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path: root/extension/src/GameSingleton.hpp
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* Terrain channel for provinces + generated minimap Hop3112023-04-28-5/+8
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* Vertical subdivision + calculation for both dims Hop3112023-04-26-2/+4
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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-2/+3
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* Further cleanup + reset on return to main menu Hop3112023-04-25-1/+1
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* C++ refactoring + simulation prototype Hop3112023-04-23-0/+62