index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
dependabot/github_actions/dot-github/workflows/actions/download-artifact-4.1.7
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
mapmode-panel
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
tax_rates
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
zaaarf
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path:
root
/
extension
/
src
/
openvic-extension
/
singletons
/
GameSingleton.cpp
Commit message (
Expand
)
Author
Age
Lines
*
Switch to using a single flag sheet image/texture
flag-sheet
hop311
2024-04-21
-28
/
+112
*
Add AssetManager LoadFlags
asset-manager-load-flags
hop311
2024-04-21
-1
/
+1
*
Pre-allocate and use std::move for Godot Arrays and Dictionaries
array-dict-tweaks
hop311
2024-04-21
-18
/
+24
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145
hop311
2024-04-20
-3
/
+7
*
Implement Population Menu
pop-menu-imp
hop311
2024-04-16
-0
/
+7
*
Move GDExtension menu-related functions to MenuSingleton
menu-singleton
hop311
2024-03-05
-210
/
+1
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-8
/
+0
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-10
/
+0
*
Added overlay parchment map and refactored map shader
hop311
2024-01-19
-6
/
+16
*
Improved province colouring and terrain texture tiling
hop311
2024-01-15
-4
/
+3
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-1
/
+4
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-15
/
+37
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-91
/
+51
*
Back to UI Work
hop311
2023-12-25
-65
/
+70
*
New pop history loading + bookmark selection by index
hop311
2023-12-18
-8
/
+6
*
Big UI commit - GUINode, MaskedFlag, PieChart, etc
hop311
2023-12-11
-27
/
+147
*
Update to Godot 4.2 Stable Release
Spartan322
2023-12-05
-1
/
+4
*
Sim submodule update + extension compatibility
hop311
2023-12-04
-66
/
+78
*
Striped mapmodes
hop311
2023-11-16
-22
/
+27
*
GUI elements -> Godot UI nodes generator
hop311
2023-11-16
-0
/
+549