Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -10/+0 |
| | ||||
* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -6/+16 |
| | ||||
* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -4/+3 |
| | ||||
* | Updated SIM submodule and switched to ordered_map | hop311 | 2024-01-09 | -1/+4 |
| | ||||
* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+37 |
| | ||||
* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -91/+51 |
| | ||||
* | Back to UI Work | hop311 | 2023-12-25 | -65/+70 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -8/+6 |
| | ||||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -27/+147 |
| | ||||
* | Update to Godot 4.2 Stable Release | Spartan322 | 2023-12-05 | -1/+4 |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable | |||
* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -66/+78 |
| | ||||
* | Striped mapmodes | hop311 | 2023-11-16 | -22/+27 |
| | ||||
* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -0/+549 |