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* Astyle formatting (with manual cleanup) hop3112023-11-07-0/+0
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* Improved path CLI args + path caching setting hop3112023-11-07-0/+0
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-0/+0
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* Scons rearrangement Hop3112023-09-29-1/+8
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* Updated scripts + fixed GLI submodules Hop3112023-09-27-0/+0
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* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-0/+0
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* Fixed scripts submodule URL Hop3112023-09-25-0/+0
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* Move actions and scripts to separate reusable repos Spartan3222023-09-24-0/+12
| | | | Add `extension/deps/SCsub`
* Preparation for interface loading Hop3112023-09-23-0/+0
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* Compat localisation loading Hop3112023-09-14-0/+0
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* Logger::warning, format cleanup + req comments Hop3112023-09-14-0/+0
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* Move province csv load to SIM + remove return_t Hop3112023-09-14-0/+0
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* Followup big dataloader commit Hop3112023-09-09-0/+0
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* Big Dataloader Commit (openvic) Hop3112023-09-09-0/+0
| | | | Default compat path + formatting + bits+bobs
* Moved index_t back to Province Hop3112023-09-09-0/+0
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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-0/+0
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* string_view changes + general cleanup Hop3112023-08-12-0/+0
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* PieChart data and image now come from c++ layer Hop3112023-08-10-0/+0
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-0/+0
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-0/+0
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* Date fix + string fix + Logger queue Hop3112023-05-24-0/+0
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* Map compatibility mode Hop3112023-05-22-0/+0
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-0/+0
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* Fix building buttons and terrain texture imports Hop3112023-05-11-0/+0
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* Added Goods loading + mapmode Hop3112023-05-11-0/+0
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* Moved simulation code to separate submodule Hop3112023-05-03-0/+0
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+0
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled