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path: root/extension/src/openvic-extension/singletons/GameSingleton.cpp
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* Improved province colouring and terrain texture tiling hop3112024-01-15-4/+3
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-1/+4
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* Added button state textures + block colour progress bars hop3112023-12-30-15/+37
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-91/+51
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* Back to UI Work hop3112023-12-25-65/+70
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-8/+6
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-27/+147
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-1/+4
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-66/+78
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* Striped mapmodes hop3112023-11-16-22/+27
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+549