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* Update to Godot 4.1.1 Stable Release Spartan3222023-07-20-30/+97
| | | | | | | | | Add bash-based Godot URL environment variable handling to openvic-env action Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist Will not override GODOT_LINUX_URL if previously set Will not override GODOT_TEMPLATE_URL if previously set
* Add scons-cache support for extension build Spartan3222023-07-09-0/+72
| | | | | | | | | | Copies how Godot handles scons-cache Add openvic-build action Add openvic-cache action Add mingw-cache action Add verbose and progress Scons options to SConstruct This is completely based on how Godot implemented caching with Scons
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-5/+5
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* Add fix-missing argument to apt install wine64 George L. Albany2023-03-31-2/+8
| | | | Add warning and fix for no tags on user repos
* Add automated git release info retrieval on export Spartan3222023-03-29-0/+27
Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release