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* Merge pull request #149 from BrickPi/master BrickPi2023-08-21-2/+151
|\ | | | | Finish Loading Screen (implements UI-24)
| * Add Animated Gear to Loading Screen Joel Machens2023-08-21-2/+151
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* Update README.md CptAlanSmith2023-08-18-0/+6
| | | Added comments pointing to acquiring the code using git
* Merge pull request #146 from Nemrav/piechart2 Hop3112023-08-17-79/+537
|\ | | | | Add Piecharts (gd 4.1)
| * Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-3/+5
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| * string_view changes + general cleanup Hop3112023-08-12-78/+66
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| * PieChart data and image now come from c++ layer Hop3112023-08-10-844/+384
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| * add piecharts Nemrav2023-08-09-3/+931
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* Merge pull request #144 from OpenVicProject/pops Hop3112023-08-06-12/+48
|\ | | | | First pass at pops (test pops and density mapmode)
| * First pass at pops (test pops and density mapmode) Hop3112023-07-28-12/+48
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* Merge pull request #143 from Spartan322/seperate/build-functions George L. Albany2023-07-21-165/+201
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| * Separate build functions from SConstruct Spartan3222023-07-21-165/+201
|/ | | | | | | | | | Placed in scripts/build Streamline scons options with OptionsClass in scripts/build/option_handler.py Move `show_progress` cache function to scripts/build/cache.py Move `GlobRecursive` function to scripts/build/glob_recursive.py Make environment clone of godot-cpp's build Prevents environment leakage into godot-cpp
* Merge pull request #142 from OpenVicProject/tidying Hop3112023-07-21-33/+111
|\ | | | | Tidying: missing req comments, submodules, hotkeys, user data folder
| * Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-33/+111
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* Merge pull request #141 from Spartan322/update/godot4.1.1-stable George L. Albany2023-07-20-49/+111
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| * Update to Godot 4.1.1 Stable Release Spartan3222023-07-20-49/+111
| | | | | | | | | | | | | | | | | | Add bash-based Godot URL environment variable handling to openvic-env action Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist Will not override GODOT_LINUX_URL if previously set Will not override GODOT_TEMPLATE_URL if previously set
* | Merge pull request #140 from OpenVicProject/added-quotes-v1 Hop3112023-07-19-0/+38
|\ \ | |/ |/| Update quotes.txt
| * Update quotes.txt Steve Frampton2023-07-17-0/+38
|/ | | | FS-3 Added quotes from list
* Merge pull request #138 from Spartan322/add/compiledb-support George L. Albany2023-07-13-0/+15
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| * Add compilation database support Spartan3222023-07-09-0/+15
|/ | | | Enables scons to generate `compile_commands.json`
* Merge pull request #135 from Spartan322/generalize/loading-and-events George L. Albany2023-07-09-100/+184
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| * Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-100/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* | Merge pull request #136 from Spartan322/godot-executable-cache-support George L. Albany2023-07-09-0/+2
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| * | Add Godot binary/template cache support Spartan3222023-07-07-0/+2
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* | Merge pull request #137 from Spartan322/scons-caching-support George L. Albany2023-07-09-4/+225
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| * Add scons-cache support for extension build Spartan3222023-07-09-4/+225
|/ | | | | | | | | | Copies how Godot handles scons-cache Add openvic-build action Add openvic-cache action Add mingw-cache action Add verbose and progress Scons options to SConstruct This is completely based on how Godot implemented caching with Scons
* Merge pull request #134 from OpenVicProject/godot-4.1 BrickPi2023-07-06-11/+14
|\ | | | | Update to Godot 4.1
| * Update to Godot 4.1 Stable Release Spartan3222023-07-06-11/+14
|/ | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Merge pull request #131 from OpenVicProject/ui-cleanup Hop3112023-06-24-844/+1080
|\ | | | | Localisation and UI focus cleanup
| * Localisation and UI focus cleanup Hop3112023-06-23-844/+1080
| | | | | | | | | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* | Merge pull request #133 from Spartan322/argparser-corrections George L. Albany2023-06-14-36/+71
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| * | Fix ArgumentParser excluding last character for arg key Spartan3222023-06-13-36/+71
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | Fix ArgumentParser ignoring full name boolean arguments Add warning for ArgumentParser parsing a non-boolean standalone argument Move SS-56 requirement to ArgumentParser scene Add has_argument_support, get_argument, and set_argument to ArgumentParser Update `GameDebug.gd` to rely on `ArgumentParser.get_argument` Update `Events.gd` to rely on `ArgumentParser.get_argument` Add shorthand alias argument non-alphabetic warning and skip Add shorthand alias argument validation for boolean with warning and skip Add shorthand alias missing warning Add length check for full name arguments in ArgumentParser Remove superfluous `-` in ArgumentParse scene aliases
* / Add Loading Screen Joel Machens2023-06-13-16/+165
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* Merge pull request #128 from OpenVicProject/russian-localisation Hop3112023-06-10-0/+178
|\ | | | | Russian localisation supplied by av213238
| * Russian localisation supplied by av213238 Hop3112023-05-31-0/+178
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* | Merge pull request #130 from Spartan322/organize/godot-project George L. Albany2023-06-04-88/+88
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| * | Update file contents according to reorganization Spartan3222023-06-03-88/+88
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| * | Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+0
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* | Merge pull request #129 from Spartan322/trivial-workflow-godot George L. Albany2023-06-02-4/+10
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| * Add environment variables for trivial Godot updates Spartan3222023-06-02-4/+10
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* Merge pull request #127 from OpenVicProject/fix/build-permsv0.02_Mappa_Mundi George L. Albany2023-05-30-3/+4
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| * Set build permissions to `write-all` George L. Albany2023-05-30-3/+4
|/ | | | | | Fix missing archive_directory variable Fix excessive archive path for zip release
* Merge pull request #126 from OpenVicProject/req-comments Hop3112023-05-26-9/+31
|\ | | | | Added requirement comments
| * Added requirement comments Hop3112023-05-26-9/+31
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* Merge pull request #125 from OpenVicProject/import-fix George L. Albany2023-05-26-125/+762
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| * Added compatibility-mode command line argument Hop3112023-05-25-47/+67
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| * Import fix + ProvinceOverviewPanel close fix Hop3112023-05-25-78/+695
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* Merge pull request #124 from OpenVicProject/bug-fixes Hop3112023-05-24-10/+13
|\ | | | | Date fix + string fix + Logger queue
| * Date fix + string fix + Logger queue Hop3112023-05-24-10/+13
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* Merge pull request #123 from OpenVicProject/compatibility-mode Hop3112023-05-22-526/+769
|\ | | | | Map compatibility mode