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path: root/extension/src/GameSingleton.hpp
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* Move province csv load to SIM + remove return_t Hop3112023-09-14-3/+2
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* Followup big dataloader commit Hop3112023-09-09-0/+4
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* Big Dataloader Commit (openvic) Hop3112023-09-09-31/+4
| | | | Default compat path + formatting + bits+bobs
* Moved index_t back to Province Hop3112023-09-09-1/+1
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* string_view changes + general cleanup Hop3112023-08-12-1/+1
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* PieChart data and image now come from c++ layer Hop3112023-08-10-1/+15
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-6/+6
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* Date fix + string fix + Logger queue Hop3112023-05-24-1/+3
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* Map compatibility mode Hop3112023-05-22-6/+17
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* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-8/+16
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-2/+2
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* Added Goods loading + mapmode Hop3112023-05-11-6/+45
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* Support features up to clang-format 14 Spartan3222023-05-02-0/+2
| | | | | Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
* Terrain textures + province colour alpha channel Hop3112023-04-29-3/+41
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* Terrain channel for provinces + generated minimap Hop3112023-04-28-5/+8
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* Vertical subdivision + calculation for both dims Hop3112023-04-26-2/+4
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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-2/+3
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* Further cleanup + reset on return to main menu Hop3112023-04-25-1/+1
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* C++ refactoring + simulation prototype Hop3112023-04-23-0/+62