech_counts[ix]) + show() else: hide() diff --git a/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc b/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc index 1adcd95..acebdc6 100644 --- a/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc +++ b/game/src/Game/GameSession/ProvinceIndexSampler.gdshaderinc @@ -13,7 +13,7 @@ uvec3 vec3_to_uvec3(vec3 v) { // (u, v) -> (province index bottom byte, province index top byte, terrain index byte) uvec3 read_uvec3(vec2 uv) { uv *= province_shape_subdivisions; - vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions); + vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions); float idx = subdivision_coords.x + subdivision_coords.y * province_shape_subdivisions.x; return vec3_to_uvec3(texture(province_shape_tex, vec3(uv, idx)).rgb); } diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd index 66fd463..a9f0ae2 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd @@ -240,6 +240,10 @@ func _update_info() -> void: const _province_info_controller_key : StringName = &"controller" const _province_info_rgo_name_key : StringName = &"rgo_name" const _province_info_rgo_icon_key : StringName = &"rgo_icon" + const _province_info_rgo_total_employees_key : StringName = &"rgo_total_employees" + const _province_info_rgo_employment_percentage_key : StringName = &"rgo_employment_percentage" + const _province_info_rgo_output_quantity_yesterday_key : StringName = &"rgo_output_quantity_yesterday" + const _province_info_rgo_revenue_yesterday_key : StringName = &"rgo_revenue_yesterday" const _province_info_crime_name_key : StringName = &"crime_name" const _province_info_crime_icon_key : StringName = &"crime_icon" const _province_info_total_population_key : StringName = &"total_population" @@ -305,22 +309,19 @@ func _update_info() -> void: _rgo_icon.set_icon_index(_province_info.get(_province_info_rgo_icon_key, -1) + 2) if _rgo_produced_label: - # TODO - replace name with amount produced - _rgo_produced_label.text = _province_info.get(_province_info_rgo_name_key, _province_info_rgo_name_key + _missing_suffix) + _rgo_produced_label.text = GUINode.float_to_string_dp(_province_info.get(_province_info_rgo_output_quantity_yesterday_key, 0), 3) if _rgo_income_label: - # TODO - add £ sign and replace placeholder with actual value - _rgo_income_label.text = "%s¤" % GUINode.float_to_string_dp(12.34567, 3) + _rgo_income_label.text = "%s¤" % GUINode.float_to_string_dp(_province_info.get(_province_info_rgo_revenue_yesterday_key, 0), 3) if _rgo_employment_percentage_icon: - pass + _rgo_employment_percentage_icon.set_icon_index(int(_province_info.get(_province_info_rgo_employment_percentage_key, 0) / 10) + 1) if _rgo_employment_population_label: - # TODO - replace placeholder with actual value - _rgo_employment_population_label.text = GUINode.int_to_string_suffixed(_province_info.get(_province_info_total_population_key, 0) / 10) + _rgo_employment_population_label.text = GUINode.int_to_string_suffixed(_province_info.get(_province_info_rgo_total_employees_key, 0)) if _rgo_employment_percentage_label: - pass + _rgo_employment_percentage_label.text = "%d%%" % _province_info.get(_province_info_rgo_employment_percentage_key, 0) if _crime_name_label: _crime_name_label.text = _province_info.get(_province_info_crime_name_key, "") diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index 2f1fdbf..aecdced 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -570,7 +570,7 @@ func _update_speed_controls() -> void: var paused : bool = MenuSingleton.is_paused() var speed : int = MenuSingleton.get_speed() - # TODO - decide whether to disable these or not + # TODO - decide whether to disable these or not # (they don't appear to get disabled in the base game) #if _speed_up_button: # _speed_up_button.disabled = not MenuSingleton.can_increase_speed() diff --git a/game/src/Game/Model/XACLoader.gd b/game/src/Game/Model/XACLoader.gd index 6b12cf2..c16d1cd 100644 --- a/game/src/Game/Model/XACLoader.gd +++ b/game/src/Game/Model/XACLoader.gd @@ -197,13 +197,13 @@ static func _load_xac_model(source_file : String, is_unit : bool) -> Node3D: break skinning_chunk_ind += 1 if skinning_chunk_ind >= len(skinningChunks): - skinning_chunk_ind = 1 + skinning_chunk_ind = 1 applyVertexWeights = false var meshInstance : MeshInstance3D = MeshInstance3D.new() node.add_child(meshInstance) meshInstance.owner = node - + #stop the culling of units near the tops of screens meshInstance.extra_cull_margin = EXTRA_CULL_MARGIN diff --git a/game/src/Game/Model/XSMLoader.gd b/game/src/Game/Model/XSMLoader.gd index bc85f9b..e1706ae 100644 --- a/game/src/Game/Model/XSMLoader.gd +++ b/game/src/Game/Model/XSMLoader.gd @@ -122,8 +122,8 @@ class MetadataChunk: var unused : float var fMaxAcceptableError : float var fps : int # int32 - var exporterMajorVersion : int # byte - var exporterMinorVersion : int # byte + var exporterMajorVersion : int # byte + var exporterMinorVersion : int # byte var pad : int # 2x byte var sourceApp : String var origFileName : String diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd index f7e3b2a..ade8fb4 100644 --- a/game/src/Game/MusicConductor/MusicConductor.gd +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -34,7 +34,7 @@ func get_all_song_names() -> PackedStringArray: for si : SongInfo in _available_songs: songNames.append(si.song_name) return songNames - + func get_all_song_paths() -> PackedStringArray: var songPaths : PackedStringArray = [] for si : SongInfo in _available_songs: @@ -103,13 +103,13 @@ func setup_compat_song(file_name) -> void: var metadata = MusicMetadata.new() metadata.set_from_stream(stream) var title = metadata.title - + if title == "": #use the file name without the extension if there's no metadata title = file_name.split(".")[0] song.init_stream(file_name,title,stream) _available_songs.append(song) - + func add_compat_songs() -> void: for file_name : String in SoundSingleton.song_list: setup_compat_song(file_name) @@ -128,13 +128,13 @@ func add_ootb_music() -> void: func generate_playlist() -> void: var song_names = MusicConductor.get_all_song_paths() var possible_indices = range(len(song_names)-1) - + var title_index = song_names.find(SoundSingleton.title_theme) possible_indices.remove_at(title_index) - + var actual_playlist_len = min(preferred_playlist_len,len(possible_indices)) - - #if the playlist size is too large or small, make it the same size as what we + + #if the playlist size is too large or small, make it the same size as what we #need to support if len(playlist) != actual_playlist_len: playlist.resize(actual_playlist_len) @@ -143,14 +143,14 @@ func generate_playlist() -> void: #The song we just played can be in the playlist, just not the first one if last_played != -1: possible_indices.remove_at(last_played) - + #essentially shuffle-bag randomness, picking from a list of song indices for i in range(actual_playlist_len): var ind = randi_range(0,len(possible_indices)-1) #add back the last song we just played as an option if i==2: possible_indices.append(last_played) - + playlist[i] = possible_indices[ind] possible_indices.remove_at(ind) |