| Commit message (Collapse) | Author | Age | Lines |
... | |
|
|
|
|
|
|
|
|
| |
feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
|
|
|
|
| |
feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
|
|
|