Commit message (Collapse) | Author | Age | Lines | |
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* | Misc UI code changesmisc | hop311 | 2024-05-14 | -6/+5 |
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* | Updated number formatting functions | hop311 | 2024-05-08 | -10/+21 |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -4/+185 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Switch to using a single flag sheet image/textureflag-sheet | hop311 | 2024-04-21 | -5/+10 |
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* | Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks | hop311 | 2024-04-21 | -13/+15 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f | hop311 | 2024-04-20 | -3/+3 |
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* | GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu | hop311 | 2024-03-20 | -58/+148 |
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* | Add selected button state | hop311 | 2024-03-20 | -18/+33 |
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* | Label padding, progressbar range and piechart slice order tweaks | hop311 | 2024-03-20 | -13/+37 |
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* | Add GUIListBox + GUIScrollbar tweaksgui-listbox | hop311 | 2024-03-03 | -23/+343 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -0/+7 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -48/+859 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -229/+283 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -19/+21 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -32/+275 |
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* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -10/+4 |
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* | Back to UI Work | hop311 | 2023-12-25 | -148/+439 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -0/+668 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -9/+15 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -0/+361 |