| Commit message (Collapse) | Author | Age | Lines |
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Default compat path + formatting + bits+bobs
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Hides window for help argument (`./program -- --help`)
Hides window until video options loading is complete
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Update README.md for Archlinux users
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Instructions are made to be easy to follow so that one can install and set up OpenVic, for Arch based distribution.
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changed gitignore to include CLion Idea folder
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Used for streamlining MusicPlayer
Enable music on startup
Add sound option loading on startup
Fix MusicPlayer play button starting with incorrect text
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Finish Loading Screen (implements UI-24)
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Added comments pointing to acquiring the code using git
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Add Piecharts (gd 4.1)
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First pass at pops (test pops and density mapmode)
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Placed in scripts/build
Streamline scons options with OptionsClass in scripts/build/option_handler.py
Move `show_progress` cache function to scripts/build/cache.py
Move `GlobRecursive` function to scripts/build/glob_recursive.py
Make environment clone of godot-cpp's build
Prevents environment leakage into godot-cpp
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Tidying: missing req comments, submodules, hotkeys, user data folder
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Add bash-based Godot URL environment variable handling to openvic-env action
Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE
Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently
Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist
Will not override GODOT_LINUX_URL if previously set
Will not override GODOT_TEMPLATE_URL if previously set
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Update quotes.txt
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FS-3
Added quotes from list
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Enables scons to generate `compile_commands.json`
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Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
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Copies how Godot handles scons-cache
Add openvic-build action
Add openvic-cache action
Add mingw-cache action
Add verbose and progress Scons options to SConstruct
This is completely based on how Godot implemented caching with Scons
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Update to Godot 4.1
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Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
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Localisation and UI focus cleanup
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Updated Russian localisation
Resolution, window_mode, monitor refactor
Locale based number formatting
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Fix ArgumentParser ignoring full name boolean arguments
Add warning for ArgumentParser parsing a non-boolean standalone argument
Move SS-56 requirement to ArgumentParser scene
Add has_argument_support, get_argument, and set_argument to ArgumentParser
Update `GameDebug.gd` to rely on `ArgumentParser.get_argument`
Update `Events.gd` to rely on `ArgumentParser.get_argument`
Add shorthand alias argument non-alphabetic warning and skip
Add shorthand alias argument validation for boolean with warning and skip
Add shorthand alias missing warning
Add length check for full name arguments in ArgumentParser
Remove superfluous `-` in ArgumentParse scene aliases
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Russian localisation supplied by av213238
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