| Commit message (Collapse) | Author | Age | Lines |
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Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
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Bring resolution dialog local inline with standards
put changes-dialog functionality in ResolutionSelector
fix revert-dialog width
cleanup resolution-dialog signals
resolution dialog works for all resolutions
resolution dialog remove unnecessary timer var
resolution dialog better export vars
resolution dialog correct var style
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Changed from OpenVic2 to OpenVic
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Changing "OpenVic2" to "OpenVic" in documentation
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Changing instances of the term "OpenVic2" to just "OpenVic" within the documentation.
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Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
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Update README to reflect project name change.
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Fix incomplete #110 requirement documentation
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Fix incorrect reference to UIFUN-83 as UIFUNC-83
Also fulfills:
SS-18
UI-39, UI-40, UI-41, UI-86, UI-93
UIFUN-77, UIFUN-78
FS-8
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Globally handles save finding, creation, removal, changes, naming, and flushing
Globally handles the session tags for the active save
Add SaveLoadMenu to GameSession
Add Start Date Panel and Save Panel loading to LobbyMenu
Includes session tag filter
Add LobbyPanelButton and SavePanelButton scene and scripts
Add SaveResource to handle saving and loading individual save files
Add localization for SaveLoadMenu
Expand localization for additions to LobbyMenu
Add ButtonContainer variation type to default theme
Fulfill:
UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94
UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89
FS-28
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Added Goods loading + mapmode
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Add clarification on licensing of artistic works
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Add UI scaling through menu option
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Moved simulation code to separate submodule
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Fix display names for North American provinces
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Fix display names for Canadian provinces
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Add .editorconfig
Update C++ files within `extension/src` to follow .clang-format
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Streamlines parsing of commandline arguments
Arguments reside in ProjectSettings as `openvic2/data/arguments` as a dictionary
The dictionary's key is the option name
The dictionary is set with default values
This enables project setting overrides for arguments (user specified arguments take priority)
Add help commandline option
Prepare for removal of GameDebug.gd
Add game project description
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Add License Attribution for OpenVic2, Godot, FreeType, ENet, and mbed TLS in credits with redirect links to licenses
Add contributor and donor list for Godot to credits
Add link button for Godot, redirects to https://godotengine.org
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Cosmetic terrain + Hashmaps
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Addition of goods struct
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Dynamic minimap + vertical map subdivision
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