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path: root/extension/src/GameSingleton.cpp
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* Followup big dataloader commit Hop3112023-09-09-0/+1
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* Big Dataloader Commit (openvic) Hop3112023-09-09-99/+10
| | | | Default compat path + formatting + bits+bobs
* Moved index_t back to Province Hop3112023-09-09-2/+2
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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-2/+2
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* string_view changes + general cleanup Hop3112023-08-12-1/+1
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* PieChart data and image now come from c++ layer Hop3112023-08-10-5/+76
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-3/+25
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-1/+1
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* Date fix + string fix + Logger queue Hop3112023-05-24-2/+5
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* Map compatibility mode Hop3112023-05-22-1/+2
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* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-478/+42
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-2/+2
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* Fix building buttons and terrain texture imports Hop3112023-05-11-6/+8
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* Added Goods loading + mapmode Hop3112023-05-11-43/+286
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* Support features up to clang-format 14 Spartan3222023-05-02-33/+46
| | | | | Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
* Terrain textures + province colour alpha channel Hop3112023-04-29-61/+136
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* Merge branch 'main' into goods Hop3112023-04-29-35/+58
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| * Terrain channel for provinces + generated minimap Hop3112023-04-28-26/+38
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| * Vertical subdivision + calculation for both dims Hop3112023-04-26-24/+34
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* | Moved several type aliases to Types.hpp; Added HasColour class for items ↵ ClarkeCode2023-04-28-18/+22
|/ | | | which need associated colours
* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-14/+26
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* Further cleanup + reset on return to main menu Hop3112023-04-25-3/+3
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* Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-1/+3
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* C++ refactoring + simulation prototype Hop3112023-04-23-0/+449