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* C++ refactoring + simulation prototype Hop3112023-04-23-0/+6
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* feat(build): Allow local configuration build options with custom.py George L. Albany2023-01-29-1/+55
| | | | | | feat(build): Allow deleting unassociated intermediate files (on by default) feat(build): Added recursive searching for C++ source files in src/extension feat(git): Ignore /custom.py
* feat(vscode): Add dev_build task and debugger launcher George L. Albany2023-01-26-1/+2
| | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
* fix(build): Correct broken MacOS build George L. Albany2023-01-25-1/+1
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+32
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled