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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-22/+26
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* Merge pull request #181 from OpenVicProject/ui-state-style Hop3112024-01-01-84/+438
|\ | | | | UI polish
| * Added button state textures + block colour progress bars hop3112023-12-30-84/+438
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* | Merge pull request #186 from OpenVicProject/document_influence_modifier wvpm2023-12-31-2/+32
|\ \ | |/ |/| Document influence modifiers
| * Document influence modifiers wvpm2023-12-31-2/+32
|/ | | | Use floor for clarity
* Merge pull request #185 from OpenVicProject/document_rgo_and_social_income wvpm2023-12-29-17/+38
|\ | | | | Document RGO & social income
| * Document RGO & social income wvpm2023-12-29-17/+38
|/ | | | | | Corrected formula Corrected formula
* Merge pull request #184 from OpenVicProject/error-macros Hop3112023-12-29-203/+119
|\ | | | | Use `ERR_FAIL_*` macros where possible
| * Use `ERR_FAIL_*` macros where possible hop3112023-12-28-203/+119
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* Merge pull request #183 from OpenVicProject/document_calculations_yaml wvpm2023-12-28-0/+44
|\ | | | | Document calculations in YAML
| * Document calculations in YAML wvpm2023-12-28-0/+44
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* Merge pull request #179 from OpenVicProject/ui-work Hop3112023-12-26-602/+942
|\ | | | | GUIOverlappingElementsBox + GUINode improvements
| * Back to UI Work hop3112023-12-25-602/+942
|/ | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Merge pull request #178 from Spartan322/add-menu-type-hints George L. Albany2023-12-24-162/+164
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| * Apply type hints to menu scripts Spartan3222023-12-24-162/+164
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* Merge pull request #177 from Spartan322/improve/game-start-script George L. Albany2023-12-23-3/+5
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| * Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
|/ | | | | | | Add type hints to GameStart.gd constants Seperate section_name and setting_name from Nodes group in inspector Prefer callable's called_deferred to string caller in GameStart.gd Change `GameStart._initialize_game` to use change_scene_to_packed and GameMenuScene constant to change scene instead
* Merge pull request #172 from OpenVicProject/new-pop-history Hop3112023-12-18-12/+12
|\ | | | | New pop history loading + bookmark selection by index
| * New pop history loading + bookmark selection by index hop3112023-12-18-12/+12
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* Merge pull request #171 from Spartan322/update/godot4.2.1-stable George L. Albany2023-12-18-3/+3
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| * Update to Godot 4.2.1 Stable Release Spartan3222023-12-17-3/+3
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* Merge pull request #169 from OpenVicProject/guinode Hop3112023-12-11-318/+1240
|\ | | | | Big UI commit - GUINode, MaskedFlag, PieChart, etc
| * Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-318/+1240
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* Merge pull request #167 from Spartan322/update/godot4.2-stable George L. Albany2023-12-07-13/+18
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| * Update to Godot 4.2 Stable Release Spartan3222023-12-05-13/+18
|/ | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Merge pull request #168 from OpenVicProject/update-sim Hop3112023-12-04-489/+186
|\ | | | | Sim submodule update + compatibility fixes
| * Sim submodule update + extension compatibility hop3112023-12-04-489/+186
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* Merge pull request #166 from OpenVicProject/gui Hop3112023-11-17-518/+1347
|\ | | | | GUI elements -> Godot UI nodes generator
| * Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
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| * Striped mapmodes hop3112023-11-16-45/+86
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| * GUI elements -> Godot UI nodes generator hop3112023-11-16-469/+1200
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* Merge pull request #165 from Spartan322/fix/compiledb George L. Albany2023-11-12-9/+10
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| * Fix compiledb duplicate warning Spartan3222023-11-12-9/+10
|/ | | | Enable use_static_cpp capability
* Propagate scripts update for Godot-4.1.3 hop3112023-11-11-0/+0
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* Merge pull request #164 from Spartan322/update/godot4.1.3-stable Hop3112023-11-11-5/+14
|\ | | | | Update to Godot 4.1.3 Stable Release
| * Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-5/+14
|/ | | | | | | Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
* Merge pull request #163 from Spartan322/improve-binding George L. Albany2023-11-10-112/+316
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| * Add ClassBinding helpers Spartan3222023-11-10-112/+316
|/ | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
* Merge pull request #162 from OpenVicProject/changes Hop3112023-11-08-196/+628
|\ | | | | Lots of Changes
| * Clang-format formatting (with manual cleanup) hop3112023-11-07-115/+204
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| * Astyle formatting (with manual cleanup) hop3112023-11-07-90/+366
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| * Improved path CLI args + path caching setting hop3112023-11-07-36/+103
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* Merge pull request #160 from OpenVicProject/terrain-types Hop3112023-09-29-285/+224
|\ | | | | Terrain types
| * Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
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| * Scons rearrangement Hop3112023-09-29-6/+12
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| * Updated scripts + fixed GLI submodules Hop3112023-09-27-0/+0
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| * Terrain types calculation, label and mapmode Hop3112023-09-27-223/+166
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| * DDS load + moved terrain (type) loading to sim Hop3112023-09-27-74/+64
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* Fixed scripts submodule URL Hop3112023-09-25-1/+1
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* Merge pull request #159 from OpenVicProject/fix/path-in-readme George L. Albany2023-09-25-2/+2
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