| Commit message (Collapse) | Author | Age | Lines |
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* Add modified Keychain plugin for future Controls tab
See https://github.com/Orama-Interactive/Keychain/tree/4.x
Added Events autoload singleton for global eventing namespace
Added Events.Options for global options functionality
* Add Controls tab via Keychain plugin
Use Events.Options for save, load, and reset of settings
Separate OptionMenu tabs into scene files
Add locale saving and loading
Refactor SettingNodes scripts for more generalized use
Remove random prints
Remove useless spinbox signal connection
Make Resolution consistently use Vector2i
* Implement Godot project overrides for resolution and window mode
Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens.
Add null checks to SettingHSlider and SettingOptionButton
* Fix incorrect resolution value in ResolutionSelector
* Correct project settings override behavior in editor
Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings.
* Fix Orama-Interactive/Keychain#8
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* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
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Project File Structure
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Update to Godot 4 Release Candidate 2
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Introduction of C++ styleguide
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This reverts commit 180a7c5a6dff21f319a80780376450a46080ca28.
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Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
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within Godot
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SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13
UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
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Update Godot 4 to Release Candidate 1
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Exploration of UI and rudimentary scene switching.
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Added git submodule recursive update step to build instructions
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feat(build): Allow deleting unassociated intermediate files (on by default)
feat(build): Added recursive searching for C++ source files in src/extension
feat(git): Ignore /custom.py
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feat(godot): add openvic2.gdextension for running the extension in Godot
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feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
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feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
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feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
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