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path: root/extension/src/GameSingleton.hpp
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* Vertical subdivision + calculation for both dims Hop3112023-04-26-2/+4
* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-2/+3
* Further cleanup + reset on return to main menu Hop3112023-04-25-1/+1
* C++ refactoring + simulation prototype Hop3112023-04-23-0/+62