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* Fix compiledb duplicate warning Spartan3222023-11-12-9/+10
| | | | Enable use_static_cpp capability
* Update to Godot 4.1.3 Stable Release Spartan3222023-11-11-2/+11
| | | | | | | Remove env.Append(LIBPATH=godot_env["LIBPATH"]) godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
* Move actions and scripts to separate reusable repos Spartan3222023-09-24-53/+24
| | | | Add `extension/deps/SCsub`
* Big Dataloader Commit (openvic) Hop3112023-09-09-3/+8
| | | | Default compat path + formatting + bits+bobs
* Separate build functions from SConstruct Spartan3222023-07-21-165/+20
| | | | | | | | | | Placed in scripts/build Streamline scons options with OptionsClass in scripts/build/option_handler.py Move `show_progress` cache function to scripts/build/cache.py Move `GlobRecursive` function to scripts/build/glob_recursive.py Make environment clone of godot-cpp's build Prevents environment leakage into godot-cpp
* Add compilation database support Spartan3222023-07-09-0/+15
| | | | Enables scons to generate `compile_commands.json`
* Add scons-cache support for extension build Spartan3222023-07-09-0/+140
| | | | | | | | | | Copies how Godot handles scons-cache Add openvic-build action Add openvic-cache action Add mingw-cache action Add verbose and progress Scons options to SConstruct This is completely based on how Godot implemented caching with Scons
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-3/+3
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* Moved simulation code to separate submodule Hop3112023-05-03-19/+24
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* C++ refactoring + simulation prototype Hop3112023-04-23-0/+6
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* feat(build): Allow local configuration build options with custom.py George L. Albany2023-01-29-1/+55
| | | | | | feat(build): Allow deleting unassociated intermediate files (on by default) feat(build): Added recursive searching for C++ source files in src/extension feat(git): Ignore /custom.py
* feat(vscode): Add dev_build task and debugger launcher George L. Albany2023-01-26-1/+2
| | | | | | | | | feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
* fix(build): Correct broken MacOS build George L. Albany2023-01-25-1/+1
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+32
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled