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path: root/extension/src/openvic-extension/classes
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* Ranking + army topbar inforanking hop31110 days-0/+7
* Use government based flag types in UIgov-flag-type hop3112024-08-30-10/+37
* Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip hop3112024-08-29-70/+396
* Switch to using custom UI nodes hop3112024-08-28-64/+873
* Rename GUITextLabel to GUILabelgui-text-label hop3112024-08-27-81/+81
* Expand GUITextLabel getters/setters + add auto adjust to content size option hop3112024-08-27-87/+317
* Rework GUITextLabel to use custom text handling instead of RichTextLabel hop3112024-08-23-180/+449
* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-4/+402
* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-45/+42
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-10/+18
* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-4/+44
* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-4/+7
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup hop3112024-07-19-11/+11
* Use IndexedMap + helper function support hop3112024-07-17-9/+36
* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-12/+19
* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-4/+15
* Misc UI code changesmisc hop3112024-05-14-6/+5
* Updated number formatting functions hop3112024-05-08-10/+21
* Improve map view and game panel user experience Spartan3222024-05-07-4/+185
* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-5/+10
* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-13/+15
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-3/+3
* GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu hop3112024-03-20-58/+148
* Add selected button state hop3112024-03-20-18/+33
* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-13/+37
* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-23/+343
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-0/+7
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-48/+859
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-229/+283
* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-19/+21
* Added button state textures + block colour progress bars hop3112023-12-30-32/+275
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-10/+4
* Back to UI Work hop3112023-12-25-148/+439
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+668
* Sim submodule update + extension compatibility hop3112023-12-04-9/+15
* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+361