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* Merge pull request #189 from OpenVicProject/max_units_pop wvpm2024-01-11-2/+15
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| * Maximum units per soldier POP & supply factor wvpm2024-01-11-2/+15
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* Merge pull request #188 from OpenVicProject/reinforcements_calculation wvpm2024-01-10-1/+28
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| * Reinforcements calculation wvpm2024-01-10-1/+28
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* Merge pull request #187 from OpenVicProject/update-sim-ordered-map Hop3112024-01-09-22/+26
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| * Updated SIM submodule and switched to ordered_map hop3112024-01-09-22/+26
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* Merge pull request #181 from OpenVicProject/ui-state-style Hop3112024-01-01-84/+438
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| * Added button state textures + block colour progress bars hop3112023-12-30-84/+438
* | Merge pull request #186 from OpenVicProject/document_influence_modifier wvpm2023-12-31-2/+32
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| * Document influence modifiers wvpm2023-12-31-2/+32
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* Merge pull request #185 from OpenVicProject/document_rgo_and_social_income wvpm2023-12-29-17/+38
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| * Document RGO & social income wvpm2023-12-29-17/+38
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* Merge pull request #184 from OpenVicProject/error-macros Hop3112023-12-29-203/+119
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| * Use `ERR_FAIL_*` macros where possible hop3112023-12-28-203/+119
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* Merge pull request #183 from OpenVicProject/document_calculations_yaml wvpm2023-12-28-0/+44
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| * Document calculations in YAML wvpm2023-12-28-0/+44
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* Merge pull request #179 from OpenVicProject/ui-work Hop3112023-12-26-602/+942
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| * Back to UI Work hop3112023-12-25-602/+942
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* Merge pull request #178 from Spartan322/add-menu-type-hints George L. Albany2023-12-24-162/+164
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| * Apply type hints to menu scripts Spartan3222023-12-24-162/+164
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* Merge pull request #177 from Spartan322/improve/game-start-script George L. Albany2023-12-23-3/+5
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| * Add constant GameMenuScene preload to GameStart.gd Spartan3222023-12-23-3/+5
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* Merge pull request #172 from OpenVicProject/new-pop-history Hop3112023-12-18-12/+12
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| * New pop history loading + bookmark selection by index hop3112023-12-18-12/+12
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* Merge pull request #171 from Spartan322/update/godot4.2.1-stable George L. Albany2023-12-18-3/+3
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| * Update to Godot 4.2.1 Stable Release Spartan3222023-12-17-3/+3
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* Merge pull request #169 from OpenVicProject/guinode Hop3112023-12-11-318/+1240
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| * Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-318/+1240
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* Merge pull request #167 from Spartan322/update/godot4.2-stable George L. Albany2023-12-07-13/+18
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| * Update to Godot 4.2 Stable Release Spartan3222023-12-05-13/+18
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* Merge pull request #168 from OpenVicProject/update-sim Hop3112023-12-04-489/+186
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| * Sim submodule update + extension compatibility hop3112023-12-04-489/+186
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* Merge pull request #166 from OpenVicProject/gui Hop3112023-11-17-518/+1347
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| * Cosmetic terrain map colour tinting hop3112023-11-17-26/+83
| * Striped mapmodes hop3112023-11-16-45/+86
| * GUI elements -> Godot UI nodes generator hop3112023-11-16-469/+1200
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* Merge pull request #165 from Spartan322/fix/compiledb George L. Albany2023-11-12-9/+10
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| * Fix compiledb duplicate warning Spartan3222023-11-12-9/+10
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* Propagate scripts update for Godot-4.1.3 hop3112023-11-11-0/+0
* Merge pull request #164 from Spartan322/update/godot4.1.3-stable Hop3112023-11-11-5/+14
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| * Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-5/+14
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* Merge pull request #163 from Spartan322/improve-binding George L. Albany2023-11-10-112/+316
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| * Add ClassBinding helpers Spartan3222023-11-10-112/+316
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* Merge pull request #162 from OpenVicProject/changes Hop3112023-11-08-196/+628
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| * Clang-format formatting (with manual cleanup) hop3112023-11-07-115/+204
| * Astyle formatting (with manual cleanup) hop3112023-11-07-90/+366
| * Improved path CLI args + path caching setting hop3112023-11-07-36/+103
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* Merge pull request #160 from OpenVicProject/terrain-types Hop3112023-09-29-285/+224
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| * Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
| * Scons rearrangement Hop3112023-09-29-6/+12