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Copies how Godot handles scons-cache
Add openvic-build action
Add openvic-cache action
Add mingw-cache action
Add verbose and progress Scons options to SConstruct
This is completely based on how Godot implemented caching with Scons
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Update to Godot 4.1
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Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
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Localisation and UI focus cleanup
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Updated Russian localisation
Resolution, window_mode, monitor refactor
Locale based number formatting
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Fix ArgumentParser ignoring full name boolean arguments
Add warning for ArgumentParser parsing a non-boolean standalone argument
Move SS-56 requirement to ArgumentParser scene
Add has_argument_support, get_argument, and set_argument to ArgumentParser
Update `GameDebug.gd` to rely on `ArgumentParser.get_argument`
Update `Events.gd` to rely on `ArgumentParser.get_argument`
Add shorthand alias argument non-alphabetic warning and skip
Add shorthand alias argument validation for boolean with warning and skip
Add shorthand alias missing warning
Add length check for full name arguments in ArgumentParser
Remove superfluous `-` in ArgumentParse scene aliases
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Russian localisation supplied by av213238
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Fix missing archive_directory variable
Fix excessive archive path for zip release
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Added requirement comments
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Date fix + string fix + Logger queue
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Map compatibility mode
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Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
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Bring resolution dialog local inline with standards
put changes-dialog functionality in ResolutionSelector
fix revert-dialog width
cleanup resolution-dialog signals
resolution dialog works for all resolutions
resolution dialog remove unnecessary timer var
resolution dialog better export vars
resolution dialog correct var style
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Changed from OpenVic2 to OpenVic
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Changing "OpenVic2" to "OpenVic" in documentation
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Changing instances of the term "OpenVic2" to just "OpenVic" within the documentation.
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Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
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Update README to reflect project name change.
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Fix incomplete #110 requirement documentation
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Fix incorrect reference to UIFUN-83 as UIFUNC-83
Also fulfills:
SS-18
UI-39, UI-40, UI-41, UI-86, UI-93
UIFUN-77, UIFUN-78
FS-8
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Globally handles save finding, creation, removal, changes, naming, and flushing
Globally handles the session tags for the active save
Add SaveLoadMenu to GameSession
Add Start Date Panel and Save Panel loading to LobbyMenu
Includes session tag filter
Add LobbyPanelButton and SavePanelButton scene and scripts
Add SaveResource to handle saving and loading individual save files
Add localization for SaveLoadMenu
Expand localization for additions to LobbyMenu
Add ButtonContainer variation type to default theme
Fulfill:
UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94
UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89
FS-28
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