| Commit message (Collapse) | Author | Age | Lines |
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Add bash-based Godot URL environment variable handling to openvic-env action
Sets GODOT_LINUX_URL and GODOT_TEMPLATE_URL according to GODOT_BASE_URL, GODOT_VERSION, and GODOT_VERSION_TYPE
Handles downloads.tuxfamily.org/godotengine and github.com/godotengine differently
Errors if GODOT_LINUX_URL or GODOT_TEMPLATE_URL are not set or if links do not exist
Will not override GODOT_LINUX_URL if previously set
Will not override GODOT_TEMPLATE_URL if previously set
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Fix deferred error in LoadingScreen.update_loading_screen
Fix pressed shadow variable warning in SettingCheckBox.gd
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Remove specific Godot version references for non-links in README.md
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* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
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feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
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feat(docs): Updated README.md to include install requirements, build/run instructions, and project export instructions.
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feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
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