Commit message (Collapse) | Author | Age | Lines | |
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* | Add GUITextLabel (colour code + currency icon support) | 2024-08-15 | -1/+7 | |
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* | Music and Sound Effect loading and playing | 2024-08-06 | -4/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions | |||
* | Use UTF8 encoding and simplify godot string conversionutf8-fix | 2024-08-02 | -16/+13 | |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Search panel + text edit box UI generationsearch-panel | 2024-07-30 | -1/+1 | |
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* | Free removed child nodes + `godot::` cleanupfree-on-remove | 2024-07-26 | -2/+2 | |
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* | Cache sort order of localised population menu columnslocale-sort-cache | 2024-07-26 | -1/+1 | |
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* | Use CountryDefinition and CountryInstancecountry-definition | 2024-07-04 | -7/+8 | |
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* | Updated SIM to use separate Instance and Definition Managersinstance-definition-managers | 2024-06-13 | -36/+51 | |
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* | Use separate MapDefinition and MapInstancemap-instance | 2024-06-13 | -29/+29 | |
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* | Province const/mutable + proper State namesprovince-const-mutable | 2024-06-06 | -9/+10 | |
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* | Misc UI code changesmisc | 2024-05-14 | -0/+5 | |
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* | Generate army and navy models | 2024-05-08 | -0/+4 | |
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* | Add GDScript XAC and XSM loaders | 2024-05-07 | -0/+5 | |
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* | Add province names and improve zooming | 2024-04-24 | -0/+35 | |
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* | Switch to using a single flag sheet image/textureflag-sheet | 2024-04-21 | -28/+112 | |
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* | Add AssetManager LoadFlagsasset-manager-load-flags | 2024-04-21 | -1/+1 | |
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* | Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks | 2024-04-21 | -18/+24 | |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 | 2024-04-20 | -3/+7 | |
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* | Implement Population Menupop-menu-imp | 2024-04-16 | -0/+7 | |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | 2024-03-05 | -210/+1 | |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | 2024-03-03 | -8/+0 | |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | 2024-02-24 | -10/+0 | |
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* | Added overlay parchment map and refactored map shader | 2024-01-19 | -6/+16 | |
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* | Improved province colouring and terrain texture tiling | 2024-01-15 | -4/+3 | |
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* | Updated SIM submodule and switched to ordered_map | 2024-01-09 | -1/+4 | |
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* | Added button state textures + block colour progress bars | 2023-12-30 | -15/+37 | |
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* | Use `ERR_FAIL_*` macros where possible | 2023-12-28 | -91/+51 | |
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* | Back to UI Work | 2023-12-25 | -65/+70 | |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | 2023-12-18 | -8/+6 | |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | 2023-12-11 | -27/+147 | |
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* | Update to Godot 4.2 Stable Release | 2023-12-05 | -1/+4 | |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable | |||
* | Sim submodule update + extension compatibility | 2023-12-04 | -66/+78 | |
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* | Striped mapmodes | 2023-11-16 | -22/+27 | |
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* | GUI elements -> Godot UI nodes generator | 2023-11-16 | -0/+549 | |