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path: root/extension/src/openvic-extension/classes
Commit message (Collapse)AuthorAgeLines
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-10/+18
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* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-4/+44
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* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-4/+7
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup hop3112024-07-19-11/+11
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* Use IndexedMap + helper function support hop3112024-07-17-9/+36
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* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-12/+19
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-4/+15
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* Misc UI code changesmisc hop3112024-05-14-6/+5
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* Updated number formatting functions hop3112024-05-08-10/+21
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* Improve map view and game panel user experience Spartan3222024-05-07-4/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-5/+10
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-13/+15
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-3/+3
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* GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu hop3112024-03-20-58/+148
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* Add selected button state hop3112024-03-20-18/+33
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-13/+37
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* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-23/+343
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-0/+7
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-48/+859
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-229/+283
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-19/+21
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* Added button state textures + block colour progress bars hop3112023-12-30-32/+275
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-10/+4
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* Back to UI Work hop3112023-12-25-148/+439
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+668
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* Sim submodule update + extension compatibility hop3112023-12-04-9/+15
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+361