| Commit message (Collapse) | Author | Age | Lines |
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For absolute simulation dates
Add TimeSpan to extension
For relative simulation time
Add Simulation Speed Management to extension
Add Visual Studio directory to .gitignore
Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com>
Co-authored-by: Hop311 <hop3114@gmail.com>
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With accurate viewport shape display on minimap
With Mapmode management
With Region mapmode
With Province mapmode
With Index mapmode
With Minimap single-click movement
With Minimap drag-click movement
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With Directional movement using WASD
With Directional movement using arrow keys
With Click-Drag movement using middle mouse button
With Province identifiers
With Province shape loading
With Province rendering
With Province selection
With Province overview panel
With Color lookup texture
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Remove specific Godot version references for non-links in README.md
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* Whitespace cleanup
* Icon import files
* Logo on main menu.
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Icons and Army Tech
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Add warning and fix for no tags on user repos
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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Make main_menu_button_normal a text resource
Easier to manage with Git
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Add pck debug check and artifact
Update CI workflow with release archives
Update CI workflow for all pushes
Remove initial compile of godot-cpp from workflow
Appears to be unnecessary, extension compile should handle it
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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Godot cannot output a dmg file
Rename macOS export preset to MacOS
To make export platform names consistent
Add `common/*` to include_filter
So exports will include everything in the common directory
Make credits.csv not translation file but to keep the file on import
Prevents replacement of the file as a translation
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Update to Godot 4.0.1 Stable Release
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Docs architecture and schema
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Co-authored-by: Hop311 <Hop3114@gmail.com>
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* Fixed grab_focus error on not is_inside_tree
* Moved SampleGame to GameSession/GameSession
* Basic GameSession and GameSessionMenu/Escape Menu
* Map Control Panel skeleton
* Added requirement comments
* Removed unnecessary CenterContainer
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fix: Spelling mistake
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Refactor GameMenu to rely on export variables
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Refactor Credits -> CreditsMenu
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Add boot splash screen
Implement splash skip on interaction
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Fix OptionsMenu scaling
Options UI extended
Connected escape for back
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