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* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-2/+2
| | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
* Add warning for Arch users to avoid the Arch package Spartan3222024-04-14-0/+3
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* Update to Godot 4.2.1 Stable Release Spartan3222023-12-17-2/+2
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-2/+2
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-2/+2
| | | | | | | Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
* Fix incorrect run-build-and-export.md path George L. Albany2023-09-25-2/+2
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* Simplify README.md Spartan3222023-09-25-12/+11
| | | | | | | | | | | | Add system-requirements.md Add using-git-bisect.md Add run-build-export.md Add cloning.md Add debugging.md Add rebasing.md Includes PR squashing Simplify .vscode/launch.json
* Update README.md for Archlinux users Rerum022023-08-27-2/+13
| | | Instructions are made to be easy to follow so that one can install and set up OpenVic, for Arch based distribution.
* Update README.md CptAlanSmith2023-08-18-0/+6
| | | Added comments pointing to acquiring the code using git
* Update to Godot 4.1.1 Stable Release Spartan3222023-07-20-2/+2
| | | | | | | | | Add bash-based Godot URL environment variable handling to openvic-env action Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist Will not override GODOT_LINUX_URL if previously set Will not override GODOT_TEMPLATE_URL if previously set
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-2/+2
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Update to Godot 4.0.3 Stable Release Spartan3222023-05-20-2/+2
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-3/+3
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* Update README.md YouriRombouts2023-05-15-2/+2
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* Moved simulation code to separate submodule Hop3112023-05-03-2/+2
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* Update to Godot 4.0.2 Stable Release Spartan3222023-04-11-4/+4
| | | | Remove specific Godot version references for non-links in README.md
* Update to Godot 4.0.1 Stable Release Spartan3222023-03-23-4/+4
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* Update to Godot 4.0 Stable Release Spartan3222023-03-01-4/+4
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* Update to Godot 4 Release Candidate 6 (#46) George L. Albany2023-02-27-4/+4
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* Update to Godot 4 Release Candidate 5 Spartan3222023-02-26-4/+4
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* Update to Godot 4 Release Candidate 4 (#20) George L. Albany2023-02-25-4/+4
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* Added contributor quickstart guide (#19) ClarkeCode2023-02-23-0/+3
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* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-0/+2
| | | | | | | | | | | | | | | | | | | | * Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
* Update to Godot 4 Release Candidate 2 Spartan3222023-02-18-4/+4
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* Update Godot 4 to Release Candidate 1 George L. Albany2023-02-10-4/+4
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* feat(docs): added git submodule command to build instructions Robert Clarke2023-01-29-0/+1
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* feat(godot): Update to Godot 4 Beta 16 George L. Albany2023-01-27-4/+4
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* feat(vscode): Add dev_build task and debugger launcher George L. Albany2023-01-26-5/+11
| | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
* feat(godot): Add Windows and Linux export presets. George L. Albany2023-01-26-6/+22
| | | | feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
* feat(build): Implement scons building George L. Albany2023-01-25-0/+7
| | | | | | | | | | | | feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled
* Initial commit CptAlanSmith2023-01-19-0/+2