Commit message (Collapse) | Author | Age | Lines | |
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* | Moved positioning of GDCLASS macro | Robert Clarke | 2023-02-13 | -1/+1 |
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* | Reversion of commit e7ee0dd | Robert Clarke | 2023-02-13 | -6/+11 |
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* | Simple example of Godot querying and updating the state of a C++ object | Robert Clarke | 2023-02-12 | -0/+105 |
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* | Everything necessary to register a C++ class with internal state for access ↵ | Robert Clarke | 2023-02-12 | -21/+82 |
| | | | | within Godot | |||
* | Just changed bracketing style | Robert Clarke | 2023-02-12 | -11/+6 |
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* | Likely an automatic change caused by Godot 4rc1 | Robert Clarke | 2023-02-12 | -1/+1 |
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* | Merge pull request #6 from Spartan322/update-godot4-rc1 | ClarkeCode | 2023-02-11 | -4/+4 |
|\ | | | | | Update Godot 4 to Release Candidate 1 | |||
| * | Update Godot 4 to Release Candidate 1 | George L. Albany | 2023-02-10 | -4/+4 |
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* | Merge pull request #5 from ClarkeCode/basic-ui | ClarkeCode | 2023-02-08 | -17/+280 |
|\ | | | | | Exploration of UI and rudimentary scene switching. | |||
| * | Exploration of UI and rudimentary scene switching. | Robert Clarke | 2023-02-08 | -17/+280 |
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* | Create LICENSE.md | Justin Nolan | 2023-02-02 | -0/+674 |
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* | Merge pull request #2 from OpenVic2Project/moreinstruction | George L. Albany | 2023-01-29 | -0/+1 |
|\ | | | | | Added git submodule recursive update step to build instructions | |||
| * | feat(docs): added git submodule command to build instructions | Robert Clarke | 2023-01-29 | -0/+1 |
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* | feat(build): Allow local configuration build options with custom.py | George L. Albany | 2023-01-29 | -2/+59 |
| | | | | | | feat(build): Allow deleting unassociated intermediate files (on by default) feat(build): Added recursive searching for C++ source files in src/extension feat(git): Ignore /custom.py | |||
* | feat(godot): Update to Godot 4 Beta 16 | George L. Albany | 2023-01-27 | -4/+4 |
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* | fix(git): Fix ignoring all bin file names, ignore root directory bin | George L. Albany | 2023-01-27 | -1/+15 |
| | | | | feat(godot): add openvic2.gdextension for running the extension in Godot | |||
* | feat(vscode): Add dev_build task and debugger launcher | George L. Albany | 2023-01-26 | -6/+61 |
| | | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable. | |||
* | feat(godot): Add Windows and Linux export presets. | George L. Albany | 2023-01-26 | -6/+134 |
| | | | | feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions. | |||
* | feat(vscode): Add build, clean, and rebuild tasks | George L. Albany | 2023-01-25 | -0/+38 |
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* | fix(build): Correct broken MacOS build | George L. Albany | 2023-01-25 | -1/+1 |
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* | feat(build): Implement scons building | George L. Albany | 2023-01-25 | -0/+363 |
| | | | | | | | | | | | | feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled | |||
* | Initial commit | CptAlanSmith | 2023-01-19 | -0/+34 |