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path: root/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
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* Fix UI bindings after RGO PRfix_ui_binding_after_rgo_pr wvpm14 days-35/+38
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* Allow GFXPieChartTexture to use any distribution with identifiers and ↵concept-pie-charts hop3112024-09-20-5/+6
| | | | colours rather than just those derived from HasIdentifierAndColour
* Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip hop3112024-08-29-2/+11
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* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-1/+1
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Use IndexedMap + helper function support hop3112024-07-17-9/+36
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-2/+4
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-4/+6
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* Added button state textures + block colour progress bars hop3112023-12-30-11/+12
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* Back to UI Work hop3112023-12-25-5/+36
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+49