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Add warning and fix for no tags on user repos
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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Make main_menu_button_normal a text resource
Easier to manage with Git
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Add pck debug check and artifact
Update CI workflow with release archives
Update CI workflow for all pushes
Remove initial compile of godot-cpp from workflow
Appears to be unnecessary, extension compile should handle it
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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Godot cannot output a dmg file
Rename macOS export preset to MacOS
To make export platform names consistent
Add `common/*` to include_filter
So exports will include everything in the common directory
Make credits.csv not translation file but to keep the file on import
Prevents replacement of the file as a translation
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Update to Godot 4.0.1 Stable Release
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Docs architecture and schema
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Co-authored-by: Hop311 <Hop3114@gmail.com>
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* Fixed grab_focus error on not is_inside_tree
* Moved SampleGame to GameSession/GameSession
* Basic GameSession and GameSessionMenu/Escape Menu
* Map Control Panel skeleton
* Added requirement comments
* Removed unnecessary CenterContainer
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fix: Spelling mistake
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Refactor GameMenu to rely on export variables
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Refactor Credits -> CreditsMenu
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Add boot splash screen
Implement splash skip on interaction
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Fix OptionsMenu scaling
Options UI extended
Connected escape for back
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Fulfills requirement SS-56
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Add music import files
Rename MusicUIController to MusicPlayer
Adjust MusicPlayer node position, offset, and anchors
Adjust MusicConductor, MusicPlayer, and SongInfo style to conform with other GDScript files
Correct capability for MusicPlayer to desync from the MusicConductor
Adjusted MusicPlayer button text to use media player unicode symbols
Adjust MusicPlayer to correct mouse filter problems
Adjust MusicPlayer to appear more consistent
Correct lack of path_join use in SongInfo
Correct mouse filter problems in OptionsMenu
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Added Data modelling Documentation - Ideology & Pops - JC and Vanilla
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add: ideology documentation
add: goods documentation
add: sim doc format
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- Enables reliable theme application
Remove LabelSettings resources from Credits
Moved theme load from MainMenu to GameMenu scene
Removed Button references from default_theme resource
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