diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/Autoload/GuiScale.gd | 10 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 9 | ||||
-rw-r--r-- | game/src/Game/GameStart.tscn | 3 | ||||
-rw-r--r-- | game/src/Game/LoadingScreen.gd | 10 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Theme/PieChart/PieChart.gd | 14 |
6 files changed, 16 insertions, 32 deletions
diff --git a/game/src/Game/Autoload/GuiScale.gd b/game/src/Game/Autoload/GuiScale.gd index afd73df..d364ff5 100644 --- a/game/src/Game/Autoload/GuiScale.gd +++ b/game/src/Game/Autoload/GuiScale.gd @@ -26,7 +26,7 @@ func _ready(): func has_guiscale(guiscale_value : float) -> bool: return guiscale_value in _guiscales - + func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: if has_guiscale(guiscale_value): return true var scale_dict := { value = guiscale_value } @@ -39,24 +39,24 @@ func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: return false _guiscales[guiscale_value] = scale_dict return true - + #returns floats func get_guiscale_value_list() -> Array: var list := _guiscales.keys() list.sort_custom(func(a, b): return a > b) return list - + func get_guiscale_display_name(guiscale_value : float) -> StringName: return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name func get_current_guiscale() -> float: return get_tree().root.content_scale_factor - + func set_guiscale(guiscale:float) -> void: print("New GUI scale: %f" % guiscale) if not has_guiscale(guiscale): push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale]) get_tree().root.content_scale_factor = guiscale - + func reset_guiscale() -> void: set_guiscale(get_current_guiscale()) diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 995541f..bfbbfb1 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -49,12 +49,3 @@ func _initialize_game() -> void: func _on_splash_container_splash_end(): loading_screen.show() - -func _on_loading_screen_load_started(): - Events.Loader.startup_load_begun.emit() - -func _on_loading_screen_load_changed(percentage : float) -> void: - Events.Loader.startup_load_changed.emit(percentage) - -func _on_loading_screen_load_ended(): - Events.Loader.startup_load_ended.emit() diff --git a/game/src/Game/GameStart.tscn b/game/src/Game/GameStart.tscn index f16daa3..189e72f 100644 --- a/game/src/Game/GameStart.tscn +++ b/game/src/Game/GameStart.tscn @@ -51,8 +51,5 @@ stream = ExtResource("5_8euyy") autoplay = true expand = true -[connection signal="load_changed" from="LoadingScreen" to="." method="_on_loading_screen_load_changed"] -[connection signal="load_ended" from="LoadingScreen" to="." method="_on_loading_screen_load_ended"] -[connection signal="load_started" from="LoadingScreen" to="." method="_on_loading_screen_load_started"] [connection signal="splash_end" from="SplashContainer" to="." method="_on_splash_container_splash_end"] [connection signal="finished" from="SplashContainer/SplashVideo" to="SplashContainer" method="_on_splash_startup_finished"] diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd index 3cbf199..d953d20 100644 --- a/game/src/Game/LoadingScreen.gd +++ b/game/src/Game/LoadingScreen.gd @@ -1,9 +1,5 @@ extends Control -signal load_started() -signal load_changed(percentage : float) -signal load_ended() - @export var quote_file_path : String = "res://common/quotes.txt" @export_subgroup("Nodes") @@ -24,7 +20,7 @@ func start_loading_screen(thread_safe_function : Callable) -> void: thread.wait_to_finish() thread.start(thread_safe_function) - load_started.emit() + Events.Loader.startup_load_begun.emit() func try_update_loading_screen(percent_complete: float, quote_should_change = false): # forces the function to behave as if deferred @@ -34,9 +30,9 @@ func try_update_loading_screen(percent_complete: float, quote_should_change = fa quote_label.text = quotes[randi() % quotes.size()] if is_equal_approx(percent_complete, 100): thread.wait_to_finish() - load_ended.emit() + Events.Loader.startup_load_ended.emit() else: - load_changed.emit(percent_complete) + Events.Loader.startup_load_changed.emit(percent_complete) func _ready(): if Engine.is_editor_hint(): return diff --git a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd index 4dd86e1..42be5e0 100644 --- a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd +++ b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd @@ -32,7 +32,7 @@ func _sync_guiscales(to_select : float = GuiScale.get_current_guiscale()) -> voi if selected == -1: selected = default_selected - + func _setup_button(): if default_value <= 0: default_value = ProjectSettings.get_setting("display/window/stretch/scale") diff --git a/game/src/Game/Theme/PieChart/PieChart.gd b/game/src/Game/Theme/PieChart/PieChart.gd index b06dacf..94366c7 100644 --- a/game/src/Game/Theme/PieChart/PieChart.gd +++ b/game/src/Game/Theme/PieChart/PieChart.gd @@ -111,8 +111,8 @@ func sort_slices() -> void: func _ready(): if not Engine.is_editor_hint(): - const size : int = 256 - _pie_chart_image = Image.create(size, size, false, Image.FORMAT_RGBA8) + const image_size : int = 256 + _pie_chart_image = Image.create(image_size, image_size, false, Image.FORMAT_RGBA8) texture = ImageTexture.create_from_image(_pie_chart_image) _recalculate() @@ -160,11 +160,11 @@ func _on_mouse_exited(): # is hovered over. Returns a boolean on whether the tooltip was handled. func _handle_tooltip(pos : Vector2) -> bool: # Is it within the circle? - var radius := size.x / 2.0 - var center := Vector2(radius, radius) + var real_radius := size.x / 2.0 + var center := Vector2(real_radius, real_radius) var distance := center.distance_to(pos) - var real_donut_inner_radius : float = radius * donut_inner_radius - if distance <= radius and (not donut or distance >= real_donut_inner_radius): + var real_donut_inner_radius : float = real_radius * donut_inner_radius + if distance <= real_radius and (not donut or distance >= real_donut_inner_radius): if _slice_order.is_empty(): _rich_tooltip.text = "PIECHART_TOOLTIP_NO_DATA" else: @@ -189,7 +189,7 @@ func _handle_tooltip(pos : Vector2) -> bool: # Create a list of all the values and percentages # with the hovered one highlighted func _create_tooltip(labelHovered : String) -> String: - var slice_tooltips : PackedStringArray + var slice_tooltips : PackedStringArray = [] for label in _slice_order: var slice : SliceData = _slices.get(label) var percent := _format_percent(slice.percentage) |