Commit message (Collapse) | Author | Age | Lines | |
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* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -5/+5 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup | hop311 | 2024-07-19 | -3/+3 |
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* | Misc UI code changesmisc | hop311 | 2024-05-14 | -6/+5 |
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* | Label padding, progressbar range and piechart slice order tweaks | hop311 | 2024-03-20 | -9/+31 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -4/+2 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -11/+20 |
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* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -5/+2 |
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* | Back to UI Work | hop311 | 2023-12-25 | -25/+15 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -0/+167 |