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path: root/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp
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* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-11/+8
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-8/+12
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-4/+15
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-5/+9
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-34/+24
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* Added button state textures + block colour progress bars hop3112023-12-30-4/+27
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-5/+2
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* Back to UI Work hop3112023-12-25-8/+23
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+183