| Commit message (Collapse) | Author | Age | Lines |
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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Docs architecture and schema
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Co-authored-by: Hop311 <Hop3114@gmail.com>
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* Fixed grab_focus error on not is_inside_tree
* Moved SampleGame to GameSession/GameSession
* Basic GameSession and GameSessionMenu/Escape Menu
* Map Control Panel skeleton
* Added requirement comments
* Removed unnecessary CenterContainer
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fix: Spelling mistake
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Refactor GameMenu to rely on export variables
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Refactor Credits -> CreditsMenu
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Add boot splash screen
Implement splash skip on interaction
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Fix OptionsMenu scaling
Options UI extended
Connected escape for back
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Fulfills requirement SS-56
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Add music import files
Rename MusicUIController to MusicPlayer
Adjust MusicPlayer node position, offset, and anchors
Adjust MusicConductor, MusicPlayer, and SongInfo style to conform with other GDScript files
Correct capability for MusicPlayer to desync from the MusicConductor
Adjusted MusicPlayer button text to use media player unicode symbols
Adjust MusicPlayer to correct mouse filter problems
Adjust MusicPlayer to appear more consistent
Correct lack of path_join use in SongInfo
Correct mouse filter problems in OptionsMenu
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Added Data modelling Documentation - Ideology & Pops - JC and Vanilla
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add: ideology documentation
add: goods documentation
add: sim doc format
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- Enables reliable theme application
Remove LabelSettings resources from Credits
Moved theme load from MainMenu to GameMenu scene
Removed Button references from default_theme resource
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* Adding MusicConductor
* Added selectable songs and player visibility toggle
* Refinements to the music system
* SongInfo compatability with various audio formats
* Moved UI reqs to editor description; flipped conditions to exclude music .import files
* Made selection of the first music track extension-agnostic
* Fixed visual bug with play/pause button when interacting with progress slider
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* add: Asset and Data file structure
add: Naming Conventions
add: Clarification on asset file exporting
* change: More relevant file structure examples
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Directory Naming Convention Changes
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Remove Prefixes for asset names
Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
* apply: Directory Naming Convention Changes to example
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Co-authored-by: ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>
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Comments marking implemented requirements
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Credits loading sanatization
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Fix MacOS export directory
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Make default_theme a text resource
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Makes it a text resource
Remove Button font data from default_theme
Fixes erroneous theme updates
Centralize Label_Checksum font_color into default_theme
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Requirements met by this PR:
SS-17
SS-29 [1]
UI-32
UI-34
UIFUN-36
UI-35
UI-38
UIFUN-37
FS-4
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