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* Added overlay parchment map and refactored map shader hop3112024-01-19-0/+0
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* Added mod command line option hop3112024-01-14-0/+0
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-0/+0
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* Added button state textures + block colour progress bars hop3112023-12-30-0/+0
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* Back to UI Work hop3112023-12-25-0/+0
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-0/+0
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+0
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* Sim submodule update + extension compatibility hop3112023-12-04-0/+0
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* Cosmetic terrain map colour tinting hop3112023-11-17-0/+0
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* Striped mapmodes hop3112023-11-16-0/+0
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+0
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* Fix compiledb duplicate warning Spartan3222023-11-12-0/+0
| | | | Enable use_static_cpp capability
* Propagate scripts update for Godot-4.1.3 hop3112023-11-11-0/+0
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* Clang-format formatting (with manual cleanup) hop3112023-11-07-0/+0
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* Astyle formatting (with manual cleanup) hop3112023-11-07-0/+0
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* Improved path CLI args + path caching setting hop3112023-11-07-0/+0
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-0/+0
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* Scons rearrangement Hop3112023-09-29-1/+8
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* Updated scripts + fixed GLI submodules Hop3112023-09-27-0/+0
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* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-0/+0
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* Fixed scripts submodule URL Hop3112023-09-25-0/+0
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* Move actions and scripts to separate reusable repos Spartan3222023-09-24-0/+12
| | | | Add `extension/deps/SCsub`
* Preparation for interface loading Hop3112023-09-23-0/+0
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* Compat localisation loading Hop3112023-09-14-0/+0
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* Logger::warning, format cleanup + req comments Hop3112023-09-14-0/+0
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* Move province csv load to SIM + remove return_t Hop3112023-09-14-0/+0
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* Followup big dataloader commit Hop3112023-09-09-0/+0
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* Big Dataloader Commit (openvic) Hop3112023-09-09-0/+0
| | | | Default compat path + formatting + bits+bobs
* Moved index_t back to Province Hop3112023-09-09-0/+0
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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-0/+0
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* string_view changes + general cleanup Hop3112023-08-12-0/+0
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* PieChart data and image now come from c++ layer Hop3112023-08-10-0/+0
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-0/+0
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-0/+0
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* Date fix + string fix + Logger queue Hop3112023-05-24-0/+0
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* Map compatibility mode Hop3112023-05-22-0/+0
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-0/+0
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* Fix building buttons and terrain texture imports Hop3112023-05-11-0/+0
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* Added Goods loading + mapmode Hop3112023-05-11-0/+0
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* Moved simulation code to separate submodule Hop3112023-05-03-0/+0
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+0
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled