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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-13/+15
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-3/+3
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* GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu hop3112024-03-20-58/+148
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* Add selected button state hop3112024-03-20-18/+33
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-13/+37
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* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-23/+343
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-0/+7
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-48/+859
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-229/+283
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-19/+21
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* Added button state textures + block colour progress bars hop3112023-12-30-32/+275
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-10/+4
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* Back to UI Work hop3112023-12-25-148/+439
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+668
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* Sim submodule update + extension compatibility hop3112023-12-04-9/+15
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+361