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| * | Likely an automatic change caused by Godot 4rc1 Robert Clarke2023-02-12-1/+1
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* | | Merge pull request #7 from Spartan322/feature/usable-ui George L. Albany2023-02-12-221/+641
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| * | Implement a usable settings UI, should fulfill: Spartan3222023-02-10-221/+641
| | | | | | | | | | | | | | | SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
* | | Merge pull request #6 from Spartan322/update-godot4-rc1 ClarkeCode2023-02-11-4/+4
|\| | | |/ |/| Update Godot 4 to Release Candidate 1
| * Update Godot 4 to Release Candidate 1 George L. Albany2023-02-10-4/+4
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* Merge pull request #5 from ClarkeCode/basic-ui ClarkeCode2023-02-08-17/+280
|\ | | | | Exploration of UI and rudimentary scene switching.
| * Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-17/+280
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* Create LICENSE.md Justin Nolan2023-02-02-0/+674
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* Merge pull request #2 from OpenVic2Project/moreinstruction George L. Albany2023-01-29-0/+1
|\ | | | | Added git submodule recursive update step to build instructions
| * feat(docs): added git submodule command to build instructions Robert Clarke2023-01-29-0/+1
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* feat(build): Allow local configuration build options with custom.py George L. Albany2023-01-29-2/+59
| | | | | | feat(build): Allow deleting unassociated intermediate files (on by default) feat(build): Added recursive searching for C++ source files in src/extension feat(git): Ignore /custom.py
* feat(godot): Update to Godot 4 Beta 16 George L. Albany2023-01-27-4/+4
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* fix(git): Fix ignoring all bin file names, ignore root directory bin George L. Albany2023-01-27-1/+15
| | | | feat(godot): add openvic2.gdextension for running the extension in Godot
* feat(vscode): Add dev_build task and debugger launcher George L. Albany2023-01-26-6/+61
| | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
* feat(godot): Add Windows and Linux export presets. George L. Albany2023-01-26-6/+134
| | | | feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
* feat(vscode): Add build, clean, and rebuild tasks George L. Albany2023-01-25-0/+38
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* fix(build): Correct broken MacOS build George L. Albany2023-01-25-1/+1
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+363
| | | | | | | | | | | | feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled
* Initial commit CptAlanSmith2023-01-19-0/+34