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Pre-allocate and use std::move for Godot Arrays and Dictionaries
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Update SIM submodule
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Implement Population Menu
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Add warning for Arch users to avoid the Arch package
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Assorted UI Changes (in preparation for Population Menu)
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Add map background plane to hide transparent window
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Move GDExtension menu-related functions to MenuSingleton
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Add types to GDScript for-loop variables
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Add GUIListBox + UI improvements
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Added GUIScrollbar and GFXCorneredTileSupportingTexture
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Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
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Basic Nation Management Screen framework
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Document HR
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Add GameInfo button to MainMenu
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Add clarifications to ReleaseInfoBox buttons
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Add workflow run limitations
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Update build workflow actions
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Add max compression to exported artifacts
Make commit action merge libopenvic extension artifact files
Make release action merge libopenvic extension files into zip
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Update sim and script submodules
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Update scripts to OpenVicProject/scripts@21d1427
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Add Victoria 2 Folder Picker dialog
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Move Localization.initialize to beginning of GameStart._ready
Move compatibility mode paths search to separate _setup_compatibility_mode_paths
Move _setup_compatibility_mode_paths call to GameStart._ready
Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
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Add Basic Dataloding Documentation
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Added overlay parchment map and refactored map shader
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Document <strata>_<need>_needs modifier effect
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