Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -1/+1 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Use IndexedMap + helper function support | hop311 | 2024-07-17 | -9/+36 |
| | ||||
* | Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks | hop311 | 2024-04-21 | -2/+4 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f | hop311 | 2024-04-20 | -1/+1 |
| | ||||
* | Label padding, progressbar range and piechart slice order tweaks | hop311 | 2024-03-20 | -4/+6 |
| | ||||
* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -11/+12 |
| | ||||
* | Back to UI Work | hop311 | 2023-12-25 | -5/+36 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -0/+49 |