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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-34/+49
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* Further cleanup + reset on return to main menu Hop3112023-04-25-50/+121
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* Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-144/+165
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* Merge pull request #93 from Spartan322/some-refurbishing George L. Albany2023-04-24-155/+317
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| * Refurbish UI elements Spartan3222023-04-24-155/+317
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move GameSession MusicPlayer to below OptionsMenu Ensures the MusicPlayer appears above the OptionsMenu Add Save and Quit/Resign to GameSessionMenu resign/quit popup To allow the player to save and resign/quit more quicker Remove GameSessionMenu hide on OptionsMenu open Renamed many UI elements to better reflect their purpose Add SessionButton theme_type_variation to GameSession buttons Add SessionButton style similar to TitleButton Disable 3D for dialog windows Change _play_pause_display_button pause text to "⏸ " Change IncreaseSpeedButton text to + Change DecreaseSpeedButton text to - Change Minimap NinePatch frame to function like a nine patch Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out Change ProvinceOverviewPanel to a PanelContainer Reorganize ProvinceOverviewPanel to better use container functionality Optimize MusicPlayer Enables one line support for MusicPlayer Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality
* Merge pull request #96 from OpenVic2Project/clang-format ClarkeCode2023-04-24-17/+4
|\ | | | | Altering .clang-format to make compliant with clang-format 10.0.0
| * Altering .clang-format to make compliant with clang-format 10.0.0; formerly ↵ ClarkeCode2023-04-24-17/+4
|/ | | | 16.0.1 compliant
* Merge pull request #95 from OpenVic2Project/clang-format ClarkeCode2023-04-23-0/+48
|\ | | | | Added a .clang-format file for formatting use
| * Added a .clang-format for formatting use ClarkeCode2023-04-23-0/+48
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* | Merge pull request #94 from OpenVic2Project/province-buildings Hop3112023-04-23-735/+1353
|\ \ | |/ |/| Province buildings
| * C++ refactoring + simulation prototype Hop3112023-04-23-735/+1353
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* | Merge pull request #92 from OpenVic2Project/map-canadian-blocking ClarkeCode2023-04-23-3/+33
|\| | | | | Added basic outlines of Canadian provinces + territories
| * Added basic outlines of Canadian provinces + territories ClarkeCode2023-04-20-3/+33
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* Merge pull request #91 from OpenVic2Project/minor-map-ui ClarkeCode2023-04-18-1/+94
|\ | | | | Minor map UI
| * Double-click a start date to automatically start a game session ClarkeCode2023-04-18-0/+6
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| * Added music player control to GameSession ClarkeCode2023-04-18-1/+13
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| * Added game speed panel to GameSession ClarkeCode2023-04-18-1/+76
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* Merge pull request #88 from OpenVic2Project/map-drawing Hop3112023-04-18-335/+1146
|\ | | | | Further Map Stuff
| * Better province image + terrain + some buttons Hop3112023-04-18-335/+1146
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* | Merge pull request #89 from OpenVic2Project/spring-cleaning ClarkeCode2023-04-17-213/+109
|\ \ | |/ |/| Spring Cleaning
| * Removing TestSingleton ClarkeCode2023-04-17-213/+109
|/ | | | Extracted game advancement behaviour to separate class
* Merge pull request #73 from OpenVic2Project/in-game-date ClarkeCode2023-04-14-5/+283
|\ | | | | Added in-game date
| * Add Date to extension markomitos2023-04-14-5/+283
|/ | | | | | | | | | | | | For absolute simulation dates Add TimeSpan to extension For relative simulation time Add Simulation Speed Management to extension Add Visual Studio directory to .gitignore Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com> Co-authored-by: Hop311 <hop3114@gmail.com>
* Merge pull request #84 from OpenVic2Project/terrain-map George L. Albany2023-04-14-55/+1882
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| * Add minimap for terrain map Gone2Daly2023-04-14-269/+1028
| | | | | | | | | | | | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
| * Add terrain map Hop3112023-04-14-30/+1098
|/ | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* Merge pull request #86 from Spartan322/update/godot4.0.2-stable George L. Albany2023-04-13-8/+8
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| * Update to Godot 4.0.2 Stable Release Spartan3222023-04-11-8/+8
|/ | | | Remove specific Godot version references for non-links in README.md
* Logo on Mainmenu + icon imports + whitespace cleanup (#82) Hop3112023-04-07-27/+3255
| | | | | | | * Whitespace cleanup * Icon import files * Logo on main menu.
* Merge pull request #81 from OpenVic2Project/icons-and-tech ClarkeCode2023-04-05-0/+0
|\ | | | | Icons and Army Tech
| * Added unit icons; unfinished icons given placeholder ClarkeCode2023-04-01-0/+0
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| * Added images for Army technologies ClarkeCode2023-04-01-0/+0
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| * Adding icon files; unfinished icons given placeholder ClarkeCode2023-04-01-0/+0
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* Merge pull request #80 from Spartan322/fix/workflow-wine-failure George L. Albany2023-03-31-4/+11
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| * Add fix-missing argument to apt install wine64 George L. Albany2023-03-31-4/+11
|/ | | | Add warning and fix for no tags on user repos
* Added Localisation (#77) Hop3112023-03-30-90/+475
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Merge pull request #79 from Spartan322/general-release-info George L. Albany2023-03-29-32/+309
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| * Add automated git release info retrieval on export Spartan3222023-03-29-32/+309
|/ | | | | | | | | | | | | | Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release
* Merge pull request #76 from Spartan322/fix/button-export George L. Albany2023-03-24-9/+16
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| * Make main_menu_button.png a Texture2D Spartan3222023-03-24-9/+16
|/ | | | | Make main_menu_button_normal a text resource Easier to manage with Git
* Merge pull request #75 from Spartan322/add/ci-push-and-release George L. Albany2023-03-24-12/+111
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| * Add release integration Spartan3222023-03-24-12/+111
| | | | | | | | | | | | | | | | | | Add pck debug check and artifact Update CI workflow with release archives Update CI workflow for all pushes Remove initial compile of godot-cpp from workflow Appears to be unnecessary, extension compile should handle it
* | Merge pull request #72 from Spartan322/enhance/theming George L. Albany2023-03-24-149/+229
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| * | Make default_theme.tres the project theme Spartan3222023-03-23-149/+229
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
* | | Merge pull request #74 from Spartan322/fix/export-issues George L. Albany2023-03-24-20/+6
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| * | Fix MacOS OpenVic2.dmg export_path to OpenVic2.app Spartan3222023-03-24-20/+6
|/ / | | | | | | | | | | | | | | | | | | | | | | | | Godot cannot output a dmg file Rename macOS export preset to MacOS To make export platform names consistent Add `common/*` to include_filter So exports will include everything in the common directory Make credits.csv not translation file but to keep the file on import Prevents replacement of the file as a translation
* | Merge pull request #71 from Spartan322/update/godot4.0.1-stable BrickPi2023-03-23-4/+4
|\| | | | | Update to Godot 4.0.1 Stable Release
| * Update to Godot 4.0.1 Stable Release Spartan3222023-03-23-4/+4
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* Merge pull request #68 from OpenVic2Project/docs-architecture-and-schema ClarkeCode2023-03-22-30/+4142
|\ | | | | Docs architecture and schema
| * Fix spelling ClarkeCode2023-03-22-1/+1
| | | | | | Co-authored-by: Hop311 <Hop3114@gmail.com>