index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
zaaarf
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path:
root
/
extension
/
src
/
GameSingleton.hpp
Commit message (
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Author
Age
Lines
*
string_view changes + general cleanup
Hop311
2023-08-12
-1
/
+1
|
*
PieChart data and image now come from c++ layer
Hop311
2023-08-10
-1
/
+15
|
*
First pass at pops (test pops and density mapmode)
Hop311
2023-07-28
-6
/
+6
|
*
Date fix + string fix + Logger queue
Hop311
2023-05-24
-1
/
+3
|
*
Map compatibility mode
Hop311
2023-05-22
-6
/
+17
|
*
GD/std string cleanup + separate data loading cpp
Hop311
2023-05-22
-8
/
+16
|
*
Changed from OpenVic2 to OpenVic
Hop311
2023-05-17
-2
/
+2
|
*
Added Goods loading + mapmode
Hop311
2023-05-11
-6
/
+45
|
*
Support features up to clang-format 14
Spartan322
2023-05-02
-0
/
+2
|
|
|
|
|
Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
*
Terrain textures + province colour alpha channel
Hop311
2023-04-29
-3
/
+41
|
*
Terrain channel for provinces + generated minimap
Hop311
2023-04-28
-5
/
+8
|
*
Vertical subdivision + calculation for both dims
Hop311
2023-04-26
-2
/
+4
|
*
Divide map texture to fit in 16384 GPU dim limit
Hop311
2023-04-26
-2
/
+3
|
*
Further cleanup + reset on return to main menu
Hop311
2023-04-25
-1
/
+1
|
*
C++ refactoring + simulation prototype
Hop311
2023-04-23
-0
/
+62