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* Added contributor quickstart guide (#19) ClarkeCode2023-02-23-1/+123
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* Delete Simulation singleton correctly. (#17) Hop3112023-02-22-1/+1
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* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-200/+2240
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8
* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-77/+412
| | | | | | | | | | | | | | | | | | | | * Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
* Merge pull request #13 from Orwellian-225/ProjectStructure Justin Nolan2023-02-20-0/+93
|\ | | | | Project File Structure
| * add: Project File Structure doc Orwellian-2252023-02-20-0/+93
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* | Merge pull request #11 from Spartan322/update/godot4-rc2 ClarkeCode2023-02-19-4/+4
|\ \ | |/ |/| Update to Godot 4 Release Candidate 2
| * Update to Godot 4 Release Candidate 2 Spartan3222023-02-18-4/+4
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* Merge pull request #9 from OpenVic2Project/docs-wip ClarkeCode2023-02-15-0/+323
|\ | | | | Introduction of C++ styleguide
| * Update of C++ styleguide Robert Clarke2023-02-14-38/+300
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| * Update docs readme Justin Nolan2023-02-10-6/+1
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| * Remove Latex files Justin Nolan2023-02-10-110/+0
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| * Revert "Remove latex files" Justin Nolan2023-02-10-0/+68
| | | | | | | | This reverts commit 180a7c5a6dff21f319a80780376450a46080ca28.
| * Remove latex files Justin Nolan2023-02-10-68/+0
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| * Fix table of contents #2 Justin Nolan2023-02-10-4/+4
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| * Fix table of contents Justin Nolan2023-02-10-0/+4
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| * Convert styleguide-cpp from latex to markdown Justin Nolan2023-02-10-0/+54
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| * Beginning of initial draft Robert Clarke2023-02-08-0/+118
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* | Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp ClarkeCode2023-02-13-22/+188
|\ \ | | | | | | Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
| * | Removing semicolons that would cause issues on MSVC Robert Clarke2023-02-13-2/+2
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| * | Moved positioning of GDCLASS macro Robert Clarke2023-02-13-1/+1
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| * | Reversion of commit e7ee0dd Robert Clarke2023-02-13-6/+11
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| * | Simple example of Godot querying and updating the state of a C++ object Robert Clarke2023-02-12-0/+105
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| * | Everything necessary to register a C++ class with internal state for access ↵ Robert Clarke2023-02-12-21/+82
| | | | | | | | | | | | within Godot
| * | Just changed bracketing style Robert Clarke2023-02-12-11/+6
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| * | Likely an automatic change caused by Godot 4rc1 Robert Clarke2023-02-12-1/+1
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* | | Merge pull request #7 from Spartan322/feature/usable-ui George L. Albany2023-02-12-221/+641
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| * | Implement a usable settings UI, should fulfill: Spartan3222023-02-10-221/+641
| | | | | | | | | | | | | | | SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
* | | Merge pull request #6 from Spartan322/update-godot4-rc1 ClarkeCode2023-02-11-4/+4
|\| | | |/ |/| Update Godot 4 to Release Candidate 1
| * Update Godot 4 to Release Candidate 1 George L. Albany2023-02-10-4/+4
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* Merge pull request #5 from ClarkeCode/basic-ui ClarkeCode2023-02-08-17/+280
|\ | | | | Exploration of UI and rudimentary scene switching.
| * Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-17/+280
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* Create LICENSE.md Justin Nolan2023-02-02-0/+674
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* Merge pull request #2 from OpenVic2Project/moreinstruction George L. Albany2023-01-29-0/+1
|\ | | | | Added git submodule recursive update step to build instructions
| * feat(docs): added git submodule command to build instructions Robert Clarke2023-01-29-0/+1
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* feat(build): Allow local configuration build options with custom.py George L. Albany2023-01-29-2/+59
| | | | | | feat(build): Allow deleting unassociated intermediate files (on by default) feat(build): Added recursive searching for C++ source files in src/extension feat(git): Ignore /custom.py
* feat(godot): Update to Godot 4 Beta 16 George L. Albany2023-01-27-4/+4
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* fix(git): Fix ignoring all bin file names, ignore root directory bin George L. Albany2023-01-27-1/+15
| | | | feat(godot): add openvic2.gdextension for running the extension in Godot
* feat(vscode): Add dev_build task and debugger launcher George L. Albany2023-01-26-6/+61
| | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
* feat(godot): Add Windows and Linux export presets. George L. Albany2023-01-26-6/+134
| | | | feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
* feat(vscode): Add build, clean, and rebuild tasks George L. Albany2023-01-25-0/+38
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* fix(build): Correct broken MacOS build George L. Albany2023-01-25-1/+1
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+363
| | | | | | | | | | | | feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled
* Initial commit CptAlanSmith2023-01-19-0/+34