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path: root/extension/src/openvic-extension/singletons/GameSingleton.cpp
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* Add GDScript XAC and XSM loaders hop3112024-05-07-0/+5
* Add province names and improve zooming hop3112024-04-24-0/+35
* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-28/+112
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-1/+1
* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-18/+24
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-3/+7
* Implement Population Menupop-menu-imp hop3112024-04-16-0/+7
* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-210/+1
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-8/+0
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-10/+0
* Added overlay parchment map and refactored map shader hop3112024-01-19-6/+16
* Improved province colouring and terrain texture tiling hop3112024-01-15-4/+3
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-1/+4
* Added button state textures + block colour progress bars hop3112023-12-30-15/+37
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-91/+51
* Back to UI Work hop3112023-12-25-65/+70
* New pop history loading + bookmark selection by index hop3112023-12-18-8/+6
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-27/+147
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-1/+4
* Sim submodule update + extension compatibility hop3112023-12-04-66/+78
* Striped mapmodes hop3112023-11-16-22/+27
* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+549