| Commit message (Collapse) | Author | Age | Lines |
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Exploration of UI and rudimentary scene switching.
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Added git submodule recursive update step to build instructions
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feat(build): Allow deleting unassociated intermediate files (on by default)
feat(build): Added recursive searching for C++ source files in src/extension
feat(git): Ignore /custom.py
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feat(godot): add openvic2.gdextension for running the extension in Godot
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feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
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feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
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feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
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