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* Ranking + army topbar inforanking hop3112024-09-10-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d360457update-clock hop3112024-09-06-0/+0
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* Use government based flag types in UIgov-flag-type hop3112024-08-30-0/+0
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* Rework GUITextLabel to use custom text handling instead of RichTextLabel hop3112024-08-23-0/+0
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* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-0/+0
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* Music and Sound Effect loading and playing Nemrav2024-08-06-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-0/+0
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acffcountry-instance hop3112024-07-26-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup hop3112024-07-19-0/+0
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* Use IndexedMap + helper function support hop3112024-07-17-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@9479a87force-scons-4.7.0 hop3112024-07-10-0/+0
| | | | Update scripts to OpenVicProject/scripts@77fc5f9
* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-0/+0
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-0/+0
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* Update to use GoodInstancegood-instance hop3112024-06-13-0/+0
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* Use separate MapDefinition and MapInstancemap-instance hop3112024-06-13-0/+0
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-0/+0
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* Add province names and improve zooming hop3112024-04-24-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-0/+0
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* Implement Population Menupop-menu-imp hop3112024-04-16-0/+0
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-0/+0
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-0/+0
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-0/+0
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-0/+0
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-0/+0
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e hop3112024-01-31-0/+0
| | | | Update scripts to OpenVicProject/scripts@21d1427
* Added overlay parchment map and refactored map shader hop3112024-01-19-0/+0
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* Added mod command line option hop3112024-01-14-0/+0
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-0/+0
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* Added button state textures + block colour progress bars hop3112023-12-30-0/+0
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* Back to UI Work hop3112023-12-25-0/+0
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-0/+0
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+0
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* Sim submodule update + extension compatibility hop3112023-12-04-0/+0
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* Cosmetic terrain map colour tinting hop3112023-11-17-0/+0
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* Striped mapmodes hop3112023-11-16-0/+0
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+0
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* Fix compiledb duplicate warning Spartan3222023-11-12-0/+0
| | | | Enable use_static_cpp capability
* Propagate scripts update for Godot-4.1.3 hop3112023-11-11-0/+0
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* Clang-format formatting (with manual cleanup) hop3112023-11-07-0/+0
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* Astyle formatting (with manual cleanup) hop3112023-11-07-0/+0
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* Improved path CLI args + path caching setting hop3112023-11-07-0/+0
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-0/+0
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* Scons rearrangement Hop3112023-09-29-1/+8
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* Updated scripts + fixed GLI submodules Hop3112023-09-27-0/+0
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* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-0/+0
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* Fixed scripts submodule URL Hop3112023-09-25-0/+0
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* Move actions and scripts to separate reusable repos Spartan3222023-09-24-0/+12
| | | | Add `extension/deps/SCsub`