Commit message (Collapse) | Author | Age | Lines | |
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* | Fix click minimap | Gone2Daly | 2023-04-13 | -0/+4 |
| | | | | Fix for not being able to move camera just by click on minimap | |||
* | Added requirement comments | Hop311 | 2023-04-11 | -1/+44 |
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* | Merge pull request #85 from OpenVic2Project/minimap | Gone2Daly | 2023-04-11 | -46/+299 |
|\ | | | | | Minimap with functionality | |||
| * | Returned movement of camera when it's clicked and mouse have movement | Gone2Daly | 2023-04-11 | -1/+1 |
| | | | | | | | | Vital RTS feature, vital for multiplayer micro as well. | |||
| * | Minimap viewport loops from x=0 to x=1 | Hop311 | 2023-04-11 | -121/+183 |
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| * | Minimap hover fix | Gone2Daly | 2023-04-09 | -1/+2 |
| | | | | | | | | Added check for hovering over provinces when mouse on minimap | |||
| * | Minimap functionality | Gone2Daly | 2023-04-09 | -58/+101 |
| | | | | | | | | Adding minimap click, cutting minimap camera edges, adding check for mouse of the window to stop parallax, also adding lock for parallax when mouse on minimap. | |||
| * | Merge branch 'terrain-map' into minimap | Hop311 | 2023-04-09 | -230/+693 |
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* | | Function pointer -> std::function | Hop311 | 2023-04-09 | -12/+23 |
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* | | Map modes + moved province index image to SIM side | Hop311 | 2023-04-08 | -187/+448 |
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* | | Region loading and mapmode. | Hop311 | 2023-04-08 | -60/+229 |
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* | | Fixed weird hashmap lookup crash. | Hop311 | 2023-04-08 | -17/+28 |
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* | | Includes cleanup + const map getters | Hop311 | 2023-04-07 | -31/+42 |
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| * | Moved assets to R/art/ | Hop311 | 2023-04-09 | -34/+34 |
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| * | Accurate minimap viewport shape | Hop311 | 2023-04-08 | -57/+47 |
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| * | Update GameSession.tscn | Gone2Daly | 2023-04-07 | -1/+48 |
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| * | forgot to add emit | Gone2Daly | 2023-04-07 | -0/+3 |
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| * | minimap-first-try | Gone2Daly | 2023-04-07 | -2/+109 |
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* | Movement tweaks | Hop311 | 2023-04-07 | -36/+42 |
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* | Fixes (prov selection, index unnorming, mac print) | Hop311 | 2023-04-07 | -7/+8 |
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* | Province index and colour lookup texture | Hop311 | 2023-04-07 | -48/+224 |
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* | Accidentally included WIP stuff in previous commit | Hop311 | 2023-04-05 | -1/+1 |
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* | Custom map mesh that fixes UV issue | Hop311 | 2023-04-05 | -35/+203 |
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* | Input and province selection cleanup | Hop311 | 2023-04-05 | -178/+196 |
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* | Adding province overview panel and selection of province. | Gone2Daly | 2023-04-05 | -19/+179 |
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* | Basic province id and shape loading and rendering. | Hop311 | 2023-04-03 | -23/+383 |
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* | Removed SubViewport and made more variables export | Hop311 | 2023-03-31 | -28/+17 |
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* | First go at terrain map implementation | Hop311 | 2023-03-30 | -2/+192 |
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* | Added Localisation (#77) | Hop311 | 2023-03-30 | -90/+475 |
| | | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README | |||
* | Merge pull request #79 from Spartan322/general-release-info | George L. Albany | 2023-03-29 | -32/+309 |
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| * | Add automated git release info retrieval on export | Spartan322 | 2023-03-29 | -32/+309 |
|/ | | | | | | | | | | | | | | Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release | |||
* | Merge pull request #76 from Spartan322/fix/button-export | George L. Albany | 2023-03-24 | -9/+16 |
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| * | Make main_menu_button.png a Texture2D | Spartan322 | 2023-03-24 | -9/+16 |
|/ | | | | | Make main_menu_button_normal a text resource Easier to manage with Git | |||
* | Merge pull request #75 from Spartan322/add/ci-push-and-release | George L. Albany | 2023-03-24 | -12/+111 |
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| * | Add release integration | Spartan322 | 2023-03-24 | -12/+111 |
| | | | | | | | | | | | | | | | | | | Add pck debug check and artifact Update CI workflow with release archives Update CI workflow for all pushes Remove initial compile of godot-cpp from workflow Appears to be unnecessary, extension compile should handle it | |||
* | | Merge pull request #72 from Spartan322/enhance/theming | George L. Albany | 2023-03-24 | -149/+229 |
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| * | | Make default_theme.tres the project theme | Spartan322 | 2023-03-23 | -149/+229 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd | |||
* | | | Merge pull request #74 from Spartan322/fix/export-issues | George L. Albany | 2023-03-24 | -20/+6 |
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| * | | Fix MacOS OpenVic2.dmg export_path to OpenVic2.app | Spartan322 | 2023-03-24 | -20/+6 |
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | Godot cannot output a dmg file Rename macOS export preset to MacOS To make export platform names consistent Add `common/*` to include_filter So exports will include everything in the common directory Make credits.csv not translation file but to keep the file on import Prevents replacement of the file as a translation | |||
* | | Merge pull request #71 from Spartan322/update/godot4.0.1-stable | BrickPi | 2023-03-23 | -4/+4 |
|\| | | | | | Update to Godot 4.0.1 Stable Release | |||
| * | Update to Godot 4.0.1 Stable Release | Spartan322 | 2023-03-23 | -4/+4 |
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* | Merge pull request #68 from OpenVic2Project/docs-architecture-and-schema | ClarkeCode | 2023-03-22 | -30/+4142 |
|\ | | | | | Docs architecture and schema | |||
| * | Fix spelling | ClarkeCode | 2023-03-22 | -1/+1 |
| | | | | | | Co-authored-by: Hop311 <Hop3114@gmail.com> | |||
| * | Moved data files according to project-file-structure.md | ClarkeCode | 2023-03-22 | -0/+0 |
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| * | Creating data files according to schema in docs/simulation/provinces.md | ClarkeCode | 2023-03-15 | -0/+3844 |
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| * | Re-evaluated approach for dataloading | ClarkeCode | 2023-03-15 | -14/+60 |
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| * | Update to reflect recent additions | ClarkeCode | 2023-03-12 | -1/+7 |
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| * | Beginning of architecture file | ClarkeCode | 2023-03-12 | -0/+52 |
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| * | Initial description of Province schema | ClarkeCode | 2023-03-12 | -0/+58 |
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| * | Creating data files according to tables in goods.md | ClarkeCode | 2023-03-12 | -0/+105 |
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