| Commit message (Collapse) | Author | Age | Lines |
|\
| |
| | |
First pass at pops (test pops and density mapmode)
|
|/ |
|
|\ |
|
|/
|
|
|
|
|
|
|
|
| |
Placed in scripts/build
Streamline scons options with OptionsClass in scripts/build/option_handler.py
Move `show_progress` cache function to scripts/build/cache.py
Move `GlobRecursive` function to scripts/build/glob_recursive.py
Make environment clone of godot-cpp's build
Prevents environment leakage into godot-cpp
|
|\
| |
| | |
Tidying: missing req comments, submodules, hotkeys, user data folder
|
|/ |
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Add bash-based Godot URL environment variable handling to openvic-env action
Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE
Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently
Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist
Will not override GODOT_LINUX_URL if previously set
Will not override GODOT_TEMPLATE_URL if previously set
|
|\ \
| |/
|/| |
Update quotes.txt
|
|/
|
|
| |
FS-3
Added quotes from list
|
|\ |
|
|/
|
|
| |
Enables scons to generate `compile_commands.json`
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
|
|\ \ |
|
| |/ |
|
|\ \
| |/
|/| |
|
|/
|
|
|
|
|
|
|
|
| |
Copies how Godot handles scons-cache
Add openvic-build action
Add openvic-cache action
Add mingw-cache action
Add verbose and progress Scons options to SConstruct
This is completely based on how Godot implemented caching with Scons
|
|\
| |
| | |
Update to Godot 4.1
|
|/
|
|
|
| |
Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
|
|\
| |
| | |
Localisation and UI focus cleanup
|
| |
| |
| |
| |
| |
| |
| |
| | |
Updated Russian localisation
Resolution, window_mode, monitor refactor
Locale based number formatting
|
|\ \ |
|
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Fix ArgumentParser ignoring full name boolean arguments
Add warning for ArgumentParser parsing a non-boolean standalone argument
Move SS-56 requirement to ArgumentParser scene
Add has_argument_support, get_argument, and set_argument to ArgumentParser
Update `GameDebug.gd` to rely on `ArgumentParser.get_argument`
Update `Events.gd` to rely on `ArgumentParser.get_argument`
Add shorthand alias argument non-alphabetic warning and skip
Add shorthand alias argument validation for boolean with warning and skip
Add shorthand alias missing warning
Add length check for full name arguments in ArgumentParser
Remove superfluous `-` in ArgumentParse scene aliases
|
|/ |
|
|\
| |
| | |
Russian localisation supplied by av213238
|
| | |
|
|\ \ |
|
| | | |
|
|/ / |
|
|\ \
| |/
|/| |
|
|/ |
|
|\ |
|
|/
|
|
|
|
| |
Fix missing archive_directory variable
Fix excessive archive path for zip release
|
|\
| |
| | |
Added requirement comments
|
|/ |
|
|\ |
|
| | |
|
|/ |
|
|\
| |
| | |
Date fix + string fix + Logger queue
|
|/ |
|
|\
| |
| | |
Map compatibility mode
|
| | |
|
|/ |
|
|\ |
|
|/ |
|
|\ |
|
| | |
|
|\ \
| |/
|/| |
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
|